diff options
author | Chris Smith <toonarmy@phpbb.com> | 2009-06-04 15:09:59 +0000 |
---|---|---|
committer | Chris Smith <toonarmy@phpbb.com> | 2009-06-04 15:09:59 +0000 |
commit | 710604caa328be820d6240cb9cfccf568bc874d2 (patch) | |
tree | be6b12939263d061b9b3679106bc7ff9a961f4f8 /phpBB/includes | |
parent | 0cdad21cb38337255761b53513d5626674ab7986 (diff) | |
download | forums-710604caa328be820d6240cb9cfccf568bc874d2.tar forums-710604caa328be820d6240cb9cfccf568bc874d2.tar.gz forums-710604caa328be820d6240cb9cfccf568bc874d2.tar.bz2 forums-710604caa328be820d6240cb9cfccf568bc874d2.tar.xz forums-710604caa328be820d6240cb9cfccf568bc874d2.zip |
Fix DOS line endings, evil<3 this doesn't count as spam you told me to :P
git-svn-id: file:///svn/phpbb/branches/phpBB-3_0_0@9539 89ea8834-ac86-4346-8a33-228a782c2dd0
Diffstat (limited to 'phpBB/includes')
-rw-r--r-- | phpBB/includes/captcha/captcha_gd_wave.php | 1682 |
1 files changed, 841 insertions, 841 deletions
diff --git a/phpBB/includes/captcha/captcha_gd_wave.php b/phpBB/includes/captcha/captcha_gd_wave.php index 41dfcdd9d4..d911d574f7 100644 --- a/phpBB/includes/captcha/captcha_gd_wave.php +++ b/phpBB/includes/captcha/captcha_gd_wave.php @@ -1,842 +1,842 @@ -<?php
-/**
-*
-* @package VC
-* @version $Id$
-* @copyright (c) 2006 phpBB Group
-* @license http://opensource.org/licenses/gpl-license.php GNU Public License
-*
-*/
-
-
-/**
-* Wave3D CAPTCHA by Robert Hetzler
-*/
-class captcha
-{
- var $width = 360;
- var $height = 96;
-
- function execute($code, $seed)
- {
- global $starttime;
-
- // seed the random generator
- mt_srand($seed);
-
- // set height and width
- $img_x = $this->width;
- $img_y = $this->height;
-
- // Generate image
- $img = imagecreatetruecolor($img_x, $img_y);
- $x_grid = mt_rand(6, 10);
- $y_grid = mt_rand(6, 10);
-
- // Ok, so lets cut to the chase. We could accurately represent this in 3d and
- // do all the appropriate linear transforms. my questions is... why bother?
- // The computational overhead is unnecessary when you consider the simple fact:
- // we're not here to accurately represent a model, but to just show off some random-ish
- // polygons
-
- // Conceive of 3 spaces.
- // 1) planar-space (discrete "pixel" grid)
- // 2) 3-space. (planar-space with z/height aspect)
- // 3) image space (pixels on the screen)
- // resolution of the planar-space we're embedding the text code in
- $plane_x = 100;
- $plane_y = 30;
-
- $subdivision_factor = 3;
- // $box is the 4 points in img_space that correspond to the corners of the plane in 3-space
- $box = array(
- 'upper_left' => array(
- 'x' => mt_rand(5, 15),
- 'y' => mt_rand(10, 15)
- ),
- 'upper_right' => array(
- 'x' => mt_rand($img_x - 35, $img_x - 19),
- 'y' => mt_rand(10, 17)
- ),
- 'lower_left' => array(
- 'x' => mt_rand($img_x - 5, $img_x - 45),
- 'y' => mt_rand($img_y - 0, $img_y - 15)
- ),
- );
- $box['lower_right'] = array(
- 'x' => $box['lower_left']['x'] + $box['upper_left']['x'] - $box['upper_right']['x'],
- 'y' => $box['lower_left']['y'] + $box['upper_left']['y'] - $box['upper_right']['y'],
- );
-
-
- // TODO
- $background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255));
- imagefill($img, 0, 0, $background);
- $black = imagecolorallocate($img, 0, 0, 0);
-
- $random = array();
- $fontcolors = array();
-
- for ($i = 0; $i < 15; ++$i)
- {
- $random[$i] = imagecolorallocate($img, mt_rand(120, 255), mt_rand(120, 255), mt_rand(120, 255));
- }
-
- $fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120));
-
- $colors = array();
-
- $minr = mt_rand(20, 30);
- $ming = mt_rand(20, 30);
- $minb = mt_rand(20, 30);
-
- $maxr = mt_rand(150, 230);
- $maxg = mt_rand(150, 230);
- $maxb = mt_rand(150, 230);
-
- for ($i = -30; $i <= 30; ++$i)
- {
- $coeff1 = ($i + 12) / 45;
- $coeff2 = 1 - $coeff1;
- $colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb));
- }
-
- // $img_buffer is the last row of 3-space positions (converted to img-space), cached
- // (using this means we don't need to recalculate all 4 positions for each new polygon,
- // merely the newest point that we're adding, which is then cached.
