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+ <H1>[Mageia-discuss] Think about bugzilla monitoring?</H1>
+ <B>Michael Scherer</B>
+ <A HREF="mailto:mageia-discuss%40mageia.org?Subject=Re%3A%20%5BMageia-discuss%5D%20Think%20about%20bugzilla%20monitoring%3F&In-Reply-To=%3C1285406029.12505.259.camel%40akroma.ephaone.org%3E"
+ TITLE="[Mageia-discuss] Think about bugzilla monitoring?">misc at zarb.org
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+ <I>Sat Sep 25 11:13:49 CEST 2010</I>
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+<PRE>Le samedi 25 septembre 2010 &#224; 07:57 +0300, Ahmad Samir a &#233;crit :
+&gt;<i> On 24 September 2010 14:58, Juergen Harms &lt;<A HREF="https://www.mageia.org/mailman/listinfo/mageia-discuss">Juergen.Harms at unige.ch</A>&gt; wrote:
+</I>&gt;<i> &gt; Picking up from where Mageia forked off, many things activities look like
+</I>&gt;<i> &gt; continuity from Mandriva Linux. But forking is also a challenge to find not
+</I>&gt;<i> &gt; too hard to implement improvements - such as &quot;bugzilla monitoring&quot;.
+</I>&gt;<i> &gt;
+</I>&gt;<i> &gt; I think I am not the only one who frequently felt frustrated submitting yet
+</I>&gt;<i> &gt; another bug, knowing that it had more 50% of chance to disappear the
+</I>&gt;<i> &gt; &quot;oubliettes&quot;. I think there is an objective question: if bugs are not
+</I>&gt;<i> &gt; followed up, that should not just happen by accident - there should be an
+</I>&gt;<i> &gt; explicit and justified decision. There is also a subjective question: a user
+</I>&gt;<i> &gt; who went through the pains to write a good bug report should get a feedback
+</I>&gt;<i> &gt; with a followup, even if there are no &quot;comments&quot; in the bugzilla data base.
+</I>&gt;<i> &gt;
+</I>&gt;<i>
+</I>&gt;<i> Well, let me put it this way, a bug report will go unfixed in the
+</I>&gt;<i> following cases:
+</I>&gt;<i> - Triage work ends when the bug report is assigned to the maintainer;
+</I>&gt;<i> if the bug has no maintainer then the chances that it'll get fixed are
+</I>&gt;<i> a bit lower (some packages have no maintainer but are used by a lot of
+</I>&gt;<i> users so it gets fixed any way)
+</I>&gt;<i>
+</I>&gt;<i> - The package has a maintainer but he's overworked and has a huge
+</I>&gt;<i> backlog, unfortunately that happens to everyone, in this case posting
+</I>&gt;<i> a new comment in the report should bring it back up in his list;
+</I>&gt;<i> pinging a bug report is the reporter's responsibility (triage team is
+</I>&gt;<i> always understaffed so to speak, too many bug reports, too few people
+</I>&gt;<i> to triage them all); so if after say a week of reporting a bug you get
+</I>&gt;<i> no response from the maintainer feel free to ask in the report.
+</I>&gt;<i>
+</I>&gt;<i> It's always nice to acknowledge a bug report but unfortunately that
+</I>&gt;<i> doesn't always happen... you have to understand that a lot of bug
+</I>&gt;<i> reports go in per day (it also seasonal, i.e. towards the end of the
+</I>&gt;<i> development cycle the amount of bug reports increases considerably).
+</I>&gt;<i>
+</I>&gt;<i> Another point is, there isn't a bugzilla where some bug reports don't
+</I>&gt;<i> go forgotten, again ideally this shouldn't happen, but there's ideal
+</I>&gt;<i> and there's what really happens :/
+</I>
+Technically, we have a ratio of X testers per Y developers ( by
+developers, i mean people who are able to fix a bug, and by testers, i
+mean people who can and will report a bug, ie, developers count as
+testers as long as they use the software ).
+
+X is always greater that Y, cause every developer is also likely to use
+the software he write, at least on free software projects.
+So, for a single man project without any other users ( like a small
+shell script ), the ratio is 1 per 1. So the developer is able to take
+care of all bug reported by himself.
+
+On a distribution linux project ( let's take Fedora because I have the
+number <A HREF="http://fedoraproject.org/wiki/Statistics">http://fedoraproject.org/wiki/Statistics</A> ), the ratio is :
+
+- around 20 millions of users ( while the number can vary, i doubt there
+is a 50% delta in the number ), let's imagine there is 1 million of
+users, or the contrary 50 millions.
+
+- 1075 packagers in their account system.
+
+Which make a ratio between 1/1000 ( worst case in term of users ) or
+1/50000 ( best case in term of users ).
+
+Now, let's imagine that all of the 1000 packages are full time. Ie, work
+8h per day 5 day a week on the project. This make 2800h ( which is more
+than the 1680 hours we have in france, without counting holidays ).
+
+This basically mean that each users can have a exclusive slot of between
+3 minutes to 3h of a developer time per year. This is not much, since
+debugging can be tricky. Now, you add the fact that
+1) developers cannot do only bugfixing, sometimes, you need to do new
+packages, or write new code.
+2) developers have others occupations ( like going in holidays, writing
+reports, discussing on ml, meetings )
+3) most developers are not full time on their project.
+
+Theses 3 points likely dramatically reduce the time that can be devoted
+to bug fixing and bugzilla.
+
+So how can this be improved.
+
+We can either reduce X ( ie number of users ), or increase Y ( number of
+developers ). We can also try to improve the efficiency of developers.
+
+Reducing X, ie less users/testers, is not really a good option.
+
+Increasing Y, or developers efficiency requires almost the same step :
+move people from the users/testers group to the developers group.
+
+And first step is that people should try to fix their own bug as much as
+possible. This way, they learn to do bug fixing, the process scale ( ie,
+we will be nearer on a proper ratio of 1 to 1 if everybody fix his own
+bugs first ).
+
+If we want to increase number of developers, the best way is to have
+users who care about the software ( since they report bugs ) to be able
+to fix bugs, ie become developers, or at least helping as much as
+possible ( ie, giving very precise step, giving patches, triaging others
+bugs so developpers do not have to do it, etc ). This way, there is more
+time devoted for each problem, and more knowledge for all, and more
+empowerment.
+
+Now, that's just a goal, and while I doubt that everybody has the time
+or the envy of becoming developers ( since others areas are equally
+important, imho, and that mean others area also outside of the
+project ), I think this must be clear that it is a question of community
+sustainability. We know we cannot attain the 1 per 1 ratio, but we must
+strive for it.
+
+More developers mean better software, better software mean more users,
+more users means more work for developers. So we need to find a way to
+increase developers numbers at the same time that users number grows.
+
+In commercial world, that's easy. More users equal more money, which
+mean more developers paid ( that's a rough simplification, but that's
+good enough ).
+
+
+In the community world, this is not as straight, unfortunately, because
+more users do not mean more developers ( not automatically ). And while
+we try to do our best, I am sure there is possibility of improvement.
+
+But before improving, we first need to start :)
+
+So to conclude, as arrogant and elitist it will sound, the best way for
+everybody to have a bug fixed is to fix it yourself.
+--
+Michael Scherer
+
+</PRE>
+
+
+
+
+
+
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+
+
+
+
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