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author | Maat <maat-pub@mageia.biz> | 2020-05-08 18:29:30 +0200 |
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committer | Maat <maat-pub@mageia.biz> | 2020-05-08 21:36:04 +0200 |
commit | 36bc1870f21fac04736a1049c1d5b8e127d729f4 (patch) | |
tree | 9d102331eeaf1ef3cd23e656320d7c08e65757ed /phpBB/includes/captcha/captcha_gd.php | |
parent | 8875d385d0579b451dac4d9bda465172b4f69ee0 (diff) | |
parent | 149375253685b3a38996f63015a74b7a0f53aa14 (diff) | |
download | forums-36bc1870f21fac04736a1049c1d5b8e127d729f4.tar forums-36bc1870f21fac04736a1049c1d5b8e127d729f4.tar.gz forums-36bc1870f21fac04736a1049c1d5b8e127d729f4.tar.bz2 forums-36bc1870f21fac04736a1049c1d5b8e127d729f4.tar.xz forums-36bc1870f21fac04736a1049c1d5b8e127d729f4.zip |
Merge remote-tracking branch 'upstream/prep-release-3.1.11'
Diffstat (limited to 'phpBB/includes/captcha/captcha_gd.php')
-rw-r--r-- | phpBB/includes/captcha/captcha_gd.php | 2640 |
1 files changed, 0 insertions, 2640 deletions
diff --git a/phpBB/includes/captcha/captcha_gd.php b/phpBB/includes/captcha/captcha_gd.php deleted file mode 100644 index ecdad43978..0000000000 --- a/phpBB/includes/captcha/captcha_gd.php +++ /dev/null @@ -1,2640 +0,0 @@ -<?php -/** -* -* @package VC -* @version $Id$ -* @copyright (c) 2006 phpBB Group -* @license http://opensource.org/licenses/gpl-license.php GNU Public License -* -*/ - -/** -* @ignore -*/ -if (!defined('IN_PHPBB')) -{ - exit; -} - -/** -* Original Author - Xore (Robert Hetzler) -* With contributions from Neothermic -* -* @package VC -*/ -class captcha -{ - var $width = 360; - var $height = 96; - - - /** - * Create the image containing $code with a seed of $seed - */ - function execute($code, $seed) - { - global $config; - - mt_srand($seed); - - // Create image - $img = imagecreatetruecolor($this->width, $this->height); - - // Generate colours - $colour = new colour_manager($img, array( - 'random' => true, - 'min_value' => 60, - ), 'hsv'); - - $scheme = $colour->colour_scheme('background', false); - $scheme = $colour->mono_range($scheme, 10, false); - shuffle($scheme); - - $bg_colours = array_splice($scheme, mt_rand(6, 12)); - - // Generate code characters - $characters = $sizes = $bounding_boxes = $noise = array(); - $width_avail = $this->width - 15; - $code_len = strlen($code); - $captcha_bitmaps = $this->captcha_bitmaps(); - - for ($i = 0; $i < $code_len; ++$i) - { - $characters[$i] = new char_cube3d($captcha_bitmaps, $code[$i]); - - list($min, $max) = $characters[$i]->range(); - $sizes[$i] = mt_rand($min, $max); - - $box = $characters[$i]->dimensions($sizes[$i]); - $width_avail -= ($box[2] - $box[0]); - $bounding_boxes[$i] = $box; - } - - - // Redistribute leftover x-space - $offset = array(); - for ($i = 0; $i < $code_len; ++$i) - { - $denom = ($code_len - $i); - $denom = max(1.3, $denom); - $offset[$i] = phpbb_mt_rand(0, (int) round((1.5 * $width_avail) / $denom)); - $width_avail -= $offset[$i]; - } - - if ($config['captcha_gd_x_grid']) - { - $grid = (int) $config['captcha_gd_x_grid']; - for ($y = 0; $y < $this->height; $y += mt_rand($grid - 2, $grid + 2)) - { - $current_colour = $scheme[array_rand($scheme)]; - imageline($img, mt_rand(0,4), mt_rand($y - 3, $y), mt_rand($this->width - 5, $this->width), mt_rand($y - 3, $y), $current_colour); - } - } - - if ($config['captcha_gd_y_grid']) - { - $grid = (int) $config['captcha_gd_y_grid']; - for ($x = 0; $x < $this->width; $x += mt_rand($grid - 2, $grid + 2)) - { - $current_colour = $scheme[array_rand($scheme)]; - imagedashedline($img, mt_rand($x -3, $x + 3), mt_rand(0, 4), mt_rand($x -3, $x + 3), mt_rand($this->height - 5, $this->height), $current_colour); - } - } - if ($config['captcha_gd_wave'] && ($config['captcha_gd_y_grid'] || $config['captcha_gd_y_grid'])) - { - $this->wave($img); - } - - - if ($config['captcha_gd_3d_noise']) - { - $xoffset = mt_rand(0,9); - $noise_bitmaps = $this->captcha_noise_bg_bitmaps(); - for ($i = 0; $i < $code_len; ++$i) - { - $noise[$i] = new char_cube3d($noise_bitmaps, mt_rand(1, sizeof($noise_bitmaps['data']))); - - list($min, $max) = $noise[$i]->range(); - //$box = $noise[$i]->dimensions($sizes[$i]); - } - $xoffset = 0; - for ($i = 0; $i < $code_len; ++$i) - { - $dimm = $bounding_boxes[$i]; - $xoffset += ($offset[$i] - $dimm[0]); - $yoffset = mt_rand(-$dimm[1], $this->height - $dimm[3]); - - $noise[$i]->drawchar($sizes[$i], $xoffset, $yoffset, $img, $colour->get_resource('background'), $scheme); - $xoffset += $dimm[2]; - } - } - $xoffset = 5; - for ($i = 0; $i < $code_len; ++$i) - { - $dimm = $bounding_boxes[$i]; - $xoffset += ($offset[$i] - $dimm[0]); - $yoffset = mt_rand(-$dimm[1], $this->height - $dimm[3]); - - $characters[$i]->drawchar($sizes[$i], $xoffset, $yoffset, $img, $colour->get_resource('background'), $scheme); - $xoffset += $dimm[2]; - } - if ($config['captcha_gd_wave']) - { - $this->wave($img); - } - if ($config['captcha_gd_foreground_noise']) - { - $this->noise_line($img, 0, 0, $this->width, $this->height, $colour->get_resource('background'), $scheme, $bg_colours); - } - // Send image - header('Content-Type: image/png'); - header('Cache-control: no-cache, no-store'); - imagepng($img); - imagedestroy($img); - } - - /** - * Sinus - */ - function wave($img) - { - global $config; - - $period_x = mt_rand(12,18); - $period_y = mt_rand(7,14); - $amp_x = mt_rand(5,10); - $amp_y = mt_rand(2,4); - $socket = mt_rand(0,100); - - $dampen_x = mt_rand($this->width/5, $this->width/2); - $dampen_y = mt_rand($this->height/5, $this->height/2); - $direction_x = (mt_rand (0, 1)); - $direction_y = (mt_rand (0, 1)); - - for ($i = 0; $i < $this->width; $i++) - { - $dir = ($direction_x) ? $i : ($this->width - $i); - imagecopy($img, $img, $i-1, sin($socket+ $i/($period_x + $dir/$dampen_x)) * $amp_x, $i, 0, 1, $this->height); - } - $socket = mt_rand(0,100); - for ($i = 0; $i < $this->height; $i++) - { - $dir = ($direction_y) ? $i : ($this->height - $i); - imagecopy($img, $img ,sin($socket + $i/($period_y + ($dir)/$dampen_y)) * $amp_y, $i-1, 0, $i, $this->width, 1); - } - return $img; - } - - /** - * Noise line - */ - function noise_line($img, $min_x, $min_y, $max_x, $max_y, $bg, $font, $non_font) - { - imagesetthickness($img, 2); - - $x1 = $min_x; - $x2 = $max_x; - $y1 = $min_y; - $y2 = $min_y; - - do - { - $line = array_merge( - array_fill(0, mt_rand(30, 60), $non_font[array_rand($non_font)]), - array_fill(0, mt_rand(30, 60), $bg) - ); - - imagesetstyle($img, $line); - imageline($img, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED); - - $y1 += mt_rand(12, 35); - $y2 += mt_rand(12, 35); - } - while ($y1 < $max_y && $y2 < $max_y); - - $x1 = $min_x; - $x2 = $min_x; - $y1 = $min_y; - $y2 = $max_y; - - do - { - $line = array_merge( - array_fill(0, mt_rand(30, 60), $non_font[array_rand($non_font)]), - array_fill(0, mt_rand(30, 60), $bg) - ); - - imagesetstyle($img, $line); - imageline($img, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED); - - $x1 += mt_rand(20, 35); - $x2 += mt_rand(20, 35); - } - while ($x1 < $max_x && $x2 < $max_x); - imagesetthickness($img, 1); - } - - - function captcha_noise_bg_bitmaps() - { - return array( - 'width' => 15, - 'height' => 5, - 'data' => array( - - 1 => array( - array(1,0,0,0,1,0,0,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,1,0,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,1,0,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0,0,0,1,0,0,0), - ), - 2 => array( - array(1,1,mt_rand(0,1),1,0,1,1,1,1,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,1,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0,1,1,0,1,1,1), - ), - 3 => array( - array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,0,0,0,0,0,1,0), - array(0,0,0,0,1,0,0,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,1), - ), - 4 => array( - array(1,0,1,0,1,0,0,1,1,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,1,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), - array(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0), - ), - 5 => array( - array(1,1,1,1,0,0,0,1,1,1,0,0,1,0,1), - array(0,0,0,0,0,0,0,1,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), - array(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0), - ), - 6 => array( - array(mt_rand(0,1),mt_rand(0,1),mt_rand(0,1),mt_rand(0,1),mt_rand(0,1),0,mt_rand(0,1),mt_rand(0,1),mt_rand(0,1),mt_rand(0,1),mt_rand(0,1),0,mt_rand(0,1),mt_rand(0,1),mt_rand(0,1)), - array(0,0,0,0,0,0,0,mt_rand(0,1),0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), - array(mt_rand(0,1),0,mt_rand(0,1),0,0,0,0,0,0,0,0,0,0,0,0), - ), - 7 => array( - array(0,0,0,0,0,0,0,0,0,0,1,1,0,1,1), - array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), - array(0,0,1,1,0,0,0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,1,0,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), - ), - )); - } - - /** - * Return bitmaps - */ - function captcha_bitmaps() - { - global $config; - - $chars = array( - 'A' => array( - array( - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,1,0,1,0,0,0), - array(0,0,0,1,0,1,0,0,0), - array(0,0,0,1,0,1,0,0,0), - array(0,0,1,0,0,0,1,0,0), - array(0,0,1,0,0,0,1,0,0), - array(0,0,1,0,0,0,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,1,1,1,1,1,1,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,1,0,1,0,0,0), - array(0,0,1,1,0,1,1,0,0), - array(0,0,1,0,0,0,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,1,1,1,1,1,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(1,1,1,0,0,0,1,1,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,1,1,1,1,1,0,0), - array(0,1,1,0,0,0,1,1,0), - array(1,1,0,0,0,0,0,1,1), - array(1,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,1,1), - array(0,0,0,0,0,1,1,1,1), - array(0,0,0,1,1,1,0,0,1), - array(0,1,1,1,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,1,0,0,0,0,1,1,1), - array(0,1,1,1,1,1,1,0,1), - ), - ), - 'B' => array( - array( - array(1,1,1,1,1,1,1,0,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,1,0), - array(1,1,1,1,1,1,1,0,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,1,0), - array(1,1,1,1,1,1,1,0,0), - ), - array( - array(1,1,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,1,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(1,1,1,1,1,1,1,0,0), - ), - array( - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,1,1,1,1,1,1,0,0), - ), - ), - 