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authorHenry Sudhof <kellanved@phpbb.com>2007-05-05 21:33:25 +0000
committerHenry Sudhof <kellanved@phpbb.com>2007-05-05 21:33:25 +0000
commitc8fa1399a94ef612a6fafde95aeb0c218be8711a (patch)
treeca5d8e82d8f9563add7953d49ce60c5d1f18bfee /phpBB/includes/captcha/captcha_gd.php
parent1bbc043bccc6c90e5ca20a3c5739444e3024cef6 (diff)
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Introducing a new CAPTCHA. Thanks to Robert "Xore" Hetzler for idea & code and Ashley "Neothermic" Pinner for her expertise and contributions to said code.
This introduces new language variables, so take note translators :). git-svn-id: file:///svn/phpbb/trunk@7478 89ea8834-ac86-4346-8a33-228a782c2dd0
Diffstat (limited to 'phpBB/includes/captcha/captcha_gd.php')
-rw-r--r--phpBB/includes/captcha/captcha_gd.php1577
1 files changed, 1494 insertions, 83 deletions
diff --git a/phpBB/includes/captcha/captcha_gd.php b/phpBB/includes/captcha/captcha_gd.php
index 662d55f5f7..9ca073d9ac 100644
--- a/phpBB/includes/captcha/captcha_gd.php
+++ b/phpBB/includes/captcha/captcha_gd.php
@@ -8,9 +8,11 @@
*
*/
+
+
/**
-* Based on PHP-Class hn_captcha Version 1.3, released 11-Apr-2006
-* Original Author - Horst Nogajski, horst@nogajski.de
+* Original Author - Xore (Robert Hetzler)
+* With contributions from Neothermic
*
* @package VC
*/
@@ -19,142 +21,1551 @@ class captcha
var $width = 360;
var $height = 96;
+ /**
+ * Create the image containing $code with a seed of $seed
+ */
function execute($code, $seed)
{
global $config;
- $stats = gd_info();
- $bundled = (substr($stats['GD Version'], 0, 7) === 'bundled') ? true : false;
+ mt_srand($seed);
+
+ // Create image
+ $img = imagecreatetruecolor($this->width, $this->height);
+
+ // Generate colours
+ $colour = new colour_manager($img, array(
+ 'random' => true,
+ 'min_value' => 60,
+ ), 'hsv');
+
+ $scheme = $colour->colour_scheme('background', false);
+ $scheme = $colour->mono_range($scheme, 10, false);
+ shuffle($scheme);
+ $bg_colours = array_splice($scheme, mt_rand(6, 12));
- preg_match('/[\\d.]+/', $stats['GD Version'], $version);
- $gd_version = (version_compare($version[0], '2.0.1', '>=')) ? 2 : 1;
+ // Generate code characters
+ $characters = $sizes = $bounding_boxes = array();
+ $width_avail = $this->width - 10;
+ $code_len = strlen($code);
- // create the image, stay compat with older versions of GD
- if ($gd_version === 2)
+ $captcha_bitmaps = $this->captcha_bitmaps();
+ for ($i = 0; $i < $code_len; ++$i)
{
- $func1 = 'imagecreatetruecolor';
- $func2 = 'imagecolorallocate';
+ $characters[$i] = new char_cube3d($captcha_bitmaps, $code[$i]);
+
+ list($min, $max) = $characters[$i]->range();
+ $sizes[$i] = mt_rand($min, $max);
+
+ $box = $characters[$i]->dimensions($sizes[$i]);
+ $width_avail -= ($box[2] - $box[0]);
+ $bounding_boxes[$i] = $box;
}
- else
+
+ // Redistribute leftover x-space
+ $offset = array();
+ for ($i = 0; $i < $code_len; ++$i)
{
- $func1 = 'imagecreate';
- $func2 = 'imagecolorclosest';
+ $denom = ($code_len - $i);
+ $denom = max(1.3, $denom);
+ $offset[$i] = mt_rand(0, (1.5 * $width_avail) / $denom);
+ $width_avail -= $offset[$i];
}
- $image = $func1($this->width, $this->height);
+ if ($config['captcha_gd_x_grid'])
+ {
+ $grid = (int) $config['captcha_gd_x_grid'];
+ for ($y = 0; $y < $this->height; $y += mt_rand($grid - 2, $grid + 2))
+ {
+ $current_colour = $scheme[array_rand($scheme)];
+ imageline($img, mt_rand(0,4), mt_rand($y - 3, $y), mt_rand($this->width - 5, $this->width), mt_rand($y - 3, $y), $current_colour);
+ }
+ }
- if ($bundled)
+ if ($config['captcha_gd_y_grid'])
{
- imageantialias($image, true);
+ $grid = (int) $config['captcha_gd_y_grid'];
+ for ($x = 0; $x < $this->width; $x += mt_rand($grid - 2, $grid + 2))
+ {
+ $current_colour = $scheme[array_rand($scheme)];
+ imagedashedline($img, mt_rand($x -3, $x + 3), mt_rand(0, 4), mt_rand($x -3, $x + 3), mt_rand($this->height - 5, $this->height), $current_colour);
+ }
}
- // seed the random generator
- mt_srand($seed);
+ $xoffset = 5;
+ for ($i = 0; $i < $code_len; ++$i)
+ {