- $img_buffer = array(array(), array());
-
- // In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space
- $dxx = ($box['upper_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_x);
- $dxy = ($box['upper_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_x);
-
- // In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space
- $dyx = ($box['lower_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_y);
- $dyy = ($box['lower_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_y);
-
- // Initial captcha-letter offset in planar-space
- $plane_offset_x = mt_rand(3, 8);
- $plane_offset_y = mt_rand( 12, 15);
-
- // character map
- $map = $this->captcha_bitmaps();
-
- // matrix
- $plane = array();
-
- // for each character, we'll silkscreen it into our boolean pixel plane
- for ($c = 0, $code_num = strlen($code); $c < $code_num; ++$c)
- {
- $letter = $code[$c];
-
- for ($x = $map['width'] - 1; $x >= 0; --$x)
- {
- for ($y = $map['height'] - 1; $y >= 0; --$y)
- {
- if ($map['data'][$letter][$y][$x])
- {
- $plane[$y + $plane_offset_y + (($c & 1) ? 1 : -1)][$x + $plane_offset_x] = true;
- }
- }
- }
- $plane_offset_x += 11;
- }
-
- // calculate our first buffer, we can't actually draw polys with these yet
- // img_pos_prev == screen x,y location to our immediate left.
- // img_pos_cur == current screen x,y location
- // we calculate screen position of our
- // current cell based on the difference from the previous cell
- // rather than recalculating from absolute coordinates
- // What we cache into the $img_buffer contains the raised text coordinates.
- $img_pos_prev = $img_buffer[0][0] = array($box['upper_left']['x'], $box['upper_left']['y']);
- $cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor);
- $full_x = $plane_x * $subdivision_factor;
- $full_y = $plane_y * $subdivision_factor;
-
- for ($x = 1; $x <= $full_x; ++$x)
- {
- $cur_height = $this->wave_height($x, 0, $subdivision_factor);
- $offset = $cur_height - $prev_height;
- $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);
-
- $img_buffer[0][$x] = $img_pos_cur;
- $img_pos_prev = $img_pos_cur;
- $prev_height = $cur_height;
- }
-
- for ($y = 1; $y <= $full_y; ++$y)
- {
- // swap buffers
- $buffer_cur = $y & 1;
- $buffer_prev = 1 - $buffer_cur;
-
- $prev_height = $this->wave_height(0, $y, $subdivision_factor);
- $offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor);
- $img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx, min($img_buffer[$buffer_prev][0][1] + $dyy + $offset, $img_y - 1));
-
- // make sure we don't try to write off the page
- $img_pos_prev = $img_pos_cur;
-
- $img_buffer[$buffer_cur][0] = $img_pos_cur;
-
- for ($x = 1; $x <= $full_x; ++$x)
- {
- $cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, 1, $x_grid, $y_grid);
-
- // height is a z-factor, not a y-factor
- $offset = $cur_height - $prev_height;
- $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);
-
- // height is float, index it to an int, get closest color
- $color = $colors[intval($cur_height)];
- $img_pos_prev = $img_pos_cur;
- $prev_height = $cur_height;
-
- $y_index_old = intval(($y - 1) / $subdivision_factor);
- $y_index_new = intval($y / $subdivision_factor);
- $x_index_old = intval(($x - 1) / $subdivision_factor);
- $x_index_new = intval($x / $subdivision_factor);
-
- if (!empty($plane[$y_index_new][$x_index_new]))
- {
- $img_pos_cur[1] += $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height;
- $color = $colors[20];
- }
- $img_pos_cur[1] = min($img_pos_cur[1], $img_y - 1);
- $img_buffer[$buffer_cur][$x] = $img_pos_cur;
-
- // Smooth the edges as much as possible by having not more than one low<->high traingle per square
- // Otherwise, just
- $diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new]));
- $diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old]));
-
- // natural switching
- $mode = ($x + $y) & 1;
-
- // override if it requires it
- if ($diag_down != $diag_up)
- {
- $mode = $diag_up;
- }
-
- if ($mode)
- {
- // +-/ /
- // 1 |/ 2 /|
- // / /-+
- $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]);
- $poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]);
- }
- else
- {
- // \ \-+
- // 1 |\ 2 \|
- // +-\ \
