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<H1>[Mageia-dev] RFC: Improvements for ioquake3 package and related games</H1>
<B>Olivier Blin</B>
<A HREF="mailto:mageia-dev%40mageia.org?Subject=Re%3A%20%5BMageia-dev%5D%20RFC%3A%20Improvements%20for%20ioquake3%20package%20and%20related%0A%09games&In-Reply-To=%3Cm3sjkrtdxs.fsf%40euphor.blino.org%3E"
TITLE="[Mageia-dev] RFC: Improvements for ioquake3 package and related games">mageia at blino.org
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<I>Sun Dec 11 14:50:39 CET 2011</I>
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<PRE>Juan Luis Baptiste <<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">juancho at mageia.org</A>> writes:
><i> On Sat, Dec 10, 2011 at 8:51 PM, Olivier Blin <<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">mageia at blino.org</A>> wrote:
</I>>><i> Why not just package the proprietary data in non-free?
</I>>><i>
</I>><i>
</I>><i> Because I'm not sure if all games licenses allow redistribution, I'm
</I>><i> basing my decisions on Fedora gaming policy[1] and why they choose to
</I>><i> not include a game. I'm not sure if they don't have a non-free media
</I>><i> and if that's the reason to use the autodownload feature. Also
</I>><i> autodownloading will save a lot of space in mirrors,as most FPS game
</I>><i> data is around ~700MB per game (UrT 1GB, WoP 800MB, SG 350MB,
</I>><i> Sauerbraten 500MB etc) so we are talking of close to 3GB on just the
</I>><i> games I'm packaging, but if it is ok to include them on non-free, *if*
</I>><i> game data license allows redistribution, then I agree that the
</I>><i> non-free media would be a better solution than autodownloading the
</I>><i> game data.
</I>><i>
</I>><i> [1] <A HREF="http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package">http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package</A>
</I>
Well, we could package the ones that allow redistribution (I guess
openarena is one of them). This is needed if one wants to make a live
DVD with games, or an install CD/DVD set with game packages that can be
installed without a network connection.
--
Olivier Blin - blino
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