+ $dimm = $bounding_boxes[$i];
+ $xoffset += ($offset[$i] - $dimm[0]);
+ $yoffset = mt_rand(-$dimm[1], $this->height - $dimm[3]);
+
+ $characters[$i]->drawchar($sizes[$i], $xoffset, $yoffset, $img, $colour->get_resource('background'), $scheme);
+ $xoffset += $dimm[2];
+ }
+
+ if ($config['captcha_gd_foreground_noise'])
+ {
+ $this->noise_line($img, 0, 0, $this->width, $this->height, $colour->get_resource('background'), $scheme, $bg_colours);
+ }
+
+ // Send image
+ header('Content-Type: image/png');
+ header('Cache-control: no-cache, no-store');
+ imagepng($img);
+ imagedestroy($img);
+ }
+
+ /**
+ * Noise line
+ */
+ function noise_line($img, $min_x, $min_y, $max_x, $max_y, $bg, $font, $non_font)
+ {
+ imagesetthickness($img, 2);
+
+ $x1 = $min_x;
+ $x2 = $max_x;
+ $y1 = $min_y;
+ $y2 = $min_y;
+
+ do
+ {
+ $line = array_merge(
+ array_fill(0, mt_rand(30, 60), $non_font[array_rand($non_font)]),
+ array_fill(0, mt_rand(30, 60), $bg)
+ );
+
+ imagesetstyle($img, $line);
+ imageline($img, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED);
+
+ $y1 += mt_rand(12, 35);
+ $y2 += mt_rand(12, 35);
+ }
+ while ($y1 < $max_y && $y2 < $max_y);
+
+ $x1 = $min_x;
+ $x2 = $min_x;
+ $y1 = $min_y;
+ $y2 = $max_y;
+
+ do
+ {
+ $line = array_merge(
+ array_fill(0, mt_rand(30, 60), $non_font[array_rand($non_font)]),
+ array_fill(0, mt_rand(30, 60), $bg)
+ );
+
+ imagesetstyle($img, $line);
+ imageline($img, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED);
+
+ $x1 += mt_rand(12, 35);
+ $x2 += mt_rand(12, 35);
+ }
+ while ($x1 < $max_x && $x2 < $max_x);
+ imagesetthickness($img, 1);
+ }
+
+ /**
+ * Return bitmaps
+ */
+ function captcha_bitmaps()
+ {
+ return array(
+ 'width' => 9,
+ 'height' => 15,
+ 'data' => array(
+
+ 'A' => array(
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,1,1,1,1,1,1,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ ),
+ 'B' => array(
+ array(1,1,1,1,1,1,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,1,1,1,1,1,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,1,1,1,1,1,1,0,0),
+ ),
+ 'C' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ ),
+ 'D' => array(
+ array(1,1,1,1,1,1,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,1,1,1,1,1,1,0,0),
+ ),
+ 'E' => array(
+ array(1,1,1,1,1,1,1,1,1),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,1,1,1,1,1,1,1,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,1,1,1,1,1,1,1,1),
+ ),
+ 'F' => array(
+ array(1,1,1,1,1,1,1,1,1),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,1,1,1,1,1,1,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ ),
+ 'G' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,1,1,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ ),
+ 'H' => array(
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,1,1,1,1,1,1,1,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ ),
+ 'I' => array(
+ array(1,1,1,1,1,1,1,1,1),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(1,1,1,1,1,1,1,1,1),
+ ),
+ 'J' => array(
+ array(1,1,1,1,1,1,1,1,1),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(1,0,0,0,0,1,0,0,0),
+ array(1,0,0,0,0,1,0,0,0),
+ array(0,1,0,0,1,0,0,0,0),
+ array(0,0,1,1,0,0,0,0,0),
+ ),
+ 'K' => array( // New 'K', supplied by NeoThermic
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,1,0,0,0),
+ array(1,0,0,0,1,0,0,0,0),
+ array(1,0,0,1,0,0,0,0,0),
+ array(1,0,1,0,0,0,0,0,0),
+ array(1,1,0,0,0,0,0,0,0),
+ array(1,0,1,0,0,0,0,0,0),
+ array(1,0,0,1,0,0,0,0,0),
+ array(1,0,0,0,1,0,0,0,0),
+ array(1,0,0,0,0,1,0,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ ),
+ 'L' => array(
+ array(0,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,1,1,1,1,1,1,1,1),
+ ),
+ 'M' => array(
+ array(1,1,0,0,0,0,0,1,1),
+ array(1,1,0,0,0,0,0,1,1),
+ array(1,0,1,0,0,0,1,0,1),
+ array(1,0,1,0,0,0,1,0,1),
+ array(1,0,1,0,0,0,1,0,1),
+ array(1,0,0,1,0,1,0,0,1),
+ array(1,0,0,1,0,1,0,0,1),
+ array(1,0,0,1,0,1,0,0,1),
+ array(1,0,0,0,1,0,0,0,1),
+ array(1,0,0,0,1,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ ),
+ 'N' => array(
+ array(1,1,0,0,0,0,0,0,1),
+ array(1,1,0,0,0,0,0,0,1),
+ array(1,0,1,0,0,0,0,0,1),
