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/*
* fbmngplay - fb console MNG player.
* (c) 2001-2002 by Stefan Reinauer, <stepan@suse.de>
*
* This program is based on mngplay, part of libmng, written and (C) by
*
* Ralph Giles <giles@ashlu.bc.ca>
*
* This program my be redistributed under the terms of the
* GNU General Public Licence, version 2, or at your preference,
* any later version.
*/
#ifndef __FBMNGPLAY_H
#define __FBMNGPLAY_H
#include <libmng.h>
#define FBMNGPLAY_VERSION "0.5.1"
/* structure for keeping track of our mng stream inside the callbacks */
typedef struct {
FILE *file; /* pointer to the file we're decoding */
char *filename; /* pointer to the file's path/name */
mng_uint32 delay; /* ticks to wait before resuming decode */
unsigned char *display; /* pointer to display */
unsigned char *copybuffer;
unsigned char *background;
mng_handle mng; /* mng handle */
int width, height;
int fbwidth, fbheight, fbbpp, fbrow;
int fbx, fby;
int fbredo, fbredl, fbgreeno, fbgreenl, fbblueo, fbbluel;
int alpha;
} mngstuff;
extern volatile int run;
extern int verbose;
extern int buffered;
extern int dynpos;
extern int waitsignal;
extern int delta;
extern int sconly;
#endif
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