- $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]);
- $poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]);
- }
-
- imagefilledpolygon($img, $poly1, 3, $color);
- imagefilledpolygon($img, $poly2, 3, $color);
- }
- }
-
- // Output image
- header('Content-Type: image/png');
- header('Cache-control: no-cache, no-store');
- //$mtime = explode(' ', microtime());
- //$totaltime = $mtime[0] + $mtime[1] - $starttime;
-
- //echo $totaltime . "<br />\n";
- //echo memory_get_usage() - $tmp;
- imagepng($img);
- imagedestroy($img);
- }
-
- function wave_height($x, $y, $factor = 1, $tweak = 0.7)
- {
- // stretch the wave. TODO: pretty it up
- $x = $x/5 + 180;
- $y = $y/4;
- return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak);
- }
-
- function grid_height($x, $y, $factor = 1, $x_grid, $y_grid)
- {
- return ((!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0);
- }
-
- function captcha_bitmaps()
- {
- return array(
- 'width' => 9,
- 'height' => 13,
- 'data' => array(
- 'A' => array(
- array(0,0,1,1,1,1,0,0,0),
- array(0,1,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,1,1,1,1,1,1,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'B' => array(
- array(1,1,1,1,1,1,0,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,1,1,1,1,1,0,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,1,1,1,1,1,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'C' => array(
- array(0,0,1,1,1,1,1,0,0),
- array(0,1,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,1,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'D' => array(
- array(1,1,1,1,1,1,1,0,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,1,0),
- array(1,1,1,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'E' => array(
- array(0,0,1,1,1,1,1,1,1),
- array(0,1,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,1,1,1,1,1,1,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(0,1,0,0,0,0,0,0,0),
- array(0,0,1,1,1,1,1,1,1),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'F' => array(
- array(0,0,1,1,1,1,1,1,0),
- array(0,1,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,1,1,1,1,1,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'G' => array(
- array(0,0,1,1,1,1,1,0,0),
- array(0,1,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,1,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,1,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'H' => array(
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,1,1,1,1,1,1,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'I' => array(
- array(0,1,1,1,1,1,1,1,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,1,1,1,1,1,1,1,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'J' => array(
- array(0,0,0,0,0,0,1,1,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,0,1),
- array(0,0,1,0,0,0,0,1,0),
- array(0,0,0,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'K' => array(
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,1,0,0,0),
- array(1,0,0,0,1,0,0,0,0),
- array(1,0,0,1,0,0,0,0,0),
- array(1,0,1,0,0,0,0,0,0),
- array(1,1,0,0,0,0,0,0,0),
- array(1,0,1,0,0,0,0,0,0),
- array(1,0,0,1,0,0,0,0,0),
- array(1,0,0,0,1,0,0,0,0),
- array(1,0,0,0,0,1,0,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'L' => array(
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(0,1,0,0,0,0,0,0,0),
- array(0,0,1,1,1,1,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'M' => array(
- array(0,1,0,0,0,0,0,1,0),
- array(0,1,1,0,0,0,1,1,0),
- array(0,1,0,1,0,1,0,1,0),
- array(0,1,0,0,1,0,0,1,0),
- array(0,1,0,0,0,0,0,1,0),
- array(0,1,0,0,0,0,0,1,0),
- array(0,1,0,0,0,0,0,1,0),
- array(0,1,0,0,0,0,0,1,0),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'N' => array(
- array(1,0,0,0,0,0,0,0,1),
- array(1,1,0,0,0,0,0,0,1),
- array(1,0,1,0,0,0,0,0,1),
- array(1,0,0,1,0,0,0,0,1),
- array(1,0,0,0,1,0,0,0,1),
- array(1,0,0,0,0,1,0,0,1),
- array(1,0,0,0,0,0,1,0,1),
- array(1,0,0,0,0,0,0,1,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'O' => array(
- array(0,0,0,1,1,1,0,0,0),
- array(0,0,1,0,0,0,1,0,0),
- array(0,1,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,1,0,0,0,1,0,0),
- array(0,0,0,1,1,1,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'P' => array(