+ array(1,0,1,0,0,0,0,0,1),
+ array(1,0,0,1,0,0,0,0,1),
+ array(1,0,0,1,0,0,0,0,1),
+ array(1,0,0,0,1,0,0,0,1),
+ array(1,0,0,0,1,0,0,0,1),
+ array(1,0,0,0,1,0,0,0,1),
+ array(1,0,0,0,0,1,0,0,1),
+ array(1,0,0,0,0,1,0,0,1),
+ array(1,0,0,0,0,0,1,0,1),
+ array(1,0,0,0,0,0,1,0,1),
+ array(1,0,0,0,0,0,0,1,1),
+ array(1,0,0,0,0,0,0,1,1),
+ ),
+ 'O' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ ),
+ 'P' => array(
+ array(1,1,1,1,1,1,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,1,1,1,1,1,1,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ ),
+ 'Q' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,1,0,0,1),
+ array(1,0,0,0,0,0,1,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,1),
+ ),
+ 'R' => array(
+ array(1,1,1,1,1,1,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,1,1,1,1,1,1,0,0),
+ array(1,1,1,0,0,0,0,0,0),
+ array(1,0,0,1,0,0,0,0,0),
+ array(1,0,0,0,1,0,0,0,0),
+ array(1,0,0,0,0,1,0,0,0),
+ array(1,0,0,0,0,0,1,0,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ ),
+ 'S' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ ),
+ 'T' => array(
+ array(1,1,1,1,1,1,1,1,1),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ ),
+ 'U' => array(
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ ),
+ 'V' => array(
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ ),
+ 'W' => array( // New 'W', supplied by MHobbit
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,1,0,0,0,1),
+ array(1,0,0,0,1,0,0,0,1),
+ array(1,0,0,1,0,1,0,0,1),
+ array(1,0,0,1,0,1,0,0,1),
+ array(1,0,0,1,0,1,0,0,1),
+ array(1,0,1,0,0,0,1,0,1),
+ array(1,0,1,0,0,0,1,0,1),
+ array(1,0,1,0,0,0,1,0,1),
+ array(1,1,0,0,0,0,0,1,1),
+ array(1,1,0,0,0,0,0,1,1),
+ ),
+ 'X' => array(
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,1,0,0,0,0,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ ),
+ 'Y' => array(
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,0,0,1,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ ),
+ 'Z' => array( // New 'Z' supplied by Anon
+ array(1,1,1,1,1,1,1,1,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,1,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,1,0,0,0,0,0),
+ array(0,0,0,1,0,0,0,0,0),
+ array(0,0,1,0,0,0,0,0,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,1,1,1,1,1,1,1,1),
+ ),
+ '1' => array(
+ array(0,0,0,1,1,0,0,0,0),
+ array(0,0,1,0,1,0,0,0,0),
+ array(0,1,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,1,1,1,1,1,1,1,0),
+ ),
+ '2' => array( // New '2' supplied by Anon
+ array(0,0,0,1,1,1,0,0,0),
+ array(0,0,1,0,0,0,1,0,0),
+ array(0,1,0,0,0,0,1,1,0),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,1,1),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,1,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,1,0,0,0,0,0),
+ array(0,0,1,0,0,0,0,0,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(1,1,1,1,1,1,1,1,1),
+ array(0,0,0,0,0,0,0,0,0),
+ ),
+ '3' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,1,1,0,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ ),
+ '4' => array(
+ array(0,0,0,0,0,0,1,1,0),
+ array(0,0,0,0,0,1,0,1,0),
+ array(0,0,0,0,1,0,0,1,0),
+ array(0,0,0,1,0,0,0,1,0),
+ array(0,0,1,0,0,0,0,1,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,1,0),
+ array(1,1,1,1,1,1,1,1,1),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,1,0),
+ ),
+ '5' => array(
+ array(1,1,1,1,1,1,1,1,1),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ ),
+ '6' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,1,1,1,1,0,0),
+ array(1,0,1,0,0,0,0,1,0),
+ array(1,1,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ ),
+ '7' => array(
+ array(1,1,1,1,1,1,1,1,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,0,1,0),
+ array(0,0,0,0,0,0,1,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,0,1,0,0,0),
+ array(0,0,0,0,1,0,0,0,0),
+ array(0,0,0,1,0,0,0,0,0),
+ array(0,0,0,1,0,0,0,0,0),
+ array(0,0,1,0,0,0,0,0,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(0,1,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ array(1,0,0,0,0,0,0,0,0),
+ ),
+ '8' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ ),
+ '9' => array(
