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<TITLE> [Mageia-dev] RFC: Improvements for ioquake3 package and related games
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<H1>[Mageia-dev] RFC: Improvements for ioquake3 package and related games</H1>
<B>Juan Luis Baptiste</B>
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TITLE="[Mageia-dev] RFC: Improvements for ioquake3 package and related games">juancho at mageia.org
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<I>Thu Dec 1 06:45:56 CET 2011</I>
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<PRE>On Sun, Nov 27, 2011 at 11:47 PM, Juan Luis Baptiste <<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">juancho at mageia.org</A>> wrote:
><i> The ioquake3 package creates a sub package for ioquake3 and each of
</I>><i> the supported games, and each of this packages include a script to
</I>><i> auto-download the proprietary license game data at first run of the
</I>><i> game using the autodownloader program. When any of the games listed
</I>><i> above is run, a window will popup displaying the game license and upon
</I>><i> agreeing on it, the script will download the game data from a
</I>><i> predefined list of mirrors and install it in the proper place.
</I>><i>
</I>
I have a question here: currently, the version of the game subpackages
is the same as the main ioquake3 package (ioquake3-1.36-0.svn2102.0),
which in my opinion is wrong, as it could confuse users about which
game version they're installing. The game subpackage should have the
game version, ie: urbanterror-4.1.1-1 instead of
urbanterror-1.36-0.svn2102.0
One way to accomplish this could be to redefine Version and Release in
the game subpackages, but I don't know if this ok to do, thinking in
future updates of the ioquake3 main package or changes in any of the
game subpackages. Or just redefine Version and use the same Release
tag (currently svn2102.0), I really don't know how to handle this.
--
Juancho
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