- array(1,1,1,1,1,1,0,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,1,1,1,1,1,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'Q' => array(
- array(0,0,1,1,1,1,0,0,0),
- array(0,1,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,1,0,0,1,0),
- array(1,0,0,0,0,1,0,1,0),
- array(0,1,0,0,0,0,1,0,0),
- array(0,0,1,1,1,1,0,1,0),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'R' => array(
- array(1,1,1,1,1,1,0,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,1,0,0),
- array(1,1,1,1,1,1,0,0,0),
- array(1,0,1,0,0,0,0,0,0),
- array(1,0,0,1,0,0,0,0,0),
- array(1,0,0,0,1,0,0,0,0),
- array(1,0,0,0,0,1,0,0,0),
- array(1,0,0,0,0,0,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'S' => array(
- array(0,0,1,1,1,1,1,1,1),
- array(0,1,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(0,1,0,0,0,0,0,0,0),
- array(0,0,1,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,1,0),
- array(1,1,1,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'T' => array(
- array(1,1,1,1,1,1,1,1,1),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'U' => array(
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,1,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'V' => array(
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,1,0,0,0,1,0,0),
- array(0,0,0,1,0,1,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'W' => array(
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,1,0,0,0,1),
- array(1,0,0,1,0,1,0,0,1),
- array(1,0,1,0,0,0,1,0,1),
- array(1,1,0,0,0,0,0,1,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'X' => array(
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,1,0,0,0,1,0,0),
- array(0,0,0,1,0,1,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,1,0,1,0,0,0),
- array(0,0,1,0,0,0,1,0,0),
- array(0,1,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'Y' => array(
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,1,0,0,0,1,0,0),
- array(0,0,0,1,0,1,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- 'Z' => array(
- array(1,1,1,1,1,1,1,1,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,1,0,0),
- array(0,0,0,0,0,1,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,1,0,0,0,0,0),
- array(0,0,1,0,0,0,0,0,0),
- array(0,1,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,1),
- array(1,1,1,1,1,1,1,1,1),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- '1' => array(
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,1,1,0,0,0,0),
- array(0,0,1,0,1,0,0,0,0),
- array(0,1,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,1,1,1,1,1,1,1,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- '2' => array(
- array(0,0,0,1,1,1,0,0,0),
- array(0,0,1,0,0,0,1,0,0),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,1,0,0),
- array(0,0,0,0,0,1,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,1,0,0,0,0,0),
- array(0,0,1,0,0,0,0,0,0),
- array(0,1,1,1,1,1,1,1,1),
- array(0,0,0,0,0,0,0,0,0),
- ),
- '3' => array(
- array(0,0,0,1,1,1,1,0,0),
- array(0,0,1,0,0,0,0,1,0),
- array(0,1,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,1,1,0,0),
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,0,1),
- array(0,0,1,0,0,0,0,1,0),
- array(0,0,0,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- '4' => array(
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,1,1,0),
- array(0,0,0,0,0,1,0,1,0),
- array(0,0,0,0,1,0,0,1,0),
- array(0,0,0,1,0,0,0,1,0),
- array(0,0,1,0,0,0,0,1,0),
- array(0,1,1,1,1,1,1,1,1),
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- '5' => array(
- array(1,1,1,1,1,1,1,1,1),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(0,1,0,0,0,0,0,0,0),
- array(0,0,1,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,1,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- '6' => array(
- array(0,0,1,1,1,1,1,0,0),
- array(0,1,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,0,0,0,0,0,0),
- array(1,0,0,1,1,1,1,0,0),
- array(1,0,1,0,0,0,0,1,0),
- array(1,1,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,1,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- '7' => array(
- array(1,1,1,1,1,1,1,1,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,1,0),
- array(0,0,0,0,0,0,1,0,0),
- array(0,0,0,0,0,1,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,1,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- '8' => array(
