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-rw-r--r--phpBB/phpbb/captcha/gd_wave.php845
1 files changed, 845 insertions, 0 deletions
diff --git a/phpBB/phpbb/captcha/gd_wave.php b/phpBB/phpbb/captcha/gd_wave.php
new file mode 100644
index 0000000000..d48fc753a5
--- /dev/null
+++ b/phpBB/phpbb/captcha/gd_wave.php
@@ -0,0 +1,845 @@
+<?php
+/**
+*
+* This file is part of the phpBB Forum Software package.
+*
+* @copyright (c) phpBB Limited <https://www.phpbb.com>
+* @license GNU General Public License, version 2 (GPL-2.0)
+*
+* For full copyright and license information, please see
+* the docs/CREDITS.txt file.
+*
+*/
+
+namespace phpbb\captcha;
+
+/**
+* Wave3D CAPTCHA
+*/
+class gd_wave
+{
+ var $width = 360;
+ var $height = 96;
+
+ function execute($code, $seed)
+ {
+ global $starttime;
+
+ // seed the random generator
+ mt_srand($seed);
+
+ // set height and width
+ $img_x = $this->width;
+ $img_y = $this->height;
+
+ // Generate image
+ $img = imagecreatetruecolor($img_x, $img_y);
+ $x_grid = mt_rand(6, 10);
+ $y_grid = mt_rand(6, 10);
+
+ // Ok, so lets cut to the chase. We could accurately represent this in 3d and
+ // do all the appropriate linear transforms. my questions is... why bother?
+ // The computational overhead is unnecessary when you consider the simple fact:
+ // we're not here to accurately represent a model, but to just show off some random-ish
+ // polygons
+
+ // Conceive of 3 spaces.
+ // 1) planar-space (discrete "pixel" grid)
+ // 2) 3-space. (planar-space with z/height aspect)
+ // 3) image space (pixels on the screen)
+ // resolution of the planar-space we're embedding the text code in
+ $plane_x = 100;
+ $plane_y = 30;
+
+ $subdivision_factor = 3;
+
+ // $box is the 4 points in img_space that correspond to the corners of the plane in 3-space
+ $box = array(
+ 'upper_left' => array(
+ 'x' => mt_rand(5, 15),
+ 'y' => mt_rand(10, 15)
+ ),
+ 'upper_right' => array(
+ 'x' => mt_rand($img_x - 35, $img_x - 19),
+ 'y' => mt_rand(10, 17)
+ ),
+ 'lower_left' => array(
+ 'x' => mt_rand($img_x - 45, $img_x - 5),
+ 'y' => mt_rand($img_y - 15, $img_y - 0),
+ ),
+ );
+
+ $box['lower_right'] = array(
+ 'x' => $box['lower_left']['x'] + $box['upper_left']['x'] - $box['upper_right']['x'],
+ 'y' => $box['lower_left']['y'] + $box['upper_left']['y'] - $box['upper_right']['y'],
+ );
+
+ // TODO
+ $background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255));
+ imagefill($img, 0, 0, $background);
+ $black = imagecolorallocate($img, 0, 0, 0);
+
+ $random = array();
+ $fontcolors = array();
+
+ for ($i = 0; $i < 15; ++$i)
+ {
+ $random[$i] = imagecolorallocate($img, mt_rand(120, 255), mt_rand(120, 255), mt_rand(120, 255));
+ }
+
+ $fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120));
+
+ $colors = array();
+
+ $minr = mt_rand(20, 30);
+ $ming = mt_rand(20, 30);
+ $minb = mt_rand(20, 30);
+
+ $maxr = mt_rand(150, 230);
+ $maxg = mt_rand(150, 230);
+ $maxb = mt_rand(150, 230);
+
+ for ($i = -30; $i <= 30; ++$i)
+ {
+ $coeff1 = ($i + 12) / 45;
+ $coeff2 = 1 - $coeff1;
+ $colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb));
+ }
+
+ // $img_buffer is the last row of 3-space positions (converted to img-space), cached
+ // (using this means we don't need to recalculate all 4 positions for each new polygon,
+ // merely the newest point that we're adding, which is then cached.
+ $img_buffer = array(array(), array());
+
+ // In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space
+ $dxx = ($box['upper_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_x);
+ $dxy = ($box['upper_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_x);
+
+ // In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space
+ $dyx = ($box['lower_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_y);
+ $dyy = ($box['lower_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_y);
+
+ // Initial captcha-letter offset in planar-space
+ $plane_offset_x = mt_rand(3, 8);
+ $plane_offset_y = mt_rand( 12, 15);
+
+ // character map
+ $map = $this->captcha_bitmaps();
+
+ // matrix
+ $plane = array();
+
+ // for each character, we'll silkscreen it into our boolean pixel plane
+ for ($c = 0, $code_num = strlen($code); $c < $code_num; ++$c)
+ {
+ $letter = $code[$c];
+
+ for ($x = $map['width'] - 1; $x >= 0; --$x)
+ {
+ for ($y = $map['height'] - 1; $y >= 0; --$y)
+ {
+ if ($map['data'][$letter][$y][$x])
+ {
+ $plane[$y + $plane_offset_y + (($c & 1) ? 1 : -1)][$x + $plane_offset_x] = true;
+ }
+ }
+ }
+ $plane_offset_x += 11;
+ }
+
+ // calculate our first buffer, we can't actually draw polys with these yet
+ // img_pos_prev == screen x,y location to our immediate left.