'C' => array( - array( - array(0,0,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - ), - array( - array(0,0,1,1,1,1,1,0,1), - array(0,1,0,0,0,0,0,1,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,1), - array(0,0,1,1,1,1,1,0,1), - ), - ), - 'D' => array( - array( - array(1,1,1,1,1,1,1,0,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,1,0), - array(1,1,1,1,1,1,1,0,0), - ), - array( - array(1,1,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(1,1,1,1,1,1,1,0,0), - ), - array( - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,1,1,1,1,1,0,1), - array(0,1,1,0,0,0,1,1,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,1,0,0,0,1,1,1), - array(0,0,1,1,1,1,1,0,1), - ), - ), - 'E' => array( - array( - array(1,1,1,1,1,1,1,1,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,1,1,1,1,1,1,1,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,1,1,1,1,1,1,1,1), - ), - array( - array(1,1,1,1,1,1,1,1,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,1,1,1,1,1,1,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,1), - array(1,1,1,1,1,1,1,1,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,1,1,1,1,1,0,0), - array(0,1,1,0,0,0,1,1,0), - array(1,1,0,0,0,0,0,1,1), - array(1,1,1,1,1,1,1,1,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,1), - array(1,1,0,0,0,0,0,1,1), - array(0,1,1,1,1,1,1,1,0), - ), - ), - 'F' => array( - array( - array(1,1,1,1,1,1,1,1,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,1,1,1,1,1,1,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - ), - array( - array(0,1,1,1,1,1,1,1,1), - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(1,1,1,0,0,0,0,0,0), - ), - array( - array(0,0,0,1,1,0,0,0,0), - array(0,0,1,1,0,0,0,0,0), - array(0,1,1,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(1,1,1,1,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - ), - ), - 'G' => array( - array( - array(0,0,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,1,1,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - ), - array( - array(0,0,1,1,1,1,1,0,1), - array(0,1,0,0,0,0,0,1,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,1,1,1,1,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,1), - array(0,0,1,1,1,1,1,0,1), - ), - array( - array(0,0,1,1,1,1,1,0,1), - array(0,1,1,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,1,1,0,0,0,0,0,1), - array(0,0,1,1,1,1,1,1,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,1,1), - array(1,1,1,1,1,1,1,1,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - ), - 'H' => array( - array( - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,1,1,1,1,1,1,1,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - ), - array( - array(1,1,1,0,0,0,1,1,1), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,1,1,1,1,1,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(1,1,1,0,0,0,1,1,1), - ), - array( - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,1,1,1,0,0,0), - array(1,1,1,1,0,1,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - ), - ), - 'I' => array( - array( - array(1,1,1,1,1,1,1,1,1), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(1,1,1,1,1,1,1,1,1), - ), - array( - array(0,0,0,1,1,1,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,1,1,1,0,0,0), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,1,1,1,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,1,1,1,0,0,0), - ), - ), - 'J' => array( - array( - array(1,1,1,1,1,1,1,1,1), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(1,0,0,0,0,1,0,0,0), - array(1,0,0,0,0,1,0,0,0), - array(0,1,0,0,1,0,0,0,0), - array(0,0,1,1,0,0,0,0,0), - ), - array( - array(1,1,1,1,1,1,1,1,1), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(1,0,0,0,0,1,0,0,0), - array(1,0,0,0,0,1,0,0,0), - array(1,1,0,0,1,0,0,0,0), - array(1,0,1,1,0,0,0,0,0), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(1,0,0,0,0,1,0,0,0), - array(1,0,0,0,0,1,0,0,0), - array(0,1,0,0,1,0,0,0,0), - array(0,0,1,1,0,0,0,0,0), - ), - ), - 'K' => array( - array( // New 'K', supplied by NeoThermic - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,1,0,0,0), - array(1,0,0,0,1,0,0,0,0), - array(1,0,0,1,0,0,0,0,0), - array(1,0,1,0,0,0,0,0,0), - array(1,1,0,0,0,0,0,0,0), - array(1,0,1,0,0,0,0,0,0), - array(1,0,0,1,0,0,0,0,0), - array(1,0,0,0,1,0,0,0,0), - array(1,0,0,0,0,1,0,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - ), - array( - array(0,1,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,1,0,0), - array(0,1,0,0,0,1,0,0,0), - array(0,1,0,0,1,0,0,0,0), - array(0,1,0,1,0,0,0,0,0), - array(0,1,1,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,1,0,0,0,0,0,0), - array(0,1,0,1,0,0,0,0,0), - array(0,1,0,0,1,0,0,0,0), - array(0,1,0,0,0,1,0,0,0), - array(0,1,0,0,0,0,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,1,1,0,0,0,1,1,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,1,0,0,0), - array(0,1,0,0,1,0,0,0,0), - array(0,1,0,1,0,0,0,0,0), - array(0,1,1,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,1,0,0,0,0,0,0), - array(0,1,0,1,0,0,0,0,0), - array(0,1,0,0,1,0,0,0,0), - array(0,1,0,0,0,1,0,0,0), - array(0,1,0,0,0,0,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - ), - ), - 'L' => array( - array( - array(0,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,1,1,1,1,1,1,1,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,1), - array(1,1,1,1,1,1,1,1,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,1,0,0,0,0,0,0), - array(0,0,1,1,1,0,0,0,0), - ), - ), - 