diff options
Diffstat (limited to 'phpBB/phpbb/captcha/gd_wave.php')
-rw-r--r-- | phpBB/phpbb/captcha/gd_wave.php | 845 |
1 files changed, 845 insertions, 0 deletions
diff --git a/phpBB/phpbb/captcha/gd_wave.php b/phpBB/phpbb/captcha/gd_wave.php new file mode 100644 index 0000000000..d48fc753a5 --- /dev/null +++ b/phpBB/phpbb/captcha/gd_wave.php @@ -0,0 +1,845 @@ +<?php +/** +* +* This file is part of the phpBB Forum Software package. +* +* @copyright (c) phpBB Limited <https://www.phpbb.com> +* @license GNU General Public License, version 2 (GPL-2.0) +* +* For full copyright and license information, please see +* the docs/CREDITS.txt file. +* +*/ + +namespace phpbb\captcha; + +/** +* Wave3D CAPTCHA +*/ +class gd_wave +{ + var $width = 360; + var $height = 96; + + function execute($code, $seed) + { + global $starttime; + + // seed the random generator + mt_srand($seed); + + // set height and width + $img_x = $this->width; + $img_y = $this->height; + + // Generate image + $img = imagecreatetruecolor($img_x, $img_y); + $x_grid = mt_rand(6, 10); + $y_grid = mt_rand(6, 10); + + // Ok, so lets cut to the chase. We could accurately represent this in 3d and + // do all the appropriate linear transforms. my questions is... why bother? + // The computational overhead is unnecessary when you consider the simple fact: + // we're not here to accurately represent a model, but to just show off some random-ish + // polygons + + // Conceive of 3 spaces. + // 1) planar-space (discrete "pixel" grid) + // 2) 3-space. (planar-space with z/height aspect) + // 3) image space (pixels on the screen) + // resolution of the planar-space we're embedding the text code in + $plane_x = 100; + $plane_y = 30; + + $subdivision_factor = 3; + + // $box is the 4 points in img_space that correspond to the corners of the plane in 3-space + $box = array( + 'upper_left' => array( + 'x' => mt_rand(5, 15), + 'y' => mt_rand(10, 15) + ), + 'upper_right' => array( + 'x' => mt_rand($img_x - 35, $img_x - 19), + 'y' => mt_rand(10, 17) + ), + 'lower_left' => array( + 'x' => mt_rand($img_x - 45, $img_x - 5), + 'y' => mt_rand($img_y - 15, $img_y - 0), + ), + ); + + $box['lower_right'] = array( + 'x' => $box['lower_left']['x'] + $box['upper_left']['x'] - $box['upper_right']['x'], + 'y' => $box['lower_left']['y'] + $box['upper_left']['y'] - $box['upper_right']['y'], + ); + + // TODO + $background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255)); + imagefill($img, 0, 0, $background); + $black = imagecolorallocate($img, 0, 0, 0); + + $random = array(); + $fontcolors = array(); + + for ($i = 0; $i < 15; ++$i) + { + $random[$i] = imagecolorallocate($img, mt_rand(120, 255), mt_rand(120, 255), mt_rand(120, 255)); + } + + $fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120)); + + $colors = array(); + + $minr = mt_rand(20, 30); + $ming = mt_rand(20, 30); + $minb = mt_rand(20, 30); + + $maxr = mt_rand(150, 230); + $maxg = mt_rand(150, 230); + $maxb = mt_rand(150, 230); + + for ($i = -30; $i <= 30; ++$i) + { + $coeff1 = ($i + 12) / 45; + $coeff2 = 1 - $coeff1; + $colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb)); + } + + // $img_buffer is the last row of 3-space positions (converted to img-space), cached + // (using this means we don't need to recalculate all 4 positions for each new polygon, + // merely the newest point that we're adding, which is then cached. + $img_buffer = array(array(), array()); + + // In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space + $dxx = ($box['upper_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_x); + $dxy = ($box['upper_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_x); + + // In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space + $dyx = ($box['lower_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_y); + $dyy = ($box['lower_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_y); + + // Initial captcha-letter offset in planar-space + $plane_offset_x = mt_rand(3, 8); + $plane_offset_y = mt_rand( 12, 15); + + // character map + $map = $this->captcha_bitmaps(); + + // matrix + $plane = array(); + + // for each character, we'll silkscreen it into our boolean pixel plane + for ($c = 0, $code_num = strlen($code); $c < $code_num; ++$c) + { + $letter = $code[$c]; + + for ($x = $map['width'] - 1; $x >= 0; --$x) + { + for ($y = $map['height'] - 1; $y >= 0; --$y) + { + if ($map['data'][$letter][$y][$x]) + { + $plane[$y + $plane_offset_y + (($c & 1) ? 