+ // img_pos_cur == current screen x,y location
+ // we calculate screen position of our
+ // current cell based on the difference from the previous cell
+ // rather than recalculating from absolute coordinates
+ // What we cache into the $img_buffer contains the raised text coordinates.
+ $img_pos_prev = $img_buffer[0][0] = array($box['upper_left']['x'], $box['upper_left']['y']);
+ $cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor);
+ $full_x = $plane_x * $subdivision_factor;
+ $full_y = $plane_y * $subdivision_factor;
+
+ for ($x = 1; $x <= $full_x; ++$x)
+ {
+ $cur_height = $this->wave_height($x, 0, $subdivision_factor);
+ $offset = $cur_height - $prev_height;
+ $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);
+
+ $img_buffer[0][$x] = $img_pos_cur;
+ $img_pos_prev = $img_pos_cur;
+ $prev_height = $cur_height;
+ }
+
+ for ($y = 1; $y <= $full_y; ++$y)
+ {
+ // swap buffers
+ $buffer_cur = $y & 1;
+ $buffer_prev = 1 - $buffer_cur;
+
+ $prev_height = $this->wave_height(0, $y, $subdivision_factor);
+ $offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor);
+ $img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx, min($img_buffer[$buffer_prev][0][1] + $dyy + $offset, $img_y - 1));
+
+ // make sure we don't try to write off the page
+ $img_pos_prev = $img_pos_cur;
+
+ $img_buffer[$buffer_cur][0] = $img_pos_cur;
+
+ for ($x = 1; $x <= $full_x; ++$x)
+ {
+ $cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, $x_grid, $y_grid, 1);
+
+ // height is a z-factor, not a y-factor
+ $offset = $cur_height - $prev_height;
+ $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);
+
+ // height is float, index it to an int, get closest color
+ $color = $colors[intval($cur_height)];
+ $img_pos_prev = $img_pos_cur;
+ $prev_height = $cur_height;
+
+ $y_index_old = intval(($y - 1) / $subdivision_factor);
+ $y_index_new = intval($y / $subdivision_factor);
+ $x_index_old = intval(($x - 1) / $subdivision_factor);
+ $x_index_new = intval($x / $subdivision_factor);
+
+ if (!empty($plane[$y_index_new][$x_index_new]))
+ {
+ $img_pos_cur[1] += $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height;
+ $color = $colors[20];
+ }
+ $img_pos_cur[1] = min($img_pos_cur[1], $img_y - 1);
+ $img_buffer[$buffer_cur][$x] = $img_pos_cur;
+
+ // Smooth the edges as much as possible by having not more than one low<->high traingle per square
+ // Otherwise, just
+ $diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new]));
+ $diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old]));
+
+ // natural switching
+ $mode = ($x + $y) & 1;
+
+ // override if it requires it
+ if ($diag_down != $diag_up)
+ {
+ $mode = $diag_up;
+ }
+
+ if ($mode)
+ {
+ // +-/ /
+ // 1 |/ 2 /|
+ // / /-+
+ $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]);
+ $poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]);
+ }
+ else
+ {
+ // \ \-+
+ // 1 |\ 2 \|
+ // +-\ \
+ $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]);
+ $poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]);
+ }
+
+ imagefilledpolygon($img, $poly1, 3, $color);
+ imagefilledpolygon($img, $poly2, 3, $color);
+ }
+ }
+
+ // Output image
+ header('Content-Type: image/png');
+ header('Cache-control: no-cache, no-store');
+ //$mtime = explode(' ', microtime());
+ //$totaltime = $mtime[0] + $mtime[1] - $starttime;
+
+ //echo $totaltime . "<br />\n";
+ //echo memory_get_usage() - $tmp;
+ imagepng($img);
+ imagedestroy($img);
+ }
+
+ function wave_height($x, $y, $factor = 1, $tweak = 0.7)
+ {
+ // stretch the wave. TODO: pretty it up
+ $x = $x/5 + 180;
+ $y = $y/4;
+ return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak);
+ }
+
+ function grid_height($x, $y, $x_grid, $y_grid, $factor = 1)
+ {
+ return ((!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0);
+ }
+
+ function captcha_bitmaps()
+ {
+ return array(
+ 'width' => 9,
+ 'height' => 13,
+ 'data' => array(
+ 'A' => array(
+ array(0,0,1,1,1,1,0,0,0),
+ array(0,1,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,1,1,1,1,1,1,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'B' => array(
+ array(1,1,1,1,1,1,0,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,1,1,1,1,1,0,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,1,1,1,1,1,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'C' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'D' => array(
+ array(1,1,1,1,1,1,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,1,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'E' => array(
+ array(0,0,1,1,1,1,1,1,1),
+ array(0,1,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,1,1,1,1,1,1,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(0,0,1,1,1,1,1,1,1),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'F' => array(
+ array(0,0,1,1,1,1,1,1,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,1,1,1,1,1,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'G' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,1,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'H' => array(
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,1,1,1,1,1,1,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'I' => array(
