summaryrefslogtreecommitdiffstats
path: root/zarb-ml/mageia-dev/attachments/20111201/5b61ddc3/attachment.html
blob: af264635709c7edfa540daaba2f87c35d9c1d8ed (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
<p>What if packages being installed from console?</p>
<div class="gmail_quote">2011-11-30 下午10:23&quot;Juan Luis Baptiste&quot; &lt;<a href="mailto:juancho@mageia.org">juancho@mageia.org</a>&gt;写道:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
On Wed, Nov 30, 2011 at 3:58 AM, zezinho &lt;<a href="mailto:lists.jjorge@free.fr">lists.jjorge@free.fr</a>&gt; wrote:<br>
&gt; Le lundi 28 novembre 2011 05:47:19, Juan Luis Baptiste a écrit :<br>
&gt;<br>
&gt; Please go on. Some ideas :<br>
&gt;<br>
&gt; 1.Will the download have a nice window? I mean download speed/time till end,<br>
&gt; stop button, etc. Because this are big downloads, not like flash-player-plugin.<br>
&gt;<br>
<br>
Yes, that&#39;s how it currently works. A GTK window shows up at first run<br>
displaying the game&#39;s license and upon confirmation it will show<br>
another window for the game data download, with a progress bar,<br>
download speeds etc and an option to switch mirrors (haven&#39;t tried it<br>
yet).<br>
<br>
&gt; 2. As user, I would expect the download to happen at install time, rather than<br>
&gt; first run. It could be run in the post?<br>
<br>
Well as Pascal said in another email I&#39;m not sure it is a good idea, I<br>
think there&#39;s nothing wrong with doing the download at first run. Also<br>
if we move the download to %pre or %post then we can&#39;t use the graphic<br>
window which would be a loss in user friendliness IMO.<br>
<br>
I&#39;m almost set to commit my modifications tonight, I have been working<br>
on the download and install scripts for Smokin&#39; Guns but the need more<br>
testing.<br>
<br>
--<br>
Juancho<br>
</blockquote></div>