1 : -1)][$x + $plane_offset_x] = true; + } + } + } + $plane_offset_x += 11; + } + + // calculate our first buffer, we can't actually draw polys with these yet + // img_pos_prev == screen x,y location to our immediate left. + // img_pos_cur == current screen x,y location + // we calculate screen position of our + // current cell based on the difference from the previous cell + // rather than recalculating from absolute coordinates + // What we cache into the $img_buffer contains the raised text coordinates. + $img_pos_prev = $img_buffer[0][0] = array($box['upper_left']['x'], $box['upper_left']['y']); + $cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor); + $full_x = $plane_x * $subdivision_factor; + $full_y = $plane_y * $subdivision_factor; + + for ($x = 1; $x <= $full_x; ++$x) + { + $cur_height = $this->wave_height($x, 0, $subdivision_factor); + $offset = $cur_height - $prev_height; + $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset); + + $img_buffer[0][$x] = $img_pos_cur; + $img_pos_prev = $img_pos_cur; + $prev_height = $cur_height; + } + + for ($y = 1; $y <= $full_y; ++$y) + { + // swap buffers + $buffer_cur = $y & 1; + $buffer_prev = 1 - $buffer_cur; + + $prev_height = $this->wave_height(0, $y, $subdivision_factor); + $offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor); + $img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx, min($img_buffer[$buffer_prev][0][1] + $dyy + $offset, $img_y - 1)); + + // make sure we don't try to write off the page + $img_pos_prev = $img_pos_cur; + + $img_buffer[$buffer_cur][0] = $img_pos_cur; + + for ($x = 1; $x <= $full_x; ++$x) + { + $cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, $x_grid, $y_grid, 1); + + // height is a z-factor, not a y-factor + $offset = $cur_height - $prev_height; + $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset); + + // height is float, index it to an int, get closest color + $color = $colors[intval($cur_height)]; + $img_pos_prev = $img_pos_cur; + $prev_height = $cur_height; + + $y_index_old = intval(($y - 1) / $subdivision_factor); + $y_index_new = intval($y / $subdivision_factor); + $x_index_old = intval(($x - 1) / $subdivision_factor); + $x_index_new = intval($x / $subdivision_factor); + + if (!empty($plane[$y_index_new][$x_index_new])) + { + $img_pos_cur[1] += $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height; + $color = $colors[20]; + } + $img_pos_cur[1] = min($img_pos_cur[1], $img_y - 1); + $img_buffer[$buffer_cur][$x] = $img_pos_cur; + + // Smooth the edges as much as possible by having not more than one low<->high traingle per square + // Otherwise, just + $diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new])); + $diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old])); + + // natural switching + $mode = ($x + $y) & 1; + + // override if it requires it + if ($diag_down != $diag_up) + { + $mode = $diag_up; + } + + if ($mode) + { + // +-/ / + // 1 |/ 2 /| + // / /-+ + $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]); + $poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]); + } + else + { + // \ \-+ + // 1 |\ 2 \| + // +-\ \ + $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]); + $poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]); + } + + imagefilledpolygon($img, $poly1, 3, $color); + imagefilledpolygon($img, $poly2, 3, $color); + } + } + + // Output image + header('Content-Type: image/png'); + header('Cache-control: no-cache, no-store'); + //$mtime = explode(' ', microtime()); + //$totaltime = $mtime[0] + $mtime[1] - $starttime; + + //echo $totaltime . "<br />\n"; + //echo memory_get_usage() - $tmp; + imagepng($img); + imagedestroy($img); + } + + function wave_height($x, $y, $factor = 1, $tweak = 0.7) + { + // stretch the wave. TODO: pretty it up + $x = $x/5 + 180; + $y = $y/4; + return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak); + } + + function grid_height($x, $y, $x_grid, $y_grid, $factor = 1) + { + return ((!