+ array(0,1,1,1,1,1,1,1,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,1,1,1,1,1,1,1,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'J' => array(
+ array(0,0,0,0,0,0,1,1,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,0,1),
+ array(0,0,1,0,0,0,0,1,0),
+ array(0,0,0,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'K' => array(
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,1,0,0,0),
+ array(1,0,0,0,1,0,0,0,0),
+ array(1,0,0,1,0,0,0,0,0),
+ array(1,0,1,0,0,0,0,0,0),
+ array(1,1,0,0,0,0,0,0,0),
+ array(1,0,1,0,0,0,0,0,0),
+ array(1,0,0,1,0,0,0,0,0),
+ array(1,0,0,0,1,0,0,0,0),
+ array(1,0,0,0,0,1,0,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'L' => array(
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(0,0,1,1,1,1,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'M' => array(
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,1,1,0,0,0,1,1,0),
+ array(0,1,0,1,0,1,0,1,0),
+ array(0,1,0,0,1,0,0,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'N' => array(
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,1,0,0,0,0,0,0,1),
+ array(1,0,1,0,0,0,0,0,1),
+ array(1,0,0,1,0,0,0,0,1),
+ array(1,0,0,0,1,0,0,0,1),
+ array(1,0,0,0,0,1,0,0,1),
+ array(1,0,0,0,0,0,1,0,1),
+ array(1,0,0,0,0,0,0,1,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'O' => array(
+ array(0,0,0,1,1,1,0,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,0,1,1,1,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'P' => array(
+ array(1,1,1,1,1,1,0,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,1,1,1,1,1,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'Q' => array(
+ array(0,0,1,1,1,1,0,0,0),
+ array(0,1,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,1,0,0,1,0),
+ array(1,0,0,0,0,1,0,1,0),
+ array(0,1,0,0,0,0,1,0,0),
+ array(0,0,1,1,1,1,0,1,0),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'R' => array(
+ array(1,1,1,1,1,1,0,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,1,1,1,1,1,0,0,0),
+ array(1,0,1,0,0,0,0,0,0),
+ array(1,0,0,1,0,0,0,0,0),
+ array(1,0,0,0,1,0,0,0,0),
+ array(1,0,0,0,0,1,0,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'S' => array(
+ array(0,0,1,1,1,1,1,1,1),
+ array(0,1,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,1,0),
+ array(1,1,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'T' => array(
+ array(1,1,1,1,1,1,1,1,1),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'U' => array(
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'V' => array(
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'W' => array(
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,1,0,0,0,1),
+ array(1,0,0,1,0,1,0,0,1),
+ array(1,0,1,0,0,0,1,0,1),
+ array(1,1,0,0,0,0,0,1,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'X' => array(
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'Y' => array(
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ 'Z' => array(
+ array(1,1,1,1,1,1,1,1,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,1,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,1,0,0,0,0,0),
+ array(0,0,1,0,0,0,0,0,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,1,1,1,1,1,1,1,1),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ '1' => array(
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,1,1,0,0,0,0),
+ array(0,0,1,0,1,0,0,0,0),
+ array(0,1,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,1,1,1,1,1,1,1,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ '2' => array(
+ array(0,0,0,1,1,1,0,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,1,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,1,0,0,0,0,0),
+ array(0,0,1,0,0,0,0,0,0),
+ array(0,1,1,1,1,1,1,1,1),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ '3' => array(
+ array(0,0,0,1,1,1,1,0,0),
+ array(0,0,1,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,1,1,0,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,0,1),
+ array(0,0,1,0,0,0,0,1,0),
+ array(0,0,0,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ '4' => array(
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,1,1,0),
+ array(0,0,0,0,0,1,0,1,0),
+ array(0,0,0,0,1,0,0,1,0),
+ array(0,0,0,1,0,0,0,1,0),
+ array(0,0,1,0,0,0,0,1,0),
+ array(0,1,1,1,1,1,1,1,1),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ '5' => array(
+ array(1,1,1,1,1,1,1,1,1),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ '6' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,1,1,1,1,0,0),
+ array(1,0,1,0,0,0,0,1,0),
+ array(1,1,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ '7' => array(
+ array(1,1,1,1,1,1,1,1,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,1,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ '8' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ '9' => array(
+ array(0,0,0,1,1,1,1,0,0),
+ array(0,0,1,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,1),
+ array(0,0,1,1,1,1,1,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,0,1),
+ array(0,0,1,0,0,0,0,1,0),
+ array(0,0,0,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ )
+ );
+ }
+}