From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2011-December/010274.html | 82 ++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 zarb-ml/mageia-dev/2011-December/010274.html (limited to 'zarb-ml/mageia-dev/2011-December/010274.html') diff --git a/zarb-ml/mageia-dev/2011-December/010274.html b/zarb-ml/mageia-dev/2011-December/010274.html new file mode 100644 index 000000000..71d8a7952 --- /dev/null +++ b/zarb-ml/mageia-dev/2011-December/010274.html @@ -0,0 +1,82 @@ + + + + [Mageia-dev] RFC: Improvements for ioquake3 package and related games + + + + + + + + + +

[Mageia-dev] RFC: Improvements for ioquake3 package and related games

+ Juan Luis Baptiste + juancho at mageia.org +
+ Thu Dec 8 06:02:59 CET 2011 +

+
+ +
On Thu, Dec 1, 2011 at 12:22 PM, zezinho <lists.jjorge at free.fr> wrote:
+> Le jeudi 1 décembre 2011 06:45:56, Juan Luis Baptiste a écrit :
+>> One way to accomplish this could be to redefine Version and Release in
+>> the game subpackages, but I don't know if this ok to do, thinking in
+>> future updates of the ioquake3 main package or changes in any of the
+>> game subpackages. Or just redefine Version and use the same Release
+>> tag (currently svn2102.0), I really don't know how to handle this.
+>
+> I think you should not do subpackages then, but separate  downloader package
+> for each game as we do for flash-player-plugin.
+
+Ok, I splitted each game into it's separate package as you suggested,
+leaving only inside ioquake3 the engine per-se and the quake 3 demo,
+and put in separate packages Urban Terror, World Of Padman and Smokin'
+Guns. All of this packges only contain the necesary scripts to
+autodownload at first run the data files of the game. They where
+pushed to the BS and should be already available on mirrors.
+
+I'll apply the same autodownload technique to fix the Sauerbraten
+issue and to other games that also use the ioquake3 engine but have
+issues with the game data files too.
+
+Please test and have fun !!
+
+-- 
+Juancho
+
+ + + +
+

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