+ array(0,0,1,1,1,1,1,0,0),
+ array(0,1,0,0,0,0,0,1,0),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,1,1),
+ array(0,1,0,0,0,0,1,0,1),
+ array(0,0,1,1,1,1,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(0,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(1,0,0,0,0,0,0,0,1),
+ array(0,1,0,0,0,0,0,1,0),
+ array(0,0,1,1,1,1,1,0,0),
+ ),
+ )
+ );
+ }
+}
+
+/**
+* @package VC
+*/
+class char_cube3d
+{
+ var $bitmap;
+ var $bitmap_width;
+ var $bitmap_height;
+
+ var $basis_matrix = array(array(1, 0, 0), array(0, 1, 0), array(0, 0, 1));
+ var $abs_x = array(1, 0);
+ var $abs_y = array(0, 1);
+ var $x = 0;
+ var $y = 1;
+ var $z = 2;
+ var $letter = '';
+
+ /**
+ */
+ function char_cube3d(&$bitmaps, $letter)
+ {
+ $this->bitmap = $bitmaps['data'][$letter];
+ $this->bitmap_width = $bitmaps['width'];
+ $this->bitmap_height = $bitmaps['height'];
+
+ $this->basis_matrix[0][0] = mt_rand(-600, 600);
+ $this->basis_matrix[0][1] = mt_rand(-600, 600);
+ $this->basis_matrix[0][2] = (mt_rand(0, 1) * 2000) - 1000;
+ $this->basis_matrix[1][0] = mt_rand(-1000, 1000);
+ $this->basis_matrix[1][1] = mt_rand(-1000, 1000);
+ $this->basis_matrix[1][2] = mt_rand(-1000, 1000);
- // set background color
- $back = imagecolorallocate($image, mt_rand(224, 255), mt_rand(224, 255), mt_rand(224, 255));
- imagefilledrectangle($image, 0, 0, $this->width, $this->height, $back);
+ $this->normalize($this->basis_matrix[0]);
+ $this->normalize($this->basis_matrix[1]);
+ $this->basis_matrix[2] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[1]);
+ $this->normalize($this->basis_matrix[2]);
- // allocates the 216 websafe color palette to the image
- if ($gd_version === 1)
+ // $this->basis_matrix[1] might not be (probably isn't) orthogonal to $basis_matrix[0]
+ $this->basis_matrix[1] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[2]);
+ $this->normalize($this->basis_matrix[1]);
+
+ // Make sure our cube is facing into the canvas (assuming +z == in)
+ for ($i = 0; $i < 3; ++$i)
{
- for ($r = 0; $r <= 255; $r += 51)
+ if ($this->basis_matrix[$i][2] < 0)
{
- for ($g = 0; $g <= 255; $g += 51)
- {
- for ($b = 0; $b <= 255; $b += 51)
- {
- imagecolorallocate($image, $r, $g, $b);
- }
- }
+ $this->basis_matrix[$i][0] *= -1;
+ $this->basis_matrix[$i][1] *= -1;
+ $this->basis_matrix[$i][2] *= -1;
}
}
- // fill with noise or grid
- if ($config['captcha_gd_noise'])
+ // Force our "z" basis vector to be the one with greatest absolute z value
+ $this->x = 0;
+ $this->y = 1;
+ $this->z = 2;
+
+ // Swap "y" with "z"
+ if ($this->basis_matrix[1][2] > $this->basis_matrix[2][2])
+ {
+ $this->z = 1;
+ $this->y = 2;
+ }
+
+ // Swap "x" with "z"
+ if ($this->basis_matrix[0][2] > $this->basis_matrix[$this->z][2])
+ {
+ $this->x = $this->z;
+ $this->z = 0;
+ }
+
+ // Still need to determine which of $x,$y are which.
+ // wrong orientation if y's y-component is less than it's x-component
+ // likewise if x's x-component is less than it's y-component
+ // if they disagree, go with the one with the greater weight difference.
+ // rotate if positive
+ $weight = (abs($this->basis_matrix[$this->x][1]) - abs($this->basis_matrix[$this->x][0])) + (abs($this->basis_matrix[$this->y][0]) - abs($this->basis_matrix[$this->y][1]));
+
+ // Swap "x" with "y"
+ if ($weight > 0)
+ {
+ list($this->x, $this->y) = array($this->y, $this->x);
+ }
+
+ $this->abs_x = array($this->basis_matrix[$this->x][0], $this->basis_matrix[$this->x][1]);
+ $this->abs_y = array($this->basis_matrix[$this->y][0], $this->basis_matrix[$this->y][1]);
+
+ if ($this->abs_x[0] < 0)
+ {
+ $this->abs_x[0] *= -1;
+ $this->abs_x[1] *= -1;
+ }
+
+ if ($this->abs_y[1] > 0)
+ {
+ $this->abs_y[0] *= -1;
+ $this->abs_y[1] *= -1;
+ }
+
+ $this->letter = $letter;
+ }
+
+ /**
+ * Draw a character
+ */
+ function drawchar($scale, $xoff, $yoff, $img, $background, $colours)
+ {
+ $width = $this->bitmap_width;
+ $height = $this->bitmap_height;
+ $bitmap = $this->bitmap;
+
+ $colour1 = $colours[array_rand($colours)];
+ $colour2 = $colours[array_rand($colours)];
+
+ $swapx = ($this->basis_matrix[$this->x][0] > 0);
