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/*
 *	fbmngplay - fb console MNG player.
 *	(c) 2001-2002 by Stefan Reinauer, <stepan@suse.de>
 *  
 *	This program is based on mngplay, part of libmng, written and (C) by
 *	
 *	Ralph Giles <giles@ashlu.bc.ca>
 *
 *	This program my be redistributed under the terms of the
 *	GNU General Public Licence, version 2, or at your preference,
 *	any later version.
 */

#ifndef __FBMNGPLAY_H
#define __FBMNGPLAY_H

#include <libmng.h>

#define FBMNGPLAY_VERSION "0.5.1"

/* structure for keeping track of our mng stream inside the callbacks */
typedef struct {
	FILE *file;		/* pointer to the file we're decoding */
	char *filename;		/* pointer to the file's path/name */
	mng_uint32 delay;	/* ticks to wait before resuming decode */
	unsigned char *display;	/* pointer to display */
	unsigned char *copybuffer;
	unsigned char *background;
	mng_handle mng;		/* mng handle */
	int width, height;
	int fbwidth, fbheight, fbbpp, fbrow;
	int fbx, fby;
	int fbredo, fbredl, fbgreeno, fbgreenl, fbblueo, fbbluel;
	int alpha;
} mngstuff;

extern volatile int run;
extern int verbose;
extern int buffered;
extern int dynpos;
extern int waitsignal;
extern int delta;
extern int sconly;

#endif