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   <H1>[Mageia-dev] Mirror layout, round two</H1>
    <B>Michael scherer</B> 
    <A HREF="mailto:mageia-dev%40mageia.org?Subject=Re%3A%20%5BMageia-dev%5D%20Mirror%20layout%2C%20round%20two&In-Reply-To=%3C20101127084353.GD15726%40sisay.ephaone.org%3E"
       TITLE="[Mageia-dev] Mirror layout, round two">misc at zarb.org
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    <I>Sat Nov 27 09:43:54 CET 2010</I>
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<PRE>On Fri, Nov 26, 2010 at 10:29:14PM +0200, Thomas Backlund wrote:
&gt;<i> Hi,
</I>&gt;<i> As we are getting closer to actually have something to mirror it's
</I>&gt;<i> time to get this decided.
</I>&gt;<i> 
</I>&gt;<i> And the deadline for theese discussions is December 5th, 2010 in
</I>&gt;<i> order to get a decision on the board meeting on December 6th, 2010.
</I>&gt;<i> 
</I>&gt;<i> 
</I>&gt;<i> Now this is a somewhat problematic topic but needs to be decided.
</I>&gt;<i> This has already been discussed in two threads:
</I>&gt;<i> 
</I>&gt;<i> First off we have the &quot;basic) part:
</I>&gt;<i> &quot;Mirror tree structure&quot; by Olivier Thauvin
</I>&gt;<i> <A HREF="https://www.mageia.org/pipermail/mageia-dev/20101020/001286.html">https://www.mageia.org/pipermail/mageia-dev/20101020/001286.html</A>
</I>&gt;<i> 
</I>&gt;<i> And the other part (that gives some problems):
</I>&gt;<i> &quot;Mageia repository sections, licenses, restrictions, firmware etc&quot;
</I>&gt;<i> by Anssi Hannula.
</I>&gt;<i> <A HREF="https://www.mageia.org/pipermail/mageia-dev/20101012/001084.html">https://www.mageia.org/pipermail/mageia-dev/20101012/001084.html</A>
</I>&gt;<i> 
</I>&gt;<i> 
</I>&gt;<i> Now, in order to get somewhere, here is a suggestion that tries to
</I>&gt;<i> find a middle ground or base for discussions...
</I>&gt;<i> 
</I>&gt;<i> Now this toplevel part seems to be ok by everyone:
</I>&gt;<i> ------
</I>&gt;<i> Mageia/
</I>&gt;<i>       /distrib/
</I>&gt;<i>               /cauldron/
</I>&gt;<i>               /stable1/
</I>&gt;<i>       /iso/
</I>&gt;<i>           /cauldron/
</I>&gt;<i>                   /i586/
</I>&gt;<i>                   /srpms/
</I>&gt;<i>                   /x86_64/
</I>&gt;<i>           /stable1/
</I>&gt;<i>       /people/
</I>&gt;<i>       /software/
</I>&gt;<i> ------
</I>&gt;<i> 
</I>&gt;<i> 
</I>&gt;<i> Then we come to the &quot;problematic&quot; part:
</I>
This part look really too complex to me. 

&gt;<i> ------
</I>&gt;<i> /x86_64/
</I>&gt;<i>        /media/
</I>&gt;<i>              /codecs/ (disabled by default)
</I>
so, ogg, webm, being codec, should go there or not ?
What about patents problem about something else than codec ?
( freetype, image such as gif, DRM stuff )

&gt;<i>              /core/ (old main+contrib)
</I>&gt;<i>                   /backports/ (disabled by default)
</I>&gt;<i>                   /backports_testing/ (disabled by default)
</I>&gt;<i>                   /release/
</I>&gt;<i>                   /testing/ (disabled by default)
</I>&gt;<i>                   /updates/
</I>&gt;<i>              /extra/ (unmaintained, disabled by default)
</I>
If used by people, then why no one step to maintain anything ?
If someone take the maintainace, does it mean that we will move the package ?

&gt;<i>              /firmware/ (disabled by default)
</I>
Why separate firmware from non_free ? What does it bring ?
Since both of them are disabled by default, they can be simply merged.

&gt;<i>              /games/ (disabled by default)
</I>
That's a simplification that make no sense. 
Not all games are big, not all big packages are games ( tetex, openoffice ). 

This only bring complexity on our side, complexity on mirror side, and
bring few improvement to users. A rather more precise label would be to have 
/contents/ repository, as this is not the game that take space, but the content.

And a explicit policy of splitting content from big packages, with a explicit size or
expected size for limit ( like if the package is more than 100 mo ). That's also a media
where deltarpm would make sense, or someting like that. In the mean time this would
only bring complexity to everybody else.

&gt;<i>              /non-free/ (disabled by default)
</I>&gt;<i>              /debug_*/ (disabled by default)
</I>

And what are the relation of requirements ?
Ie, what can requires non_free, codecs, games, etc ? 

And what about something that can goes in both media, ie a non_free 
game goes where ? A unmaintained codecs goes where ?
-- 
Michael Scherer
</PRE>









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