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<H1>[Mageia-dev] RFC: Improvements for ioquake3 package and related games</H1>
<B>Juan Luis Baptiste</B>
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TITLE="[Mageia-dev] RFC: Improvements for ioquake3 package and related games">juancho at mageia.org
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<I>Sun Dec 11 03:53:35 CET 2011</I>
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<PRE>On Sat, Dec 10, 2011 at 8:51 PM, Olivier Blin <<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">mageia at blino.org</A>> wrote:
><i> Why not just package the proprietary data in non-free?
</I>><i>
</I>
Because I'm not sure if all games licenses allow redistribution, I'm
basing my decisions on Fedora gaming policy[1] and why they choose to
not include a game. I'm not sure if they don't have a non-free media
and if that's the reason to use the autodownload feature. Also
autodownloading will save a lot of space in mirrors,as most FPS game
data is around ~700MB per game (UrT 1GB, WoP 800MB, SG 350MB,
Sauerbraten 500MB etc) so we are talking of close to 3GB on just the
games I'm packaging, but if it is ok to include them on non-free, *if*
game data license allows redistribution, then I agree that the
non-free media would be a better solution than autodownloading the
game data.
[1] <A HREF="http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package">http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package</A>
--
Juancho
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