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<H1>[Mageia-dev] The shiny new Control Center</H1>
<B>Funda Wang</B>
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TITLE="[Mageia-dev] The shiny new Control Center">fundawang at gmail.com
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<I>Sun Sep 30 01:58:50 CEST 2012</I>
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<PRE>2012/9/29 Steven Tucker <<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">tuxta2 at gmail.com</A>>:
><i> 2/ What languages should be available for writing modules? (Perl, C++,
</I>><i> python and Ruby are possibilities)
</I>><i>
</I>><i> So far mcc2 has been written in Perl (even though I had never
</I>><i> written a line of Perl prior to starting this) so as to make porting
</I>><i> existing modules a matter of just replacing the Ui calls, but I do like the
</I>><i> idea of allowing the modules to be written in more than 1 language to
</I>><i> encourage more contributors who may be turned off by having to learn another
</I>><i> language.
</I>Please use Gobject Introspection so that we could have both gtk2 and
gtk3 version. Sample code on display_help here:
<A HREF="http://svnweb.mageia.org/soft/drakx/trunk/perl-install/standalone/display_help_gtk3">http://svnweb.mageia.org/soft/drakx/trunk/perl-install/standalone/display_help_gtk3</A>
As for qt version, I don't think you could deal perl and qml+qtscript
at the same time. They are very different.
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