+ $swapy = ($this->basis_matrix[$this->y][1] < 0);
+
+ for ($y = 0; $y < $height; ++$y)
{
- $chars_allowed = array_merge(range('1', '9'), range('A', 'Z'));
- // random characters in background with random position, angle, color
- for ($i = 0 ; $i < 72; $i++)
+ for ($x = 0; $x < $width; ++$x)
{
- $size = mt_rand(8, 23);
- $angle = mt_rand(0, 360);
- $x = mt_rand(0, 360);
- $y = mt_rand(0, (int)($this->height - ($size / 5)));
- $color = $func2($image, mt_rand(160, 224), mt_rand(160, 224), mt_rand(160, 224));
- $text = $chars_allowed[mt_rand(0, sizeof($chars_allowed) - 1)];
- imagettftext($image, $size, $angle, $x, $y, $color, $this->get_font(), $text);
+ $xp = ($swapx) ? ($width - $x - 1) : $x;
+ $yp = ($swapy) ? ($height - $y - 1) : $y;
+
+ if ($bitmap[$height - $yp - 1][$xp])
+ {
+ $dx = $this->scale($this->abs_x, ($xp - ($swapx ? ($width / 2) : ($width / 2) - 1)) * $scale);
+ $dy = $this->scale($this->abs_y, ($yp - ($swapy ? ($height / 2) : ($height / 2) - 1)) * $scale);
+ $xo = $xoff + $dx[0] + $dy[0];
+ $yo = $yoff + $dx[1] + $dy[1];
+
+ $origin = array(0, 0, 0);
+ $xvec = $this->scale($this->basis_matrix[$this->x], $scale);
+ $yvec = $this->scale($this->basis_matrix[$this->y], $scale);
+ $face_corner = $this->sum2($xvec, $yvec);
+
+ $zvec = $this->scale($this->basis_matrix[$this->z], $scale);
+ $x_corner = $this->sum2($xvec, $zvec);
+ $y_corner = $this->sum2($yvec, $zvec);
+
+ imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $xvec, $x_corner,$zvec), 4, $colour1);
+ imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $yvec, $y_corner,$zvec), 4, $colour2);
+
+ $face = $this->gen_poly($xo, $yo, $origin, $xvec, $face_corner, $yvec);
+
+ imagefilledpolygon($img, $face, 4, $background);
+ imagepolygon($img, $face, 4, $colour1);
+ }
}
- unset($chars_allowed);
}
- else
+ }
+
+ /*
+ * return a roughly acceptable range of sizes for rendering with this texttype
+ */
+ function range()
+ {
+ return array(3, 4);
+ }
+
+ /**
+ * Vector length
+ */
+ function vectorlen($vector)
+ {
+ return sqrt(pow($vector[0], 2) + pow($vector[1], 2) + pow($vector[2], 2));
+ }
+
+ /**
+ * Normalize
+ */
+ function normalize(&$vector, $length = 1)
+ {
+ $length = (( $length < 1) ? 1 : $length);
+ $length /= $this->vectorlen($vector);
+ $vector[0] *= $length;
+ $vector[1] *= $length;
+ $vector[2] *= $length;
+ }
+
+ /**
+ */
+ function cross_product($vector1, $vector2)
+ {
+ $retval = array(0, 0, 0);
+ $retval[0] = (($vector1[1] * $vector2[2]) - ($vector1[2] * $vector2[1]));
+ $retval[1] = -(($vector1[0] * $vector2[2]) - ($vector1[2] * $vector2[0]));
+ $retval[2] = (($vector1[0] * $vector2[1]) - ($vector1[1] * $vector2[0]));
+
+ return $retval;
+ }
+
+ /**
+ */
+ function sum($vector1, $vector2)
+ {
+ return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1], $vector1[2] + $vector2[2]);
+ }
+
+ /**
+ */
+ function sum2($vector1, $vector2)
+ {
+ return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1]);
+ }
+
+ /**
+ */
+ function scale($vector, $length)
+ {
+ if (sizeof($vector) == 2)
+ {
+ return array($vector[0] * $length, $vector[1] * $length);
+ }
+
+ return array($vector[0] * $length, $vector[1] * $length, $vector[2] * $length);
+ }
+
+ /**
+ */
+ function gen_poly($xoff, $yoff, &$vec1, &$vec2, &$vec3, &$vec4)
+ {
+ $poly = array();
+ $poly[0] = $xoff + $vec1[0];
+ $poly[1] = $yoff + $vec1[1];
+ $poly[2] = $xoff + $vec2[0];
+ $poly[3] = $yoff + $vec2[1];
+ $poly[4] = $xoff + $vec3[0];
+ $poly[5] = $yoff + $vec3[1];
+ $poly[6] = $xoff + $vec4[0];
+ $poly[7] = $yoff + $vec4[1];
+
+ return $poly;
+ }
+
+ /**
+ * dimensions
+ */
+ function dimensions($size)
+ {
+ $xn = $this->scale($this->basis_matrix[$this->x], -($this->bitmap_width / 2) * $size);
+ $xp = $this->scale($this->basis_matrix[$this->x], ($this->bitmap_width / 2) * $size);
+ $yn = $this->scale($this->basis_matrix[$this->y], -($this->bitmap_height / 2) * $size);
+ $yp = $this->scale($this->basis_matrix[$this->y], ($this->bitmap_height / 2) * $size);
+
+ $p = array();
+ $p[0] = $this->sum2($xn, $yn);
+ $p[1] = $this->sum2($xp, $yn);
+ $p[2] = $this->sum2($xp, $yp);
+ $p[3] = $this->sum2($xn, $yp);
