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<H1>[Mageia-dev] [RPM] cauldron core/release cogl-1.7.2-1.mga2</H1>
<B>Jani Välimaa</B>
<A HREF="mailto:mageia-dev%40mageia.org?Subject=Re%3A%20%5BMageia-dev%5D%20%5BRPM%5D%20cauldron%20core/release%20cogl-1.7.2-1.mga2&In-Reply-To=%3CCAPjnP8piVW81MG3OCeP0yF7g6JBo6wB_FDFFKEJBUPE2nqtXDA%40mail.gmail.com%3E"
TITLE="[Mageia-dev] [RPM] cauldron core/release cogl-1.7.2-1.mga2">jani.valimaa at gmail.com
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<I>Tue Jul 5 10:57:17 CEST 2011</I>
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<PRE>2011/7/5 Mageia Team <<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">buildsystem-daemon at mageia.org</A>>:
><i> Name        : cogl                         Relocations: (not relocatable)
</I>><i> Version     : 1.7.2                             Vendor: Mageia.Org
</I>><i> Release     : 1.mga2                        Build Date: Tue Jul  5 10:25:18 2011
</I>><i> Install Date: (not installed)               Build Host: ecosse
</I>><i> Group       : System/Libraries              Source RPM: (none)
</I>><i> Size        : 1221358                          License: LGPLv2+
</I>><i> Signature   : (none)
</I>><i> Packager    : Mageia Team <<A HREF="http://www.mageia.org">http://www.mageia.org</A>>
</I>><i> URL         : <A HREF="http://www.clutter-project.org/">http://www.clutter-project.org/</A>
</I>><i> Summary     : A library for using 3D graphics hardware to draw pretty pictures
</I>><i> Description :
</I>><i> Cogl is a small open source library for using 3D graphics hardware to draw
</I>><i> pretty pictures. The API departs from the flat state machine style of
</I>><i> OpenGL and is designed to make it easy to write orthogonal components that
</I>><i> can render without stepping on each others toes.
</I>><i>
</I>><i> As well aiming for a nice API, we think having a single library as opposed
</I>><i> to an API specification like OpenGL has a few advantages too; like being
</I>><i> able to paper over the inconsistencies/bugs of different OpenGL
</I>><i> implementations in a centralized place, not to mention the myriad of OpenGL
</I>><i> extensions. It also means we are in a better position to provide utility
</I>><i> APIs that help software developers since they only need to be implemented
</I>><i> once and there is no risk of inconsistency between implementations.
</I>><i>
</I>><i> Having other backends, besides OpenGL, such as drm, Gallium or D3D are
</I>><i> options we are interested in for the future.
</I>><i>
</I>><i> wally <wally> 1.7.2-1.mga2:
</I>><i> + Revision: 118689
</I>><i> - new version 1.7.2
</I>><i> - new major 1 for pango lib
</I>><i> - clean .spec a bit
</I>
Oopsie!
New major was for main lib. Used svn propedit to fix commit msg in
SVN, %changelog should be correct when building next version/release,
--
Jani Välimaa
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