From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2013-February/023022.html | 93 ++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 zarb-ml/mageia-dev/2013-February/023022.html (limited to 'zarb-ml/mageia-dev/2013-February/023022.html') diff --git a/zarb-ml/mageia-dev/2013-February/023022.html b/zarb-ml/mageia-dev/2013-February/023022.html new file mode 100644 index 000000000..14fd05976 --- /dev/null +++ b/zarb-ml/mageia-dev/2013-February/023022.html @@ -0,0 +1,93 @@ + + + + [Mageia-dev] About bug 6676 + + + + + + + + + +

[Mageia-dev] About bug 6676

+ zezinho + lists.jjorge at free.fr +
+ Wed Feb 20 23:11:56 CET 2013 +

+
+ +
Em 20-02-2013 22:08, Juan Luis Baptiste escreveu:
+> Hi,
+>
+> There's this bug about world of padman:
+> https://bugs.mageia.org/show_bug.cgi?id=6676
+>
+> The problem has to do with the use of the ioquake3 binary instead of
+> WoP own binary. I wrote to the game devs and they basically said that
+> using the official ioquake3 binary isn't supported and I should use
+> the WoP binary instead. So I propose to package the whole game and put
+> it in non-free instead of how it is currently packaged, which is using
+> ioquake3 engine and an autodownloader to download and setup the game
+> data files.
+>
+> WDYT ?
+>
+
+http://wiki.debian.org/Games/Suggested#World_of_Padman
+
+says that game engine is open-source, so it should not go to non-free!
+
+ + + + + + + + + + + + + + + + + + + + +
+

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