'M' => array( - array( - array(1,1,0,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(1,0,1,0,0,0,1,0,1), - array(1,0,1,0,0,0,1,0,1), - array(1,0,1,0,0,0,1,0,1), - array(1,0,0,1,0,1,0,0,1), - array(1,0,0,1,0,1,0,0,1), - array(1,0,0,1,0,1,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,1,0,0,0,1,1,0), - array(0,1,1,0,0,0,1,1,0), - array(0,1,1,0,0,0,1,1,0), - array(0,1,0,1,0,1,0,1,0), - array(0,1,0,1,0,1,0,1,0), - array(0,1,0,1,0,1,0,1,0), - array(0,1,0,0,1,0,0,1,0), - array(0,1,0,0,1,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(1,1,1,0,0,0,1,1,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,1,1,1,0,1,1,1,0), - array(1,1,0,1,1,1,0,1,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - ), - ), - 'N' => array( - array( - array(1,1,0,0,0,0,0,0,1), - array(1,1,0,0,0,0,0,0,1), - array(1,0,1,0,0,0,0,0,1), - array(1,0,1,0,0,0,0,0,1), - array(1,0,0,1,0,0,0,0,1), - array(1,0,0,1,0,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,1,0,0,0,1), - array(1,0,0,0,0,1,0,0,1), - array(1,0,0,0,0,1,0,0,1), - array(1,0,0,0,0,0,1,0,1), - array(1,0,0,0,0,0,1,0,1), - array(1,0,0,0,0,0,0,1,1), - array(1,0,0,0,0,0,0,1,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,1,0,0,0,0,1,0), - array(0,1,1,0,0,0,0,1,0), - array(0,1,1,0,0,0,0,1,0), - array(0,1,0,1,0,0,0,1,0), - array(0,1,0,1,0,0,0,1,0), - array(0,1,0,1,0,0,0,1,0), - array(0,1,0,0,1,0,0,1,0), - array(0,1,0,0,1,1,0,1,0), - array(0,1,0,0,0,1,0,1,0), - array(0,1,0,0,0,1,1,1,0), - array(0,1,0,0,0,0,1,1,0), - array(0,1,0,0,0,0,0,1,0), - array(1,1,1,0,0,0,1,1,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(1,0,1,1,1,1,0,0,0), - array(1,1,1,0,0,1,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - array(1,0,0,0,0,0,1,0,0), - ), - ), - 'O' => array( - array( - array(0,0,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - ), - array( - array(0,0,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,1,0,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(1,1,0,0,0,0,0,1,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,1,1,1,1,1,0,0,0), - 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array(0,0,0,1,0,1,0,0,0), - array(0,0,1,0,0,0,1,0,0), - array(0,1,0,0,0,0,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(1,1,1,0,0,0,1,1,1), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,0,0,0,1,0,0), - array(0,0,0,1,0,1,0,0,0), - array(0,0,0,1,0,1,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,1,0,1,0,0,0), - array(0,0,0,1,0,1,0,0,0), - array(0,0,1,0,0,0,1,0,0), - array(0,1,0,0,0,0,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,1,1,0,0,0,1,1,1), - array(0,0,0,0,0,0,0,0,0), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,1,0), - array(0,1,1,0,0,0,1,1,0), - array(0,0,1,1,0,1,1,0,0), - array(0,0,0,1,1,1,0,0,0), - array(0,0,0,1,1,1,0,0,0), - array(0,0,1,1,0,1,1,0,0), - array(0,1,1,0,0,0,1,1,0), - array(0,0,0,0,0,0,0,0,0), - ), - ), - 'Y' => array( - array( - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,0,0,0,1,0,0), - array(0,0,1,0,0,0,1,0,0), - array(0,0,0,1,0,1,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(1,1,1,0,0,0,1,1,1), - array(0,1,0,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,0,0,0,1,0,0), - array(0,0,1,0,0,0,1,0,0), - array(0,0,0,1,0,1,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,1,1,1,0,0,0), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,1,0,0,0,0,1), - array(0,0,0,1,1,0,0,0,1), - array(0,0,0,0,1,0,0,1,1), - array(0,0,0,0,1,1,0,1,0), - array(0,0,0,0,0,1,1,1,0), - array(0,0,0,0,0,0,1,0,0), - array(0,0,0,0,0,1,1,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,1,1,0,0,0), - array(0,0,1,1,1,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - ), - ), - 'Z' => array( - array( - array(1,1,1,1,1,1,1,1,1), - array(1,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,1,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,1,0,0,0,0,0), - array(0,0,0,1,0,0,0,0,0), - array(0,0,1,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,1), - array(1,1,1,1,1,1,1,1,1), - ), - array( - array(1,1,1,1,1,1,1,1,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,1,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,1,1,1,1,1,0,0), - array(0,0,0,1,0,0,0,0,0), - array(0,0,0,1,0,0,0,0,0), - array(0,0,1,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,1,1,1,1,1,1,1,1), - ), - array( - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,0,0,0,0,0,0,0,0), - array(0,1,1,1,1,1,1,1,0), - array(0,0,0,0,0,1,1,0,0), - array(0,0,0,0,1,1,0,0,0), - array(0,0,0,1,1,0,0,0,0), - array(0,0,1,1,0,0,0,0,0), - array(0,0,1,0,0,0,0,0,0), - array(0,1,1,1,1,1,1,1,0), - ), - ), - ); - return array( - 'width' => 9, - 'height' => 15, - 'data' => array( - - 'A' => $chars['A'][mt_rand(0, min(sizeof($chars['A']), $config['captcha_gd_fonts']) -1)], - 'B' => $chars['B'][mt_rand(0, min(sizeof($chars['B']), $config['captcha_gd_fonts']) -1)], - 'C' => $chars['C'][mt_rand(0, min(sizeof($chars['C']), $config['captcha_gd_fonts']) -1)], - 'D' => $chars['D'][mt_rand(0, min(sizeof($chars['D']), $config['captcha_gd_fonts']) -1)], - 'E' => $chars['E'][mt_rand(0, min(sizeof($chars['E']), $config['captcha_gd_fonts']) -1)], - 