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0); + } + + function captcha_bitmaps() + { + return array( + 'width' => 9, + 'height' => 13, + 'data' => array( + 'A' => array( + array(0,0,1,1,1,1,0,0,0), + array(0,1,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,1,1,1,1,1,1,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'B' => array( + array(1,1,1,1,1,1,0,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,1,0,0), + array(1,1,1,1,1,1,0,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,1,0,0), + array(1,1,1,1,1,1,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'C' => array( + array(0,0,1,1,1,1,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'D' => array( + array(1,1,1,1,1,1,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,1,0), + array(1,1,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'E' => array( + array(0,0,1,1,1,1,1,1,1), + array(0,1,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,1,1,1,1,1,1,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(0,1,0,0,0,0,0,0,0), + array(0,0,1,1,1,1,1,1,1), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'F' => array( + array(0,0,1,1,1,1,1,1,0), + array(0,1,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,1,1,1,1,1,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'G' => array( + array(0,0,1,1,1,1,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,1,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'H' => array( + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,1,1,1,1,1,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'I' => array( + array(0,1,1,1,1,1,1,1,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,1,1,1,1,1,1,1,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'J' => array( + array(0,0,0,0,0,0,1,1,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,0,1), + array(0,0,1,0,0,0,0,1,0), + array(0,0,0,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'K' => array( + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,1,0,0,0), + array(1,0,0,0,1,0,0,0,0), + array(1,0,0,1,0,0,0,0,0), + array(1,0,1,0,0,0,0,0,0), + array(1,1,0,0,0,0,0,0,0), + array(1,0,1,0,0,0,0,0,0), + array(1,0,0,1,0,0,0,0,0), + array(1,0,0,0,1,0,0,0,0), + array(1,0,0,0,0,1,0,0,0), + array(1,0,0,0,0,0,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'L' => array( + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(0,1,0,0,0,0,0,0,0), + array(0,0,1,1,1,1,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'M' => array( + array(0,1,0,0,0,0,0,1,0), + array(0,1,1,0,0,0,1,1,0), + array(0,1,0,1,0,1,0,1,0), + array(0,1,0,0,1,0,0,1,0), + array(0,1,0,0,0,0,0,1,0), + array(0,1,0,0,0,0,0,1,0), + array(0,1,0,0,0,0,0,1,0), + array(0,1,0,0,0,0,0,1,0), + array(0,1,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'N' => array( + array(1,0,0,0,0,0,0,0,1), + array(1,1,0,0,0,0,0,0,1), + array(1,0,1,0,0,0,0,0,1), + array(1,0,0,1,0,0,0,0,1), + array(1,0,0,0,1,0,0,0,1), + array(1,0,0,0,0,1,0,0,1), + array(1,0,0,0,0,0,1,0,1), + array(1,0,0,0,0,0,0,1,1), + array(1,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'O' => array( + array(0,0,0,1,1,1,0,0,0), + array(0,0,1,0,0,0,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,0,0,0,1,0,0), + array(0,0,0,1,1,1,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'P' => array( + array(1,1,1,1,1,1,0,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,1,0,0), + array(1,1,1,1,1,1,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + 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array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + '8' => array( + array(0,0,1,1,1,1,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,1,1,1,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + '9' => array( + array(0,0,0,1,1,1,1,0,0), + array(0,0,1,0,0,0,0,1,0), + array(0,1,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,1), + array(0,0,1,1,1,1,1,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,0,1), + array(0,0,1,0,0,0,0,1,0), + array(0,0,0,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + ) + ); + } +} |