- array(0,0,1,1,1,1,1,0,0),
- array(0,1,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,1,1,1,1,1,0,0),
- array(0,1,0,0,0,0,0,1,0),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(1,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,0),
- array(0,0,1,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- '9' => array(
- array(0,0,0,1,1,1,1,0,0),
- array(0,0,1,0,0,0,0,1,0),
- array(0,1,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,1,1),
- array(0,0,1,1,1,1,1,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,0,0,0,0,0,0,0,1),
- array(0,1,0,0,0,0,0,0,1),
- array(0,0,1,0,0,0,0,1,0),
- array(0,0,0,1,1,1,1,0,0),
- array(0,0,0,0,0,0,0,0,0),
- array(0,0,0,0,0,0,0,0,0),
- ),
- )
- );
- }
-}
-
+<?php +/** +* +* @package VC +* @version $Id$ +* @copyright (c) 2006 phpBB Group +* @license http://opensource.org/licenses/gpl-license.php GNU Public License +* +*/ + + +/** +* Wave3D CAPTCHA by Robert Hetzler +*/ +class captcha +{ + var $width = 360; + var $height = 96; + + function execute($code, $seed) + { + global $starttime; + + // seed the random generator + mt_srand($seed); + + // set height and width + $img_x = $this->width; + $img_y = $this->height; + + // Generate image + $img = imagecreatetruecolor($img_x, $img_y); + $x_grid = mt_rand(6, 10); + $y_grid = mt_rand(6, 10); + + // Ok, so lets cut to the chase. We could accurately represent this in 3d and + // do all the appropriate linear transforms. my questions is... why bother? + // The computational overhead is unnecessary when you consider the simple fact: + // we're not here to accurately represent a model, but to just show off some random-ish + // polygons + + // Conceive of 3 spaces. + // 1) planar-space (discrete "pixel" grid) + // 2) 3-space. (planar-space with z/height aspect) + // 3) image space (pixels on the screen) + // resolution of the planar-space we're embedding the text code in + $plane_x = 100; + $plane_y = 30; + + $subdivision_factor = 3; + // $box is the 4 points in img_space that correspond to the corners of the plane in 3-space + $box = array( + 'upper_left' => array( + 'x' => mt_rand(5, 15), + 'y' => mt_rand(10, 15) + ), + 'upper_right' => array( + 'x' => mt_rand($img_x - 35, $img_x - 19), + 'y' => mt_rand(10, 17) + ), + 'lower_left' => array( + 'x' => mt_rand($img_x - 5, $img_x - 45), + 'y' => mt_rand($img_y - 0, $img_y - 15) + ), + ); + $box['lower_right'] = array( + 'x' => $box['lower_left']['x'] + $box['upper_left']['x'] - $box['upper_right']['x'], + 'y' => $box['lower_left']['y'] + $box['upper_left']['y'] - $box['upper_right']['y'], + ); + + + // TODO + $background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255)); + imagefill($img, 0, 0, $background); + $black = imagecolorallocate($img, 0, 0, 0); + + $random = array(); + $fontcolors = array(); + + for ($i = 0; $i < 15; ++$i) + { + $random[$i] = imagecolorallocate($img, mt_rand(120, 255), mt_rand(120, 255), mt_rand(120, 255)); + } + + $fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120)); + + $colors = array(); + + $minr = mt_rand(20, 30); + $ming = mt_rand(20, 30); + $minb = mt_rand(20, 30); + + $maxr = mt_rand(150, 230); + $maxg = mt_rand(150, 230); + $maxb = mt_rand(150, 230); + + for ($i = -30; $i <= 30; ++$i) + { + $coeff1 = ($i + 12) / 45; + $coeff2 = 1 - $coeff1; + $colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb)); + } + + // $img_buffer is the last row of 3-space positions (converted to img-space), cached + // (using this means we don't need to recalculate all 4 positions for each new polygon, + // merely the newest point that we're adding, which is then cached. + $img_buffer = array(array(), array()); + + // In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space + $dxx = ($box['upper_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_x); + $dxy = ($box['upper_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_x); + + // In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space + $dyx = ($box['lower_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_y); + $dyy = ($box['lower_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_y); + + // Initial captcha-letter offset in planar-space + $plane_offset_x = mt_rand(3, 8); + $plane_offset_y = mt_rand( 12, 15); + + // character map + $map = $this->captcha_bitmaps(); + + // matrix + $plane = array(); + + // for each character, we'll silkscreen it into our boolean pixel plane + for ($c = 0, $code_num = strlen($code); $c < $code_num; ++$c) + { + $letter = $code[$c]; + + for ($x = $map['width'] - 1; $x >= 0; --$x) + { + for ($y = $map['height'] - 1; $y >= 0; --$y) + { + if ($map['data'][$letter][$y][$x]) + { + $plane[$y + $plane_offset_y + (($c & 1) ? 