From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2012-January/011223.html | 124 ++++++++++++++++++++++++++++ 1 file changed, 124 insertions(+) create mode 100644 zarb-ml/mageia-dev/2012-January/011223.html (limited to 'zarb-ml/mageia-dev/2012-January/011223.html') diff --git a/zarb-ml/mageia-dev/2012-January/011223.html b/zarb-ml/mageia-dev/2012-January/011223.html new file mode 100644 index 000000000..68a395e8b --- /dev/null +++ b/zarb-ml/mageia-dev/2012-January/011223.html @@ -0,0 +1,124 @@ + + + + [Mageia-dev] PHP + phpBB mod capabilities needed to fix bug 1956 - please help + + + + + + + + + +

[Mageia-dev] PHP + phpBB mod capabilities needed to fix bug 1956 - please help

+ Marja van Waes + marja11 at xs4all.nl +
+ Wed Jan 11 09:42:04 CET 2012 +

+
+ +
On 03/01/12 10:09, Wolfgang Bornath wrote:
+> 2012/1/3 Michael Scherer<misc at zarb.org>:
+>> Le lundi 02 janvier 2012 à 22:17 +0100, Maarten Vanraes a écrit :
+>>> Op maandag 02 januari 2012 21:40:31 schreef Michael Scherer:
+>>>> Le lundi 02 janvier 2012 à 19:41 +0100, Marja van Waes a écrit :
+>>>>> Hi everyone,
+>>>>>
+>>>>> Can someone please help to fix bug 1956?
+>>>>>
+>>>>> You don't need to be a regular forum visitor.
+>>>>>
+>>>>> We need someone to find and implement a probably existing MOD,  needed
+>>>>> to keep forum posts history when unlimited edit time is enabled
+>>>>>
+>>>>>   From wobo's comment #32:
+>>>>> Capabilities needed:
+>>>>> Well, one could say that anybody who
+>>>>>
+>>>>>    - knows how to run phpBB as admin and
+>>>>>    - has seen a line of php
+>>>>>    - knows how to edit code (respecting tags and such)
+>>>>>    - knows how to cut&paste
+>>>>>
+>>>>> should be able to install an existing MOD (if I'm not mistaken there is
+>>>>> one or more).
+>>>>>
+>>>>> I know next to nothing about php coding. But I've been running a phpBB
+>>>>> forum for a couple of years and successfully implemented some MODs in
+>>>>> phpBB2 and phpBB3. With no help (except the phpBB-forum in case of
+>>>>> problems).
+>>>>>
+>>>>> In practice you have a detailed installation README for each MOD. Like
+>>>>>
+>>>>>    - open file /foo/bar/doo.php
+>>>>>    - Find the line which starts with '......'
+>>>>>    - After that add
+>>>>>    - "........."
+>>>>>
+>>>>> And more such step-by-step guidance
+>>>> My eyes start to bleed dues to such "guidances".
+>>> i'm sure misc means to say that we should have all our changes in
+>>> packages/puppet config so that we can update without issues. and with file
+>>> edits, that's a whole different thing.
+>> I was more thinking of proper patchs or better, proper modules, with
+>> files to deploy in a well know directory .
+> I only gave a part of an example. MODs are made as enhancement to the
+> standard software. The easiest MOD is like Michael wrote: "a module
+> with files to deploy in a well known directory". But in most cases
+> they consist of files to copy into various directories of the program
+> tree and changes to existing files of the software. There are other
+> MODs which can be implemented automatically - which is far worse IMHO.
+> This is where a modded phpBB3 could turn into a nightmare to maintain
+> - believe me, I've been there :(
+>
+> Of course no developper of a MOD could know what somebody has already
+> done to the standard files, so it's not possible do use only patches.
+> And it could be (and that happens quite often) that a MOD is not
+> compatible to your already "modificated" forum software (destroys
+> other modifications or whatever).
+>
+> IMHO the best way in this case here would be a mod written for our
+> setup, all changes well defined to make it maintainable in a proper
+> way. Saying this I beg to think again whether the issue  justifies all
+> the time and work.
+>
+It would make me very, very happy, does that count a little? If I were 
+sure that I'd be able to learn how to do it, I would now consider to 
+halve the time I use for the Bug Squad and Doc Team and start learning.
+
+ + + +
+

+ +
+More information about the Mageia-dev +mailing list
+ -- cgit v1.2.1