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<H1>[Mageia-dev] The shiny new Control Center</H1>
<B>nicolas vigier</B>
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TITLE="[Mageia-dev] The shiny new Control Center">boklm at mars-attacks.org
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<I>Sun Sep 30 20:21:52 CEST 2012</I>
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<PRE>On Sat, 29 Sep 2012, Steven Tucker wrote:
><i> Hi everyone,
</I>><i>
</I>><i> I have been doing a little work on the proposed control center - mcc2
</I>><i>
</I>><i> <A HREF="https://wiki.mageia.org/en/Feature:UiAbstraction4mcc">https://wiki.mageia.org/en/Feature:UiAbstraction4mcc</A>
</I>><i>
</I>><i> and would like to put a couple of questions forward to find some direction.
</I>><i>
</I>><i>
</I>><i> 1/ What should we call it ??
</I>><i>
</I>><i> I have been using mcc2 as a working name, however I'm not convinced
</I>><i> this is the right approach. I will soon be uploading the code (been using
</I>><i> my own svn repo up till now), and it would be good to start with the name
</I>><i> it will stick with. Should the name relate to Mageia?, or should it be more
</I>><i> generic?
</I>
If it's intended to become a replacement for MCC in the future, maybe
this could be named something like "mcc-new" or "mcc-libyui" as a
temporary name in the svn, and renamed to mcc or an other name when
it's ready to replace the old mcc.
><i>
</I>><i> 2/ What languages should be available for writing modules? (Perl, C++,
</I>><i> python and Ruby are possibilities)
</I>><i>
</I>><i> So far mcc2 has been written in Perl (even though I had never
</I>><i> written a line of Perl prior to starting this) so as to make porting
</I>><i> existing modules a matter of just replacing the Ui calls, but I do like the
</I>><i> idea of allowing the modules to be written in more than 1 language to
</I>><i> encourage more contributors who may be turned off by having to learn
</I>><i> another language.
</I>><i> Sticking with Perl will make mcc2 core easier, so I may do that initially
</I>><i> regardless. What do you all think?? Is sticking with 1 language preferred
</I>><i> even if it means less contributors, or is the goal to attract as many
</I>><i> module developers as possible?
</I>
Do you plan to keep compatibility with current mcc modules ?
The modules are also used in the installer. To avoid maintaining two
versions of the modules, the same modules should work in the installer
and mcc.
><i>
</I>><i> 3/ What should the license be?
</I>><i> I would be happy to make it GPL V3, but is there any argument for
</I>><i> something different ?
</I>><i>
</I>><i> 4/ As an official Mageia project, do I need to sign the copyright over to
</I>><i> Mageia ??
</I>><i> I am more than happy to do so, I would only ask that I get noted
</I>><i> somewhere as the developer, hopefully others will join the developer list
</I>><i> as well.
</I>
I think you can keep the copyright. Releasing the software under an open
source license should be enough. Mageia does not own copyright of the
other softwares.
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