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<H1>[Mageia-dev] unity on mageia</H1>
<B>Wolfgang Bornath</B>
<A HREF="mailto:mageia-dev%40mageia.org?Subject=Re%3A%20%5BMageia-dev%5D%20unity%20on%20mageia&In-Reply-To=%3CCA%2Bh4nj7TiPd4%3DrEsbJBv5m%2BVBsPBCdsOs61Lgx6OD92uZQXUbw%40mail.gmail.com%3E"
TITLE="[Mageia-dev] unity on mageia">molch.b at googlemail.com
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<I>Fri Sep 14 18:21:07 CEST 2012</I>
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<PRE>2012/9/14 Johnny A. Solbu <<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">cooker at solbu.net</A>>:
><i> On Friday 14 September 2012 14:03, Damian Ivanov wrote:
</I>>><i> - OBS is the most widely-used build system
</I>><i>
</I>><i> In my view, that's not a good argument. The fact that most people do one thing does not mean that we should do it.
</I>><i>
</I>><i> I remember I used to use the same argument when agruing with my mother when I wanted something.
</I>><i> "Everyone else have/use it", to which she replied: "I'm not everyone else's mother" :-)=
</I>
Without being a developer myself I agree to Colin. The Mageia build
system took time and sweat to be built up to a point where all people
involved know their way with it. It has no annoying flaws (as far as I
can tell from reading this list) nor is it obsolete like some
unmaintained software package.
Coming from this I think there has to be some very good and
irresistable reasons to switch to another system, especially when most
of the people would have to go back to point 1 to start to work with
it. Better reasons than "all my friends have it".
--
wobo
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