From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2011-December/010346.html | 111 +++++++++++++++++++++++++++ 1 file changed, 111 insertions(+) create mode 100644 zarb-ml/mageia-dev/2011-December/010346.html (limited to 'zarb-ml/mageia-dev/2011-December/010346.html') diff --git a/zarb-ml/mageia-dev/2011-December/010346.html b/zarb-ml/mageia-dev/2011-December/010346.html new file mode 100644 index 000000000..bc1b08953 --- /dev/null +++ b/zarb-ml/mageia-dev/2011-December/010346.html @@ -0,0 +1,111 @@ + + + + [Mageia-dev] RFC: Improvements for ioquake3 package and related games + + + + + + + + + +

[Mageia-dev] RFC: Improvements for ioquake3 package and related games

+ Olivier Blin + mageia at blino.org +
+ Sun Dec 11 02:51:33 CET 2011 +

+
+ +
Juan Luis Baptiste <juancho at mageia.org> writes:
+
+> As a FPS game lover, I do play a lot of ioquake3's derived games and
+> want to improve the support of them in Mageia. Fedora has an ioquake3
+> package which support several Quake III derived games with proprietary
+> license data. This are the games supported by this package:
+> - Official Quake III demo
+> - Urban Terror
+> - World Of Padman
+>
+> The ioquake3 package creates a sub package for ioquake3 and each of
+> the supported games, and each of this packages include a script to
+> auto-download the proprietary license game data at first run of the
+> game using the autodownloader program. When any of the games listed
+> above is run, a window will popup displaying the game license and upon
+> agreeing on it, the script will download the game data from a
+> predefined list of mirrors and install it in the proper place.
+
+Why not just package the proprietary data in non-free?
+
+-- 
+Olivier Blin - blino
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

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