'F' => $chars['F'][mt_rand(0, min(sizeof($chars['F']), $config['captcha_gd_fonts']) -1)], - 'G' => $chars['G'][mt_rand(0, min(sizeof($chars['G']), $config['captcha_gd_fonts']) -1)], - 'H' => $chars['H'][mt_rand(0, min(sizeof($chars['H']), $config['captcha_gd_fonts']) -1)], - 'I' => $chars['I'][mt_rand(0, min(sizeof($chars['I']), $config['captcha_gd_fonts']) -1)], - 'J' => $chars['J'][mt_rand(0, min(sizeof($chars['J']), $config['captcha_gd_fonts']) -1)], - 'K' => $chars['K'][mt_rand(0, min(sizeof($chars['K']), $config['captcha_gd_fonts']) -1)], - 'L' => $chars['L'][mt_rand(0, min(sizeof($chars['L']), $config['captcha_gd_fonts']) -1)], - 'M' => $chars['M'][mt_rand(0, min(sizeof($chars['M']), $config['captcha_gd_fonts']) -1)], - 'N' => $chars['N'][mt_rand(0, min(sizeof($chars['N']), $config['captcha_gd_fonts']) -1)], - 'O' => $chars['O'][mt_rand(0, min(sizeof($chars['O']), $config['captcha_gd_fonts']) -1)], - 'P' => $chars['P'][mt_rand(0, min(sizeof($chars['P']), $config['captcha_gd_fonts']) -1)], - 'Q' => $chars['Q'][mt_rand(0, min(sizeof($chars['Q']), $config['captcha_gd_fonts']) -1)], - 'R' => $chars['R'][mt_rand(0, min(sizeof($chars['R']), $config['captcha_gd_fonts']) -1)], - 'S' => $chars['S'][mt_rand(0, min(sizeof($chars['S']), $config['captcha_gd_fonts']) -1)], - 'T' => $chars['T'][mt_rand(0, min(sizeof($chars['T']), $config['captcha_gd_fonts']) -1)], - 'U' => $chars['U'][mt_rand(0, min(sizeof($chars['U']), $config['captcha_gd_fonts']) -1)], - 'V' => $chars['V'][mt_rand(0, min(sizeof($chars['V']), $config['captcha_gd_fonts']) -1)], - 'W' => $chars['W'][mt_rand(0, min(sizeof($chars['W']), $config['captcha_gd_fonts']) -1)], - 'X' => $chars['X'][mt_rand(0, min(sizeof($chars['X']), $config['captcha_gd_fonts']) -1)], - 'Y' => $chars['Y'][mt_rand(0, min(sizeof($chars['Y']), $config['captcha_gd_fonts']) -1)], - 'Z' => $chars['Z'][mt_rand(0, min(sizeof($chars['Z']), $config['captcha_gd_fonts']) -1)], - - '1' => array( - array(0,0,0,1,1,0,0,0,0), - array(0,0,1,0,1,0,0,0,0), - array(0,1,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,1,1,1,1,1,1,1,0), - ), - '2' => array( // New '2' supplied by Anon - array(0,0,0,1,1,1,0,0,0), - array(0,0,1,0,0,0,1,0,0), - array(0,1,0,0,0,0,1,1,0), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,1,1), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,1,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,1,0,0,0,0,0), - array(0,0,1,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(1,1,1,1,1,1,1,1,1), - array(0,0,0,0,0,0,0,0,0), - ), - '3' => array( - array(0,0,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,1,1,0,0), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - ), - '4' => array( - array(0,0,0,0,0,0,1,1,0), - array(0,0,0,0,0,1,0,1,0), - array(0,0,0,0,1,0,0,1,0), - array(0,0,0,1,0,0,0,1,0), - array(0,0,1,0,0,0,0,1,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,1,0), - array(1,1,1,1,1,1,1,1,1), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,0,1,0), - ), - '5' => array( - array(1,1,1,1,1,1,1,1,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,0,1,1,1,1,1,0,0), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - ), - '6' => array( - array(0,0,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,1,1,1,1,0,0), - array(1,0,1,0,0,0,0,1,0), - array(1,1,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - ), - '7' => array( - array(1,1,1,1,1,1,1,1,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,0,1,0), - array(0,0,0,0,0,0,1,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,0,1,0,0,0), - array(0,0,0,0,1,0,0,0,0), - array(0,0,0,1,0,0,0,0,0), - array(0,0,0,1,0,0,0,0,0), - array(0,0,1,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(0,1,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - array(1,0,0,0,0,0,0,0,0), - ), - '8' => array( - array(0,0,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - ), - '9' => array( - array(0,0,1,1,1,1,1,0,0), - array(0,1,0,0,0,0,0,1,0), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,1,1), - array(0,1,0,0,0,0,1,0,1), - array(0,0,1,1,1,1,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(0,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(1,0,0,0,0,0,0,0,1), - array(0,1,0,0,0,0,0,1,0), - array(0,0,1,1,1,1,1,0,0), - ), - ) - ); - } -} - -/** -* @package VC -*/ -class char_cube3d -{ - var $bitmap; - var $bitmap_width; - var $bitmap_height; - - var $basis_matrix = array(array(1, 0, 0), array(0, 1, 0), array(0, 0, 1)); - var $abs_x = array(1, 0); - var $abs_y = array(0, 1); - var $x = 0; - var $y = 1; - var $z = 2; - var $letter = ''; - - /** - */ - function char_cube3d(&$bitmaps, $letter) - { - $this->bitmap = $bitmaps['data'][$letter]; - $this->bitmap_width = $bitmaps['width']; - $this->bitmap_height = $bitmaps['height']; - - $this->basis_matrix[0][0] = mt_rand(-600, 600); - $this->basis_matrix[0][1] = mt_rand(-600, 600); - $this->basis_matrix[0][2] = (mt_rand(0, 1) * 2000) - 1000; - $this->basis_matrix[1][0] = mt_rand(-1000, 1000); - $this->basis_matrix[1][1] = mt_rand(-1000, 1000); - $this->basis_matrix[1][2] = mt_rand(-1000, 1000); - - $this->normalize($this->basis_matrix[0]); - $this->normalize($this->basis_matrix[1]); - $this->basis_matrix[2] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[1]); - $this->normalize($this->basis_matrix[2]); - - // $this->basis_matrix[1] might