+
+ $min_x = $max_x = $p[0][0];
+ $min_y = $max_y = $p[0][1];
+
+ for ($i = 1; $i < 4; ++$i)
+ {
+ $min_x = ($min_x > $p[$i][0]) ? $p[$i][0] : $min_x;
+ $min_y = ($min_y > $p[$i][1]) ? $p[$i][1] : $min_y;
+ $max_x = ($max_x < $p[$i][0]) ? $p[$i][0] : $max_x;
+ $max_y = ($max_y < $p[$i][1]) ? $p[$i][1] : $max_y;
+ }
+
+ return array($min_x, $min_y, $max_x, $max_y);
+ }
+}
+
+/**
+* @package VC
+*/
+class colour_manager
+{
+ var $img;
+ var $mode;
+ var $colours;
+ var $named_colours;
+
+ /**
+ * Create the colour manager, link it to the image resource
+ */
+ function colour_manager($img, $background = false, $mode = 'ahsv')
+ {
+ $this->img = $img;
+ $this->mode = $mode;
+ $this->colours = array();
+ $this->named_colours = array();
+
+ if ($background !== false)
+ {
+ $bg = $this->allocate_named('background', $background);
+ imagefill($this->img, 0, 0, $bg);
+ }
+ }
+
+ /**
+ * Lookup a named colour resource
+ */
+ function get_resource($named_colour)
+ {
+ if (isset($this->named_colours[$named_colour]))
+ {
+ return $this->named_colours[$named_colour];
+ }
+
+ if (isset($this->named_rgb[$named_colour]))
+ {
+ return $this->allocate_named($named_colour, $this->named_rgb[$named_colour], 'rgb');
+ }
+
+ return false;
+ }
+
+ /**
+ * Assign a name to a colour resource
+ */
+ function name_colour($name, $resource)
+ {
+ $this->named_colours[$name] = $resource;
+ }
+
+ /**
+ * names and allocates a colour resource
+ */
+ function allocate_named($name, $colour, $mode = false)
+ {
+ $resource = $this->allocate($colour, $mode);
+
+ if ($resource !== false)
+ {
+ $this->name_colour($name, $resource);
+ }
+ return $resource;
+ }
+
+ /**
+ * allocates a specified colour into the image
+ */
+ function allocate($colour, $mode = false)
+ {
+ if ($mode === false)
+ {
+ $mode = $this->mode;
+ }
+
+ if (!is_array($colour))
{
- // generate grid
- for ($i = 0; $i < $this->width; $i += 13)
+ if (isset($this->named_rgb[$colour]))
{
- $color = $func2($image, mt_rand(160, 224), mt_rand(160, 224), mt_rand(160, 224));
- imageline($image, $i, 0, $i, $this->height, $color);
+ return $this->allocate_named($colour, $this->named_rgb[$colour], 'rgb');
}
- for ($i = 0; $i < $this->height; $i += 11)
+ if (!is_int($colour))
{
- $color = $func2($image, mt_rand(160, 224), mt_rand(160, 224), mt_rand(160, 224));
- imageline($image, 0, $i, $this->width, $i, $color);
+ return false;
}
+
+ $mode = 'rgb';
+ $colour = array(255 & ($colour >> 16), 255 & ($colour >> 8), 255 & $colour);
}
- $len = strlen($code);
+ if (isset($colour['mode']))
+ {
+ $mode = $colour['mode'];
+ unset($colour['mode']);
+ }
- for ($i = 0, $x = mt_rand(20, 40); $i < $len; $i++)
+ if (isset($colour['random']))
{
- $text = strtoupper($code[$i]);
- $angle = mt_rand(-30, 30);
- $size = mt_rand(20, 40);
- $y = mt_rand((int)($size * 1.5), (int)($this->height - ($size / 7)));
+ unset($colour['random']);
+ // everything else is params
+ return $this->random_colour($colour, $mode);
+ }
+
+ $rgb = colour_manager::model_convert($colour, $mode, 'rgb');
+ $store = ($this->mode == 'rgb') ? $rgb : colour_manager::model_convert($colour, $mode, $this->mode);
+ $resource = imagecolorallocate($this->img, $rgb[0], $rgb[1], $rgb[2]);
- $color = $func2($image, mt_rand(0, 127), mt_rand(0, 127), mt_rand(0, 127));
- $shadow = $func2($image, mt_rand(127, 254), mt_rand(127, 254), mt_rand(127, 254));
- $font = $this->get_font();
+ $this->colours[$resource] = $store;
- imagettftext($image, $size, $angle, $x + (int)($size / 15), $y, $shadow, $font, $text);
- imagettftext($image, $size, $angle, $x, $y - (int)($size / 15), $color, $font, $text);
+ return $resource;
+ }
- $x += $size + 4;
+ /**
+ * randomly generates a colour, with optional params
+ */
+ function random_colour($params = array(), $mode = false)
+ {
+ if ($mode === false)
+ {
+ $mode = $this->mode;
}
- // Output image
- header('Content-Type: image/png');
- header('Cache-control: no-cache, no-store');
- imagepng($image);
- imagedestroy($image);
+ switch ($mode)
+ {
+ case 'rgb':
+ // @TODO random rgb generation. do we intend to do this, or is it just too tedious?