1 : -1)][$x + $plane_offset_x] = true; + } + } + } + $plane_offset_x += 11; + } + + // calculate our first buffer, we can't actually draw polys with these yet + // img_pos_prev == screen x,y location to our immediate left. + // img_pos_cur == current screen x,y location + // we calculate screen position of our + // current cell based on the difference from the previous cell + // rather than recalculating from absolute coordinates + // What we cache into the $img_buffer contains the raised text coordinates. + $img_pos_prev = $img_buffer[0][0] = array($box['upper_left']['x'], $box['upper_left']['y']); + $cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor); + $full_x = $plane_x * $subdivision_factor; + $full_y = $plane_y * $subdivision_factor; + + for ($x = 1; $x <= $full_x; ++$x) + { + $cur_height = $this->wave_height($x, 0, $subdivision_factor); + $offset = $cur_height - $prev_height; + $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset); + + $img_buffer[0][$x] = $img_pos_cur; + $img_pos_prev = $img_pos_cur; + $prev_height = $cur_height; + } + + for ($y = 1; $y <= $full_y; ++$y) + { + // swap buffers + $buffer_cur = $y & 1; + $buffer_prev = 1 - $buffer_cur; + + $prev_height = $this->wave_height(0, $y, $subdivision_factor); + $offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor); + $img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx, min($img_buffer[$buffer_prev][0][1] + $dyy + $offset, $img_y - 1)); + + // make sure we don't try to write off the page + $img_pos_prev = $img_pos_cur; + + $img_buffer[$buffer_cur][0] = $img_pos_cur; + + for ($x = 1; $x <= $full_x; ++$x) + { + $cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, 1, $x_grid, $y_grid); + + // height is a z-factor, not a y-factor + $offset = $cur_height - $prev_height; + $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset); + + // height is float, index it to an int, get closest color + $color = $colors[intval($cur_height)]; + $img_pos_prev = $img_pos_cur; + $prev_height = $cur_height; + + $y_index_old = intval(($y - 1) / $subdivision_factor); + $y_index_new = intval($y / $subdivision_factor); + $x_index_old = intval(($x - 1) / $subdivision_factor); + $x_index_new = intval($x / $subdivision_factor); + + if (!empty($plane[$y_index_new][$x_index_new])) + { + $img_pos_cur[1] += $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height; + $color = $colors[20]; + } + $img_pos_cur[1] = min($img_pos_cur[1], $img_y - 1); + $img_buffer[$buffer_cur][$x] = $img_pos_cur; + + // Smooth the edges as much as possible by having not more than one low<->high traingle per square + // Otherwise, just + $diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new])); + $diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old])); + + // natural switching + $mode = ($x + $y) & 1; + + // override if it requires it + if ($diag_down != $diag_up) + { + $mode = $diag_up; + } + + if ($mode) + { + // +-/ / + // 1 |/ 2 /| + // / /-+ + $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]); + $poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]); + } + else + { + // \ \-+ + // 1 |\ 2 \| + // +-\ \ + $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]); + $poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]); + } + + imagefilledpolygon($img, $poly1, 3, $color); + imagefilledpolygon($img, $poly2, 3, $color); + } + } + + // Output image + header('Content-Type: image/png'); + header('Cache-control: no-cache, no-store'); + //$mtime = explode(' ', microtime()); + //$totaltime = $mtime[0] + $mtime[1] - $starttime; + + //echo $totaltime . "<br />\n"; + //echo memory_get_usage() - $tmp; + imagepng($img); + imagedestroy($img); + } + + function wave_height($x, $y, $factor = 1, $tweak = 0.7) + { + // stretch the wave. TODO: pretty it up + $x = $x/5 + 180; + $y = $y/4; + return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak); + } + + function grid_height($x, $y, $factor = 1, $x_grid, $y_grid) + { + return ((!