not be (probably isn't) orthogonal to $basis_matrix[0] - $this->basis_matrix[1] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[2]); - $this->normalize($this->basis_matrix[1]); - - // Make sure our cube is facing into the canvas (assuming +z == in) - for ($i = 0; $i < 3; ++$i) - { - if ($this->basis_matrix[$i][2] < 0) - { - $this->basis_matrix[$i][0] *= -1; - $this->basis_matrix[$i][1] *= -1; - $this->basis_matrix[$i][2] *= -1; - } - } - - // Force our "z" basis vector to be the one with greatest absolute z value - $this->x = 0; - $this->y = 1; - $this->z = 2; - - // Swap "y" with "z" - if ($this->basis_matrix[1][2] > $this->basis_matrix[2][2]) - { - $this->z = 1; - $this->y = 2; - } - - // Swap "x" with "z" - if ($this->basis_matrix[0][2] > $this->basis_matrix[$this->z][2]) - { - $this->x = $this->z; - $this->z = 0; - } - - // Still need to determine which of $x,$y are which. - // wrong orientation if y's y-component is less than it's x-component - // likewise if x's x-component is less than it's y-component - // if they disagree, go with the one with the greater weight difference. - // rotate if positive - $weight = (abs($this->basis_matrix[$this->x][1]) - abs($this->basis_matrix[$this->x][0])) + (abs($this->basis_matrix[$this->y][0]) - abs($this->basis_matrix[$this->y][1])); - - // Swap "x" with "y" - if ($weight > 0) - { - list($this->x, $this->y) = array($this->y, $this->x); - } - - $this->abs_x = array($this->basis_matrix[$this->x][0], $this->basis_matrix[$this->x][1]); - $this->abs_y = array($this->basis_matrix[$this->y][0], $this->basis_matrix[$this->y][1]); - - if ($this->abs_x[0] < 0) - { - $this->abs_x[0] *= -1; - $this->abs_x[1] *= -1; - } - - if ($this->abs_y[1] > 0) - { - $this->abs_y[0] *= -1; - $this->abs_y[1] *= -1; - } - - $this->letter = $letter; - } - - /** - * Draw a character - */ - function drawchar($scale, $xoff, $yoff, $img, $background, $colours) - { - $width = $this->bitmap_width; - $height = $this->bitmap_height; - $bitmap = $this->bitmap; - - $colour1 = $colours[array_rand($colours)]; - $colour2 = $colours[array_rand($colours)]; - - $swapx = ($this->basis_matrix[$this->x][0] > 0); - $swapy = ($this->basis_matrix[$this->y][1] < 0); - - for ($y = 0; $y < $height; ++$y) - { - for ($x = 0; $x < $width; ++$x) - { - $xp = ($swapx) ? ($width - $x - 1) : $x; - $yp = ($swapy) ? ($height - $y - 1) : $y; - - if ($bitmap[$height - $yp - 1][$xp]) - { - $dx = $this->scale($this->abs_x, ($xp - ($swapx ? ($width / 2) : ($width / 2) - 1)) * $scale); - $dy = $this->scale($this->abs_y, ($yp - ($swapy ? ($height / 2) : ($height / 2) - 1)) * $scale); - $xo = $xoff + $dx[0] + $dy[0]; - $yo = $yoff + $dx[1] + $dy[1]; - - $origin = array(0, 0, 0); - $xvec = $this->scale($this->basis_matrix[$this->x], $scale); - $yvec = $this->scale($this->basis_matrix[$this->y], $scale); - $face_corner = $this->sum2($xvec, $yvec); - - $zvec = $this->scale($this->basis_matrix[$this->z], $scale); - $x_corner = $this->sum2($xvec, $zvec); - $y_corner = $this->sum2($yvec, $zvec); - - imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $xvec, $x_corner,$zvec), 4, $colour1); - imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $yvec, $y_corner,$zvec), 4, $colour2); - - $face = $this->gen_poly($xo, $yo, $origin, $xvec, $face_corner, $yvec); - - imagefilledpolygon($img, $face, 4, $background); - imagepolygon($img, $face, 4, $colour1); - } - } - } - } - - /* - * return a roughly acceptable range of sizes for rendering with this texttype - */ - function range() - { - return array(3, 4); - } - - /** - * Vector length - */ - function vectorlen($vector) - { - return sqrt(pow($vector[0], 2) + pow($vector[1], 2) + pow($vector[2], 2)); - } - - /** - * Normalize - */ - function normalize(&$vector, $length = 1) - { - $length = (( $length < 1) ? 1 : $length); - $length /= $this->vectorlen($vector); - $vector[0] *= $length; - $vector[1] *= $length; - $vector[2] *= $length; - } - - /** - */ - function cross_product($vector1, $vector2) - { - $retval = array(0, 0, 0); - $retval[0] = (($vector1[1] * $vector2[2]) - ($vector1[2] * $vector2[1])); - $retval[1] = -(($vector1[0] * $vector2[2]) - ($vector1[2] * $vector2[0])); - $retval[2] = (($vector1[0] * $vector2[1]) - ($vector1[1] * $vector2[0])); - - return $retval; - } - - /** - */ - function sum($vector1, $vector2) - { - return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1], $vector1[2] + $vector2[2]); - } - - /** - */ - function sum2($vector1, $vector2) - { - return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1]); - } - - /** - */ - function scale($vector, $length) - { - if (sizeof($vector) == 2) - { - return array($vector[0] * $length, $vector[1] * $length); - } - - return array($vector[0] * $length, $vector[1] * $length, $vector[2] * $length); - } - - /** - */ - function gen_poly($xoff, $yoff, &$vec1, &$vec2, &$vec3, &$vec4) - { - $poly = array(); - $poly[0] = $xoff + $vec1[0]; - $poly[1] = $yoff + $vec1[1]; - $poly[2] = $xoff + $vec2[0]; - $poly[3] = $yoff + $vec2[1]; - $poly[4] = $xoff + $vec3[0]; - $poly[5] = $yoff + $vec3[1]; - $poly[6] = $xoff + $vec4[0]; - $poly[7] = $yoff + $vec4[1]; - - return $poly; - } - - /** - * dimensions - */ - function dimensions($size) - { - $xn = $this->scale($this->basis_matrix[$this->x], -($this->bitmap_width / 2) * $size); - $xp = $this->scale($this->basis_matrix[$this->x], ($this->bitmap_width / 2) * $size); - $yn = $this->scale($this->basis_matrix[$this->y], -($this->bitmap_height / 2) * $size); - $yp = $this->scale($this->basis_matrix[$this->y], ($this->bitmap_height / 2) * $size); - - $p = array(); - $p[0] = $this->sum2($xn, $yn); - $p[1] = $this->sum2($xp, $yn); - $p[2] = $this->sum2($xp, $yp); - $p[3] = $this->sum2($xn, $yp); - - $min_x = $max_x = $p[0][0]; - $min_y = $max_y = $p[0][1]; - - for ($i = 1; $i < 4; ++$i) - { - $min_x = ($min_x > $p[$i][0]) ? $p[$i][0] : $min_x; - $min_y = ($min_y > $p[$i][1]) ? $p[$i][1] : $min_y; - $max_x = ($max_x < $p[$i][0]) ? $p[$i][0] : $max_x; - $max_y = ($max_y < $p[$i][1]) ? $p[$i][1] : $max_y; - } - - return array($min_x, $min_y, $max_x, $max_y); - } -} - -/** -* @package VC -*/ -class colour_manager -{ - var $img; - var $mode; - var $colours; - var $named_colours; - - /** - * Create the colour manager, link it to the image resource - */ - function colour_manager($img, $background = false, $mode = 'ahsv') - { - $this->img = $img; - $this->mode = $mode; - $this->colours = array(); - $this->named_colours = array(); - - if ($background !== false) - { - $bg = $this->allocate_named('background', $background); - imagefill($this->img, 0, 0, $bg); - } - } - - /** - * Lookup a named colour resource - */ - function get_resource($named_colour) - { - if (isset($this->named_colours[$named_colour])) - { - return $this->named_colours[$named_colour]; - } - - if (isset($this->named_rgb[$named_colour])) - { - return $this->allocate_named($named_colour, $this->named_rgb[$named_colour], 'rgb'); - } - - return false; - } - - /** - * Assign a name to a colour resource - */ - function name_colour($name, $resource) - { - $this->named_colours[$name] = $resource; - } - - /** - * names and allocates a colour resource - */ - function allocate_named($name, $colour, $mode = false) - { - $resource = $this->allocate($colour, $mode); - - if ($resource !== false) - { - $this->name_colour($name, $resource); - } - return $resource; - } - - /** - * allocates a specified colour into the image - */ - function allocate($colour, $mode = false) - { - if ($mode === false) - { - $mode = $this->mode; - } - - if (!is_array($colour)) - { - if (isset($this->named_rgb[$colour])) - { - return $this->allocate_named($colour, $this->named_rgb[$colour], 'rgb'); - } - - if (!is_int($colour)) - { - return false; - } - - $mode = 'rgb'; - $colour = array(255 & ($colour >> 16), 255 & ($colour >> 8), 255 & $colour); - } - - if (isset($colour['mode'])) - { - $mode = $colour['mode']; - unset($colour['mode']); - } - - if (isset($colour['random'])) - { - unset($colour['random']); - // everything else is params - return $this->random_colour($colour, $mode); - } - - $rgb = colour_manager::model_convert($colour, $mode, 'rgb'); - $store = ($this->mode == 'rgb') ? $rgb : colour_manager::model_convert($colour, $mode, $this->mode); - $resource = imagecolorallocate($this->img, $rgb[0], $rgb[1], $rgb[2]); - $this->colours[$resource] = $store; - - return $resource; - } - - /** - * randomly generates a colour, with optional params - */ - function random_colour($params = array(), $mode = false) - { - if ($mode === false) - { - $mode = $this->mode; - } - - switch ($mode) - { - case 'rgb': - // @TODO random rgb generation. do we intend to do this, or is it just too tedious? - break; - - case 'ahsv': - case 'hsv': - default: - - $default_params = array( - 'hue_bias' => false, // degree / 'r'/'g'/'b'/'c'/'m'/'y' /'o' - 'hue_range' => false, // if hue bias, then difference range +/- from bias - 'min_saturation' => 30, // 0 - 100 - 'max_saturation' => 80, // 0 - 100 - 'min_value' => 30, // 0 - 100 - 'max_value' => 80, // 0 - 100 - ); - - $alt = ($mode == 'ahsv') ? true : false; - $params = array_merge($default_params, $params); - - $min_hue = 0; - $max_hue = 359; - $min_saturation = max(0, $params['min_saturation']); - $max_saturation = min(100, $params['max_saturation']); - $min_value = max(0, $params['min_value']); - $max_value = min(100, $params['max_value']); - - if ($params['hue_bias'] !== false) - { - if (is_numeric($params['hue_bias'])) - { - $h = intval($params['hue_bias']) % 360; - } - else - { - switch ($params['hue_bias']) - { - case 'o': - $h = $alt ? 60 : 30; - break; - - case 'y': - $h = $alt ? 120 : 60; - break; - - case 'g': - $h = $alt ? 180 : 120; - break; - - case 'c': - $h = $alt ? 210 : 180; - break; - - case 'b': - $h = 240; - break; - - case 'm': - $h = 300; - break; - - case 'r': - default: - $h = 0; - break; - } - } - - $min_hue = $h + 360; - $max_hue = $h + 360; - - if ($params['hue_range']) - { - $min_hue -= min(180, $params['hue_range']); - $max_hue += min(180, $params['hue_range']); - } - } - - $h = mt_rand($min_hue, $max_hue); - $s = mt_rand($min_saturation, $max_saturation); - $v = mt_rand($min_value, $max_value); - - return $this->allocate(array($h, $s, $v), $mode); - - break; - } - } - - /** - */ - function colour_scheme($resource, $include_original = true) - { - $mode = 'hsv'; - - if (($pre = $this->get_resource($resource)) !