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authorNicolas Vigier <boklm@mageia.org>2013-04-14 13:46:12 +0000
committerNicolas Vigier <boklm@mageia.org>2013-04-14 13:46:12 +0000
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+ <H1>[Mageia-dev] Clanlib2 and SSE2 on i586</H1>
+ <B>Pascal Terjan</B>
+ <A HREF="mailto:mageia-dev%40mageia.org?Subject=Re%3A%20%5BMageia-dev%5D%20Clanlib2%20and%20SSE2%20on%20i586&In-Reply-To=%3CCA%2BCX%2BbjcQyKnbLLzntmZQuFbCrCGv4kLgstx6shmGGfd40T7Xw%40mail.gmail.com%3E"
+ TITLE="[Mageia-dev] Clanlib2 and SSE2 on i586">pterjan at gmail.com
+ </A><BR>
+ <I>Tue Dec 4 19:08:42 CET 2012</I>
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+<PRE>On Tue, Dec 4, 2012 at 6:00 PM, Jose Jorge &lt;<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">lists.jjorge at free.fr</A>&gt; wrote:
+&gt;<i> Le 04/12/2012 13:21, Pascal Terjan a &#233;crit :
+</I>&gt;&gt;<i>
+</I>&gt;&gt;<i> On Tue, Dec 4, 2012 at 12:10 PM, AL13N&lt;<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">alien at rmail.be</A>&gt; wrote:
+</I>&gt;&gt;&gt;&gt;<i>
+</I>&gt;&gt;&gt;&gt;<i> The code should really be complied but only enabled at runtime if it's
+</I>&gt;&gt;&gt;&gt;<i>
+</I>&gt;&gt;&gt;&gt;<i> available. PulseAudio does this. It's more of a pain to code for but
+</I>&gt;&gt;&gt;&gt;<i> does make like easier for distributions.
+</I>&gt;&gt;&gt;&gt;<i>
+</I>&gt;&gt;&gt;&gt;<i> But yeah, short term fix, nuke the test, and as a meme says, keep calm
+</I>&gt;&gt;&gt;&gt;<i> and carry on.
+</I>&gt;<i>
+</I>&gt;<i>
+</I>&gt;<i> It is not only a test, it is a crash.
+</I>
+It is a crash because the code says to crash if there is no sse2.
+
+&gt;&gt;&gt;<i>
+</I>&gt;&gt;&gt;<i> but, do ALL recent i586 CPU's have SSE2? what about the embedded and VIA
+</I>&gt;&gt;&gt;<i> cpu's and the likes?
+</I>&gt;<i>
+</I>&gt;<i>
+</I>&gt;<i> <A HREF="http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2">http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2</A>
+</I>&gt;<i>
+</I>&gt;<i>
+</I>&gt;&gt;<i>
+</I>&gt;&gt;<i> The test is that it refuses to run if the lib is not using sse2 while
+</I>&gt;&gt;<i> it could (slowly).
+</I>&gt;&gt;<i>
+</I>&gt;&gt;<i> The clanSWRender lib needs to be fixed to have sse2 support on sse2
+</I>&gt;&gt;<i> system and not on non sse2 systems so that we can enable it but that's
+</I>&gt;&gt;<i> something unrelated to dropping this test.
+</I>&gt;<i>
+</I>&gt;<i>
+</I>&gt;<i> No, the clanSWRender has only a SSE2 implementation because no one wants to
+</I>&gt;<i> write a SW render which is too slow.
+</I>&gt;<i> <A HREF="http://lists.debian.org/debian-devel-games/2012/03/msg00076.html">http://lists.debian.org/debian-devel-games/2012/03/msg00076.html</A>
+</I>
+The message complains that your CPU has SSE2 but it can not use it as
+clanSWRender was built without support from it.
+How can it be built without support for SSE2 if it is not optional ?
+
+&gt;<i> I wonder if we could enable for now SSE2, till upstream/somebody has a
+</I>&gt;<i> better fix : for now, all SSE2 cpus crash. Enabling SSE2 it will only crash
+</I>&gt;<i> on non-SSE2 cpus (older than 10 years)
+</I>
+The crash is in the app, are there other apps using clanSWRender which
+are working fine without SSE2 but would crash if clanSWRender had SSE2
+support?
+</PRE>
+
+
+
+
+
+
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