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0); + } + + function captcha_bitmaps() + { + return array( + 'width' => 9, + 'height' => 13, + 'data' => array( + 'A' => array( + array(0,0,1,1,1,1,0,0,0), + array(0,1,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,1,1,1,1,1,1,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'B' => array( + array(1,1,1,1,1,1,0,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,1,0,0), + array(1,1,1,1,1,1,0,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,1,0,0), + array(1,1,1,1,1,1,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'C' => array( + array(0,0,1,1,1,1,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'D' => array( + array(1,1,1,1,1,1,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,1,0), + array(1,1,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'E' => array( + array(0,0,1,1,1,1,1,1,1), + array(0,1,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,1,1,1,1,1,1,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(0,1,0,0,0,0,0,0,0), + array(0,0,1,1,1,1,1,1,1), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'F' => array( + array(0,0,1,1,1,1,1,1,0), + array(0,1,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,1,1,1,1,1,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'G' => array( + array(0,0,1,1,1,1,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,1,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'H' => array( + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,1,1,1,1,1,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'I' => array( + array(0,1,1,1,1,1,1,1,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,1,1,1,1,1,1,1,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'J' => array( + array(0,0,0,0,0,0,1,1,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,0,1), + array(0,0,1,0,0,0,0,1,0), + array(0,0,0,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'K' => array( + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,1,0,0,0), + array(1,0,0,0,1,0,0,0,0), + array(1,0,0,1,0,0,0,0,0), + array(1,0,1,0,0,0,0,0,0), + array(1,1,0,0,0,0,0,0,0), + array(1,0,1,0,0,0,0,0,0), + array(1,0,0,1,0,0,0,0,0), + array(1,0,0,0,1,0,0,0,0), + array(1,0,0,0,0,1,0,0,0), + array(1,0,0,0,0,0,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'L' => array( + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(0,1,0,0,0,0,0,0,0), + array(0,0,1,1,1,1,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'M' => array( + array(0,1,0,0,0,0,0,1,0), + array(0,1,1,0,0,0,1,1,0), + array(0,1,0,1,0,1,0,1,0), + array(0,1,0,0,1,0,0,1,0), + array(0,1,0,0,0,0,0,1,0), + array(0,1,0,0,0,0,0,1,0), + array(0,1,0,0,0,0,0,1,0), + array(0,1,0,0,0,0,0,1,0), + array(0,1,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'N' => array( + array(1,0,0,0,0,0,0,0,1), + array(1,1,0,0,0,0,0,0,1), + array(1,0,1,0,0,0,0,0,1), + array(1,0,0,1,0,0,0,0,1), + array(1,0,0,0,1,0,0,0,1), + array(1,0,0,0,0,1,0,0,1), + array(1,0,0,0,0,0,1,0,1), + array(1,0,0,0,0,0,0,1,1), + array(1,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'O' => array( + array(0,0,0,1,1,1,0,0,0), + array(0,0,1,0,0,0,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,0,0,0,1,0,0), + array(0,0,0,1,1,1,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'P' => array( + array(1,1,1,1,1,1,0,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,1,0,0), + array(1,1,1,1,1,1,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'Q' => array( + array(0,0,1,1,1,1,0,0,0), + array(0,1,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,1,0,0,1,0), + array(1,0,0,0,0,1,0,1,0), + array(0,1,0,0,0,0,1,0,0), + array(0,0,1,1,1,1,0,1,0), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'R' => array( + array(1,1,1,1,1,1,0,0,0), + array(1,0,0,0,0,0,1,0,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,1,0,0), + array(1,1,1,1,1,1,0,0,0), + array(1,0,1,0,0,0,0,0,0), + array(1,0,0,1,0,0,0,0,0), + array(1,0,0,0,1,0,0,0,0), + array(1,0,0,0,0,1,0,0,0), + array(1,0,0,0,0,0,