From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2011-December/010349.html | 108 +++++++++++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100644 zarb-ml/mageia-dev/2011-December/010349.html (limited to 'zarb-ml/mageia-dev/2011-December/010349.html') diff --git a/zarb-ml/mageia-dev/2011-December/010349.html b/zarb-ml/mageia-dev/2011-December/010349.html new file mode 100644 index 000000000..17a190792 --- /dev/null +++ b/zarb-ml/mageia-dev/2011-December/010349.html @@ -0,0 +1,108 @@ + + + + [Mageia-dev] RFC: Improvements for ioquake3 package and related games + + + + + + + + + +

[Mageia-dev] RFC: Improvements for ioquake3 package and related games

+ Juan Luis Baptiste + juancho at mageia.org +
+ Sun Dec 11 03:53:35 CET 2011 +

+
+ +
On Sat, Dec 10, 2011 at 8:51 PM, Olivier Blin <mageia at blino.org> wrote:
+> Why not just package the proprietary data in non-free?
+>
+
+Because I'm not sure if all games licenses allow redistribution, I'm
+basing my decisions on Fedora gaming policy[1] and why they choose to
+not include a game. I'm not sure if they don't have a non-free media
+and if that's the reason to use the autodownload feature. Also
+autodownloading will save a lot of space in mirrors,as most FPS game
+data is around ~700MB per game (UrT 1GB, WoP 800MB, SG 350MB,
+Sauerbraten 500MB etc) so we are talking of close to 3GB on just the
+games I'm packaging, but if it is ok to include them on non-free, *if*
+game data license allows redistribution, then I agree that the
+non-free media would be a better solution than autodownloading the
+game data.
+
+[1] http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package
+
+-- 
+Juancho
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

+ +
+More information about the Mageia-dev +mailing list
+ -- cgit v1.2.1