+ break;
+
+ case 'ahsv':
+ case 'hsv':
+ default:
+
+ $default_params = array(
+ 'hue_bias' => false, // degree / 'r'/'g'/'b'/'c'/'m'/'y' /'o'
+ 'hue_range' => false, // if hue bias, then difference range +/- from bias
+ 'min_saturation' => 30, // 0 - 100
+ 'max_saturation' => 100, // 0 - 100
+ 'min_value' => 30, // 0 - 100
+ 'max_value' => 100, // 0 - 100
+ );
+
+ $alt = ($mode == 'ahsv') ? true : false;
+ $params = array_merge($default_params, $params);
+
+ $min_hue = 0;
+ $max_hue = 359;
+ $min_saturation = max(0, $params['min_saturation']);
+ $max_saturation = min(100, $params['max_saturation']);
+ $min_value = max(0, $params['min_value']);
+ $max_value = min(100, $params['max_value']);
+
+ if ($params['hue_bias'] !== false)
+ {
+ if (is_numeric($params['hue_bias']))
+ {
+ $h = intval($params['hue_bias']) % 360;
+ }
+ else
+ {
+ switch ($params['hue_bias'])
+ {
+ case 'o':
+ $h = $alt ? 60 : 30;
+ break;
+
+ case 'y':
+ $h = $alt ? 120 : 60;
+ break;
+
+ case 'g':
+ $h = $alt ? 180 : 120;
+ break;
+
+ case 'c':
+ $h = $alt ? 210 : 180;
+ break;
+
+ case 'b':
+ $h = 240;
+ break;
+
+ case 'm':
+ $h = 300;
+ break;
+
+ case 'r':
+ default:
+ $h = 0;
+ break;
+ }
+ }
+
+ $min_hue = $h + 360;
+ $max_hue = $h + 360;
+
+ if ($params['hue_range'])
+ {
+ $min_hue -= min(180, $params['hue_range']);
+ $max_hue += min(180, $params['hue_range']);
+ }
+ }
+
+ $h = mt_rand($min_hue, $max_hue);
+ $s = mt_rand($min_saturation, $max_saturation);
+ $v = mt_rand($min_value, $max_value);
+
+ return $this->allocate(array($h, $s, $v), $mode);
+
+ break;
+ }
}
- function get_font()
+ /**
+ */
+ function colour_scheme($resource, $include_original = true)
{
- static $fonts = array();
-
- if (!sizeof($fonts))
+ $mode = (in_array($this->mode, array('hsv', 'ahsv'), true) ? $this->mode : 'hsv');
+
+ if (($pre = $this->get_resource($resource)) !== false)
{
- global $phpbb_root_path;
-
- $dr = @opendir($phpbb_root_path . 'includes/captcha/fonts');
+ $resource = $pre;
+ }
+
+ $colour = colour_manager::model_convert($this->colours[$resource], $this->mode, $mode);
+ $results = ($include_original) ? array($resource) : array();
- if (!$dr)
+ $colour2 = $colour3 = $colour4 = $colour;
+ $colour2[0] += 140;
+ $colour3[0] += 220;
+ $colour4[0] += 300;
+
+ $results[] = $this->allocate($colour2, $mode);
+ $results[] = $this->allocate($colour3, $mode);
+ $results[] = $this->allocate($colour4, $mode);
+
+ return $results;
+ }
+
+ /**
+ */
+ function mono_range($resource, $count = 5, $include_original = true)
+ {
+ if (is_array($resource))
+ {
+ $results = array();
+ for ($i = 0, $size = sizeof($resource); $i < $size; ++$i)
{
- trigger_error('Unable to open includes/captcha/fonts directory.', E_USER_ERROR);
+ $results = array_merge($results, $this->mono_range($resource[$i], $count, $include_original));
}
+ return $results;
+ }
+
+ $mode = (in_array($this->mode, array('hsv', 'ahsv'), true) ? $this->mode : 'ahsv');
+ if (($pre = $this->get_resource($resource)) !== false)
+ {
+ $resource = $pre;
+ }
- while (false !== ($entry = readdir($dr)))
+ $colour = colour_manager::model_convert($this->colours[$resource], $this->mode, $mode);
+
+ $results = array();
+ if ($include_original)
+ {
+ $results[] = $resource;
+ $count--;
+ }
+
+ // This is a hard problem. I chicken out and do an even triangle
+ // the problem is that it disregards the original saturation and value,
+ // and as such a generated result might come arbitrarily close to our original value.