== false) - { - $resource = $pre; - } - - $colour = colour_manager::model_convert($this->colours[$resource], $this->mode, $mode); - $results = ($include_original) ? array($resource) : array(); - $colour2 = $colour3 = $colour4 = $colour; - $colour2[0] += 150; - $colour3[0] += 180; - $colour4[0] += 210; - - - $results[] = $this->allocate($colour2, $mode); - $results[] = $this->allocate($colour3, $mode); - $results[] = $this->allocate($colour4, $mode); - - return $results; - } - - /** - */ - function mono_range($resource, $count = 5, $include_original = true) - { - if (is_array($resource)) - { - $results = array(); - for ($i = 0, $size = sizeof($resource); $i < $size; ++$i) - { - $results = array_merge($results, $this->mono_range($resource[$i], $count, $include_original)); - } - return $results; - } - - $mode = (in_array($this->mode, array('hsv', 'ahsv'), true) ? $this->mode : 'ahsv'); - if (($pre = $this->get_resource($resource)) !== false) - { - $resource = $pre; - } - - $colour = colour_manager::model_convert($this->colours[$resource], $this->mode, $mode); - - $results = array(); - if ($include_original) - { - $results[] = $resource; - $count--; - } - - // This is a hard problem. I chicken out and try to maintain readability at the cost of less randomness. - - while ($count > 0) - { - $colour[1] = ($colour[1] + mt_rand(40,60)) % 99; - $colour[2] = ($colour[2] + mt_rand(40,60)); - $results[] = $this->allocate($colour, $mode); - $count--; - } - return $results; - } - - /** - * Convert from one colour model to another - */ - function model_convert($colour, $from_model, $to_model) - { - if ($from_model == $to_model) - { - return $colour; - } - - switch ($to_model) - { - case 'hsv': - - switch ($from_model) - { - case 'ahsv': - return colour_manager::ah2h($colour); - break; - - case 'rgb': - return colour_manager::rgb2hsv($colour); - break; - } - break; - - case 'ahsv': - - switch ($from_model) - { - case 'hsv': - return colour_manager::h2ah($colour); - break; - - case 'rgb': - return colour_manager::h2ah(colour_manager::rgb2hsv($colour)); - break; - } - break; - - case 'rgb': - switch ($from_model) - { - case 'hsv': - return colour_manager::hsv2rgb($colour); - break; - - case 'ahsv': - return colour_manager::hsv2rgb(colour_manager::ah2h($colour)); - break; - } - break; - } - return false; - } - - /** - * Slightly altered from wikipedia's algorithm - */ - function hsv2rgb($hsv) - { - colour_manager::normalize_hue($hsv[0]); - - $h = $hsv[0]; - $s = min(1, max(0, $hsv[1] / 100)); - $v = min(1, max(0, $hsv[2] / 100)); - - // calculate hue sector - $hi = floor($hsv[0] / 60); - - // calculate opposite colour - $p = $v * (1 - $s); - - // calculate distance between hex vertices - $f = ($h / 60) - $hi; - - // coming in or going out? - if (!($hi & 1)) - { - $f = 1 - $f; - } - - // calculate adjacent colour - $q = $v * (1 - ($f * $s)); - - switch ($hi) - { - case 0: - $rgb = array($v, $q, $p); - break; - - case 1: - $rgb = array($q, $v, $p); - break; - - case 2: - $rgb = array($p, $v, $q); - break; - - case 3: - $rgb = array($p, $q, $v); - break; - - case 4: - $rgb = array($q, $p, $v); - break; - - case 5: - $rgb = array($v, $p, $q); - break; - - default: - return array(0, 0, 0); - break; - } - - return array(255 * $rgb[0], 255 * $rgb[1], 255 * $rgb[2]); - } - - /** - * (more than) Slightly altered from wikipedia's algorithm - */ - function rgb2hsv($rgb) - { - $r = min(255, max(0, $rgb[0])); - $g = min(255, max(0, $rgb[1])); - $b = min(255, max(0, $rgb[2])); - $max = max($r, $g, $b); - $min = min($r, $g, $b); - - $v = $max / 255; - $s = (!$max) ? 0 : 1 - ($min / $max); - - // if max - min is 0, we want hue to be 0 anyway. - $h = $max - $min; - - if ($h) - { - switch ($max) - { - case $g: - $h = 120 + (60 * ($b - $r) / $h); - break; - - case $b: - $h = 240 + (60 * ($r - $g) / $h); - break; - - case $r: - $h = 360 + (60 * ($g - $b) / $h); - break; - } - } - colour_manager::normalize_hue($h); - - return array($h, $s * 100, $v * 100); - } - - /** - */ - function normalize_hue(&$hue) - { - $hue %= 360; - - if ($hue < 0) - { - $hue += 360; - } - } - - /** - * Alternate hue to hue - */ - function ah2h($ahue) - { - if (is_array($ahue)) - { - $ahue[0] = colour_manager::ah2h($ahue[0]); - return $ahue; - } - colour_manager::normalize_hue($ahue); - - // blue through red is already ok - if ($ahue >= 240) - { - return $ahue; - } - - // ahue green is at 180 - if ($ahue >= 180) - { - // return (240 - (2 * (240 - $ahue))); - return (2 * $ahue) - 240; // equivalent - } - - // ahue yellow is at 120 (RYB rather than RGB) - if ($ahue >= 120) - { - return $ahue - 60; - } - - return $ahue / 2; - } - - /** - * hue to Alternate hue - */ - function h2ah($hue) - { - if (is_array($hue)) - { - $hue[0] = colour_manager::h2ah($hue[0]); - return $hue; - } - colour_manager::normalize_hue($hue); - - // blue through red is already ok - if ($hue >= 240) - { - return $hue; - } - else if ($hue <= 60) - { - return $hue * 2; - } - else if ($hue <= 120) - { - return $hue + 60; - } - else - { - return ($hue + 240) / 2; - } - } -} - -?>
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