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<H1>[Mageia-dev] How will be the realese cycle?</H1>
<B>Michael Scherer</B>
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TITLE="[Mageia-dev] How will be the realese cycle?">misc at zarb.org
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<I>Sat Oct 2 12:15:44 CEST 2010</I>
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<PRE>Le vendredi 01 octobre 2010 à 20:03 +0200, Olivier Méjean a écrit :
><i> What about a rolling distribution ? As an user (just plain user) i do not
</I>><i> think that installing a distribution is a goal, just a mean to use my
</I>><i> computer, so i wish i could not spend time installing a distribution every 6
</I>><i> months or every year.
</I>
Unity linux does it already
( <A HREF="http://docs.unity-linux.org/Unity_Versions">http://docs.unity-linux.org/Unity_Versions</A> )
The concept of rolling release by itself is unclear and blurry.
First semantically, if the characteristics of a rolling release is to
have no release, how can it be rolling ?
Secondary, having constantly updated packages doesn't say much about how
and what are upgraded. You can have development distribution like
rawhide that are not mean to be fully usable and are broken quite often,
you have debian sid and testing, who differ greatly in admissibility of
packages, and whose goal is to be released from time to time ( which can
lead to software very outdated, preventing big transitions like kde4 who
went in sid, ie the most up to date version of debian ) quite late, or
python 2.6 ).
Knowing what is upgraded and how impact the stability and is usually
chosen by the purpose of the distribution. Hence the name "rolling
release" do not really tell much about what should be done exactly.
--
Michael Scherer
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