+ $length = ceil(sqrt($count * 2));
+ for ($i = $length; $i > 0; --$i)
+ {
+ for ($j = $i; $j > 0; --$j)
{
- if (strtolower(pathinfo($entry, PATHINFO_EXTENSION)) == 'ttf')
+ $colour[1] = ($i * 100) / $length;
+ $colour[2] = ($j * 100) / $i;
+ $results[] = $this->allocate($colour, $mode);
+ $count--;
+
+ if (!$count)
+ {
+ return $results;
+ }
+ }
+ }
+
+ return $results;
+ }
+
+ /**
+ * Convert from one colour model to another
+ */
+ function model_convert($colour, $from_model, $to_model)
+ {
+ if ($from_model == $to_model)
+ {
+ return $colour;
+ }
+
+ switch ($to_model)
+ {
+ case 'hsv':
+
+ switch ($from_model)
{
- $fonts[] = $phpbb_root_path . 'includes/captcha/fonts/' . $entry;
+ case 'ahsv':
+ return colour_manager::ah2h($colour);
+ break;
+
+ case 'rgb':
+ return colour_manager::rgb2hsv($colour);
+ break;
+ }
+ break;
+
+ case 'ahsv':
+
+ switch ($from_model)
+ {
+ case 'hsv':
+ return colour_manager::h2ah($colour);
+ break;
+
+ case 'rgb':
+ return colour_manager::h2ah(colour_manager::rgb2hsv($colour));
+ break;
+ }
+ break;
+
+ case 'rgb':
+ switch ($from_model)
+ {
+ case 'hsv':
+ return colour_manager::hsv2rgb($colour);
+ break;
+
+ case 'ahsv':
+ return colour_manager::hsv2rgb(colour_manager::ah2h($colour));
+ break;
}
+ break;
+ }
+ return false;
+ }
+
+ /**
+ * Slightly altered from wikipedia's algorithm
+ */
+ function hsv2rgb($hsv)
+ {
+ colour_manager::normalize_hue($hsv[0]);
+
+ $h = $hsv[0];
+ $s = min(1, max(0, $hsv[1] / 100));
+ $v = min(1, max(0, $hsv[2] / 100));
+
+ // calculate hue sector
+ $hi = floor($hsv[0] / 60);
+
+ // calculate opposite colour
+ $p = $v * (1 - $s);
+
+ // calculate distance between hex vertices
+ $f = ($h / 60) - $hi;
+
+ // coming in or going out?
+ if (!($hi & 1))
+ {
+ $f = 1 - $f;
+ }
+
+ // calculate adjacent colour
+ $q = $v * (1 - ($f * $s));
+
+ switch ($hi)
+ {
+ case 0:
+ $rgb = array($v, $q, $p);
+ break;
+
+ case 1:
+ $rgb = array($q, $v, $p);
+ break;
+
+ case 2:
+ $rgb = array($p, $v, $q);
+ break;
+
+ case 3:
+ $rgb = array($p, $q, $v);
+ break;
+
+ case 4:
+ $rgb = array($q, $p, $v);
+ break;
+
+ case 5:
+ $rgb = array($v, $p, $q);
+ break;
+
+ default:
+ return array(0, 0, 0);
+ break;
+ }
+
+ return array(255 * $rgb[0], 255 * $rgb[1], 255 * $rgb[2]);
+ }
+
+ /**
+ * (more than) Slightly altered from wikipedia's algorithm
+ */
+ function rgb2hsv($rgb)
+ {
+ $r = min(255, max(0, $rgb[0]));
+ $g = min(255, max(0, $rgb[1]));
+ $b = min(255, max(0, $rgb[2]));
+ $max = max($r, $g, $b);
+ $min = min($r, $g, $b);
+
+ $v = $max / 255;
+ $s = (!$max) ? 0 : 1 - ($min / $max);
+
+ // if max - min is 0, we want hue to be 0 anyway.
+ $h = $max - $min;
+
+ if ($h)
+ {
+ switch ($max)
+ {
+ case $g:
+ $h = 120 + (60 * ($b - $r) / $h);
+ break;
+
+ case $b:
+ $h = 240 + (60 * ($r - $g) / $h);
+ break;
+
+ case $r:
+ $h = 360 + (60 * ($g - $b) / $h);
+ break;
}
- closedir($dr);
}
+ colour_manager::normalize_hue($h);
+
+ return array($h, $s * 100, $v * 100);
+ }
+
+ /**
+ */
+ function normalize_hue(&$hue)
+ {
+ $hue %= 360;
+
+ if ($hue < 0)
+ {
+ $hue += 360;
+ }
+ }
+
+ /**
+ * Alternate hue to hue
+ */
+ function ah2h($ahue)
+ {
+ if (is_array($ahue))
+ {
+ $ahue[0] = colour_manager::ah2h($ahue[0]);
+ return $ahue;
+ }
+ colour_manager::normalize_hue($ahue);
- return $fonts[mt_rand(0, sizeof($fonts) - 1)];
+ // blue through red is already ok
+ if ($ahue >= 240)
+ {
+ return $ahue;
+ }
+
+ // ahue green is at 180
+ if ($ahue >= 180)
+ {
+ // return (240 - (2 * (240 - $ahue)));
+ return (2 * $ahue) - 240; // equivalent
+ }
+
+ // ahue yellow is at 120 (RYB rather than RGB)
+ if ($ahue >= 120)
+ {
+ return $ahue - 60;
+ }
+
+ return $ahue / 2;
+ }
+
+ /**
+ * hue to Alternate hue
+ */
+ function h2ah($hue)
+ {
+ if (is_array($hue))
+ {
+ $hue[0] = colour_manager::h2ah($hue[0]);
+ return $hue;
+ }
+ colour_manager::normalize_hue($hue);
+
+ // blue through red is already ok
+ if ($hue >= 240)
+ {
+ return $hue;
+ }
+ else if ($hue <= 60)
+ {
+ return $hue * 2;
+ }
+ else if ($hue <= 120)
+ {
+ return $hue + 60;
+ }
+ else
+ {
+ return ($hue + 240) / 2;
+ }
}
}