diff options
Diffstat (limited to 'phpBB/includes/captcha/captcha_gd_wave.php')
-rw-r--r-- | phpBB/includes/captcha/captcha_gd_wave.php | 843 |
1 files changed, 0 insertions, 843 deletions
diff --git a/phpBB/includes/captcha/captcha_gd_wave.php b/phpBB/includes/captcha/captcha_gd_wave.php deleted file mode 100644 index c2a4d3a31e..0000000000 --- a/phpBB/includes/captcha/captcha_gd_wave.php +++ /dev/null @@ -1,843 +0,0 @@ -<?php -/** -* -* This file is part of the phpBB Forum Software package. -* -* @copyright (c) phpBB Limited <https://www.phpbb.com> -* @license GNU General Public License, version 2 (GPL-2.0) -* -* For full copyright and license information, please see -* the docs/CREDITS.txt file. -* -*/ - -/** -* Wave3D CAPTCHA -*/ -class captcha -{ - var $width = 360; - var $height = 96; - - function execute($code, $seed) - { - global $starttime; - - // seed the random generator - mt_srand($seed); - - // set height and width - $img_x = $this->width; - $img_y = $this->height; - - // Generate image - $img = imagecreatetruecolor($img_x, $img_y); - $x_grid = mt_rand(6, 10); - $y_grid = mt_rand(6, 10); - - // Ok, so lets cut to the chase. We could accurately represent this in 3d and - // do all the appropriate linear transforms. my questions is... why bother? - // The computational overhead is unnecessary when you consider the simple fact: - // we're not here to accurately represent a model, but to just show off some random-ish - // polygons - - // Conceive of 3 spaces. - // 1) planar-space (discrete "pixel" grid) - // 2) 3-space. (planar-space with z/height aspect) - // 3) image space (pixels on the screen) - // resolution of the planar-space we're embedding the text code in - $plane_x = 100; - $plane_y = 30; - - $subdivision_factor = 3; - - // $box is the 4 points in img_space that correspond to the corners of the plane in 3-space - $box = array( - 'upper_left' => array( - 'x' => mt_rand(5, 15), - 'y' => mt_rand(10, 15) - ), - 'upper_right' => array( - 'x' => mt_rand($img_x - 35, $img_x - 19), - 'y' => mt_rand(10, 17) - ), - 'lower_left' => array( - 'x' => mt_rand($img_x - 45, $img_x - 5), - 'y' => mt_rand($img_y - 15, $img_y - 0), - ), - ); - - $box['lower_right'] = array( - 'x' => $box['lower_left']['x'] + $box['upper_left']['x'] - $box['upper_right']['x'], - 'y' => $box['lower_left']['y'] + $box['upper_left']['y'] - $box['upper_right']['y'], - ); - - // TODO - $background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255)); - imagefill($img, 0, 0, $background); - $black = imagecolorallocate($img, 0, 0, 0); - - $random = array(); - $fontcolors = array(); - - for ($i = 0; $i < 15; ++$i) - { - $random[$i] = imagecolorallocate($img, mt_rand(120, 255), mt_rand(120, 255), mt_rand(120, 255)); - } - - $fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120)); - - $colors = array(); - - $minr = mt_rand(20, 30); - $ming = mt_rand(20, 30); - $minb = mt_rand(20, 30); - - $maxr = mt_rand(150, 230); - $maxg = mt_rand(150, 230); - $maxb = mt_rand(150, 230); - - for ($i = -30; $i <= 30; ++$i) - { - $coeff1 = ($i + 12) / 45; - $coeff2 = 1 - $coeff1; - $colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb)); - } - - // $img_buffer is the last row of 3-space positions (converted to img-space), cached - // (using this means we don't need to recalculate all 4 positions for each new polygon, - // merely the newest point that we're adding, which is then cached. - $img_buffer = array(array(), array()); - - // In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space - $dxx = ($box['upper_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_x); - $dxy = ($box['upper_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_x); - - // In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space - $dyx = ($box['lower_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_y); - $dyy = ($box['lower_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_y); - - // Initial captcha-letter offset in planar-space - $plane_offset_x = mt_rand(3, 8); - $plane_offset_y = mt_rand( 12, 15); - - // character map - $map = $this->captcha_bitmaps(); - - // matrix - $plane = array(); - - // for each character, we'll silkscreen it into our boolean pixel plane - for ($c = 0, $code_num = strlen($code); $c < $code_num; ++$c) - { - $letter = $code[$c]; - - for ($x = $map['width'] - 1; $x >= 0; --$x) - { - for ($y = $map['height'] - 1; $y >= 0; --$y) - { - if ($map['data'][$letter][$y][$x]) - { - $plane[$y + $plane_offset_y + (($c & 1) ? 1 : -1)][$x + $plane_offset_x] = true; - } - } - } - $plane_offset_x += 11; - } - - // calculate our first buffer, we can't actually draw polys with these yet - // img_pos_prev == screen x,y location to our immediate left. - // img_pos_cur == current screen x,y location - // we calculate screen position of our - // current cell based on the difference from the previous cell - // rather than recalculating from absolute coordinates - // What we cache into the $img_buffer contains the raised text coordinates. - $img_pos_prev = $img_buffer[0][0] = array($box['upper_left']['x'], $box['upper_left']['y']); - $cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor); - $full_x = $plane_x * $subdivision_factor; - $full_y = $plane_y * $subdivision_factor; - - for ($x = 1; $x <= $full_x; ++$x) - { - $cur_height = $this->wave_height($x, 0, $subdivision_factor); - $offset = $cur_height - $prev_height; - $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset); - - $img_buffer[0][$x] = $img_pos_cur; - $img_pos_prev = $img_pos_cur; - $prev_height = $cur_height; - } - - for ($y = 1; $y <= $full_y; ++$y) - { - // swap buffers - $buffer_cur = $y & 1; - $buffer_prev = 1 - $buffer_cur; - - $prev_height = $this->wave_height(0, $y, $subdivision_factor); - $offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor); - $img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx, min($img_buffer[$buffer_prev][0][1] + $dyy + $offset, $img_y - 1)); - - // make sure we don't try to write off the page - $img_pos_prev = $img_pos_cur; - - $img_buffer[$buffer_cur][0] = $img_pos_cur; - - for ($x = 1; $x <= $full_x; ++$x) - { - $cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, $x_grid, $y_grid, 1); - - // height is a z-factor, not a y-factor - $offset = $cur_height - $prev_height; - $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset); - - // height is float, index it to an int, get closest color - $color = $colors[intval($cur_height)]; - $img_pos_prev = $img_pos_cur; - $prev_height = $cur_height; - - $y_index_old = intval(($y - 1) / $subdivision_factor); - $y_index_new = intval($y / $subdivision_factor); - $x_index_old = intval(($x - 1) / $subdivision_factor); - $x_index_new = intval($x / $subdivision_factor); - - if (!empty($plane[$y_index_new][$x_index_new])) - { - $img_pos_cur[1] += $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height; - $color = $colors[20]; - } - $img_pos_cur[1] = min($img_pos_cur[1], $img_y - 1); - $img_buffer[$buffer_cur][$x] = $img_pos_cur; - - // Smooth the edges as much as possible by having not more than one low<->high traingle per square - // Otherwise, just - $diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new])); - $diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old])); - - // natural switching - $mode = ($x + $y) & 1; - - // override if it requires it - if ($diag_down != $diag_up) - { - $mode = $diag_up; - } - - if ($mode) - { - // +-/ / - // 1 |/ 2 /| - // / /-+ - $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]); - $poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]); - } - else - { - // \ \-+ - // 1 |\ 2 \| - // +-\ \ - $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]); - $poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]); - } - - imagefilledpolygon($img, $poly1, 3, $color); - imagefilledpolygon($img, $poly2, 3, $color); - } - } - - // Output image - header('Content-Type: image/png'); - header('Cache-control: no-cache, no-store'); - //$mtime = explode(' ', microtime()); - //$totaltime = $mtime[0] + $mtime[1] - $starttime; - - //echo $totaltime . "<br />\n"; - //echo memory_get_usage() - $tmp; - imagepng($img); - imagedestroy($img); - } - - function wave_height($x, $y, $factor = 1, $tweak = 0.7) - { - // stretch the wave. TODO: pretty it up - $x = $x/5 + 180; - $y = $y/4; - return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak); - } - - function grid_height($x, $y, $x_grid, $y_grid, $factor = 1) - { - return ((!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0); - } - - function captcha_bitmaps() - { - return array( - 'width' => 9, - 'height' => 13, - 'data' => array( - 'A' => array( - array(0,0,1,1,1,1,0,0,0), - array(0,1,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,1,1,1,1,1,1,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'B' => array( - array(1,1,1,1,1,1,0,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,1,0,0), - array(1,1,1,1,1,1,0,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,1,0,0), - array(1,1,1,1,1,1,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'C' => array( - array(0,0,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'D' => array( - array(1,1,1,1,1,1,1,0,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,1,0), - array(1,1,1,1,1,1,1,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'E' => array( - array(0,0,1,1,1,1,1,1,1), - array(0,1,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,1,1,1,1,1,1,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,0,1,1,1,1,1,1,1), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'F' => array( - array(0,0,1,1,1,1,1,1,0), - array(0,1,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,1,1,1,1,1,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'G' => array( - array(0,0,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,1,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'H' => array( - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,1,1,1,1,1,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'I' => array( - array(0,1,1,1,1,1,1,1,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,1,1,1,1,1,1,1,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'J' => array( - array(0,0,0,0,0,0,1,1,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,0,1,0,0,0,0,1,0), - array(0,0,0,1,1,1,1,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'K' => array( - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,1,0,0,0), - array(1,0,0,0,1,0,0,0,0), - array(1,0,0,1,0,0,0,0,0), - array(1,0,1,0,0,0,0,0,0), - array(1,1,0,0,0,0,0,0,0), - array(1,0,1,0,0,0,0,0,0), - array(1,0,0,1,0,0,0,0,0), - array(1,0,0,0,1,0,0,0,0), - array(1,0,0,0,0,1,0,0,0), - array(1,0,0,0,0,0,1,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'L' => array( - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,0,1,1,1,1,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'M' => array( - array(0,1,0,0,0,0,0,1,0), - array(0,1,1,0,0,0,1,1,0), - array(0,1,0,1,0,1,0,1,0), - array(0,1,0,0,1,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - 'N' => array( - array(1,0,0,0,0,0,0,0,1), - array(1,1,0,0,0,0,0,0,1), - array(1,0,1,0,0,0,0,0,1), - array(1,0,0,1,0,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,0,1,0,0,1), - array(1,0,0,0,0,0,1,0,1), - array(1,0,0,0,0,0,0,1,1), - array(1,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - 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