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<TITLE> [Mageia-dev] RFC: Improvements for ioquake3 package and related games
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<H1>[Mageia-dev] RFC: Improvements for ioquake3 package and related games</H1>
<B>Olivier Blin</B>
<A HREF="mailto:mageia-dev%40mageia.org?Subject=Re%3A%20%5BMageia-dev%5D%20RFC%3A%20Improvements%20for%20ioquake3%20package%20and%20related%0A%09games&In-Reply-To=%3Cm3fwgrvpsq.fsf%40euphor.blino.org%3E"
TITLE="[Mageia-dev] RFC: Improvements for ioquake3 package and related games">mageia at blino.org
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<I>Sun Dec 11 02:51:33 CET 2011</I>
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<PRE>Juan Luis Baptiste <<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">juancho at mageia.org</A>> writes:
><i> As a FPS game lover, I do play a lot of ioquake3's derived games and
</I>><i> want to improve the support of them in Mageia. Fedora has an ioquake3
</I>><i> package which support several Quake III derived games with proprietary
</I>><i> license data. This are the games supported by this package:
</I>><i> - Official Quake III demo
</I>><i> - Urban Terror
</I>><i> - World Of Padman
</I>><i>
</I>><i> The ioquake3 package creates a sub package for ioquake3 and each of
</I>><i> the supported games, and each of this packages include a script to
</I>><i> auto-download the proprietary license game data at first run of the
</I>><i> game using the autodownloader program. When any of the games listed
</I>><i> above is run, a window will popup displaying the game license and upon
</I>><i> agreeing on it, the script will download the game data from a
</I>><i> predefined list of mirrors and install it in the proper place.
</I>
Why not just package the proprietary data in non-free?
--
Olivier Blin - blino
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