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'S' => array( + array(0,0,1,1,1,1,1,1,1), + array(0,1,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(0,1,0,0,0,0,0,0,0), + array(0,0,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,1,0), + array(1,1,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'T' => array( + array(1,1,1,1,1,1,1,1,1), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'U' => array( + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'V' => array( + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,0,0,0,1,0,0), + array(0,0,0,1,0,1,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'W' => array( + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,1,0,0,0,1), + array(1,0,0,1,0,1,0,0,1), + array(1,0,1,0,0,0,1,0,1), + array(1,1,0,0,0,0,0,1,1), + array(1,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'X' => array( + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,0,0,0,1,0,0), + array(0,0,0,1,0,1,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,1,0,1,0,0,0), + array(0,0,1,0,0,0,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'Y' => array( + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,0,0,0,1,0,0), + array(0,0,0,1,0,1,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + 'Z' => array( + array(1,1,1,1,1,1,1,1,1), + array(1,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,1,0,0), + array(0,0,0,0,0,1,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,1,0,0,0,0,0), + array(0,0,1,0,0,0,0,0,0), + array(0,1,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,1), + array(1,1,1,1,1,1,1,1,1), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + '1' => array( + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,1,1,0,0,0,0), + array(0,0,1,0,1,0,0,0,0), + array(0,1,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,1,1,1,1,1,1,1,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + '2' => array( + array(0,0,0,1,1,1,0,0,0), + array(0,0,1,0,0,0,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,1,0,0), + array(0,0,0,0,0,1,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,1,0,0,0,0,0), + array(0,0,1,0,0,0,0,0,0), + array(0,1,1,1,1,1,1,1,1), + array(0,0,0,0,0,0,0,0,0), + ), + '3' => array( + array(0,0,0,1,1,1,1,0,0), + array(0,0,1,0,0,0,0,1,0), + array(0,1,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,1,1,0,0), + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,0,1), + array(0,0,1,0,0,0,0,1,0), + array(0,0,0,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + '4' => array( + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,1,1,0), + array(0,0,0,0,0,1,0,1,0), + array(0,0,0,0,1,0,0,1,0), + array(0,0,0,1,0,0,0,1,0), + array(0,0,1,0,0,0,0,1,0), + array(0,1,1,1,1,1,1,1,1), + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + '5' => array( + array(1,1,1,1,1,1,1,1,1), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(0,1,0,0,0,0,0,0,0), + array(0,0,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + '6' => array( + array(0,0,1,1,1,1,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,0,0,0,0,0,0), + array(1,0,0,1,1,1,1,0,0), + array(1,0,1,0,0,0,0,1,0), + array(1,1,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + '7' => array( + array(1,1,1,1,1,1,1,1,1), + array(1,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,1,0), + array(0,0,0,0,0,0,1,0,0), + array(0,0,0,0,0,1,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,1,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + '8' => array( + array(0,0,1,1,1,1,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,1,1,1,1,0,0), + array(0,1,0,0,0,0,0,1,0), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(1,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,0), + array(0,0,1,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + '9' => array( + array(0,0,0,1,1,1,1,0,0), + array(0,0,1,0,0,0,0,1,0), + array(0,1,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,1,1), + array(0,0,1,1,1,1,1,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,0,0,0,0,0,0,0,1), + array(0,1,0,0,0,0,0,0,1), + array(0,0,1,0,0,0,0,1,0), + array(0,0,0,1,1,1,1,0,0), + array(0,0,0,0,0,0,0,0,0), + array(0,0,0,0,0,0,0,0,0), + ), + ) + ); + } +} + ?>
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