From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2011-December/010275.html | 85 ++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 zarb-ml/mageia-dev/2011-December/010275.html (limited to 'zarb-ml/mageia-dev/2011-December/010275.html') diff --git a/zarb-ml/mageia-dev/2011-December/010275.html b/zarb-ml/mageia-dev/2011-December/010275.html new file mode 100644 index 000000000..f2ee26a4b --- /dev/null +++ b/zarb-ml/mageia-dev/2011-December/010275.html @@ -0,0 +1,85 @@ + + + + [Mageia-dev] RFC: Improvements for ioquake3 package and related games + + + + + + + + + +

[Mageia-dev] RFC: Improvements for ioquake3 package and related games

+ Samuel Verschelde + stormi at laposte.net +
+ Thu Dec 8 08:49:16 CET 2011 +

+
+ +
Le jeudi 8 décembre 2011 06:02:59, Juan Luis Baptiste a écrit :
+> On Thu, Dec 1, 2011 at 12:22 PM, zezinho <lists.jjorge at free.fr> wrote:
+> > Le jeudi 1 décembre 2011 06:45:56, Juan Luis Baptiste a écrit :
+> >> One way to accomplish this could be to redefine Version and Release in
+> >> the game subpackages, but I don't know if this ok to do, thinking in
+> >> future updates of the ioquake3 main package or changes in any of the
+> >> game subpackages. Or just redefine Version and use the same Release
+> >> tag (currently svn2102.0), I really don't know how to handle this.
+> > 
+> > I think you should not do subpackages then, but separate  downloader
+> > package for each game as we do for flash-player-plugin.
+> 
+> Ok, I splitted each game into it's separate package as you suggested,
+> leaving only inside ioquake3 the engine per-se and the quake 3 demo,
+> and put in separate packages Urban Terror, World Of Padman and Smokin'
+> Guns. All of this packges only contain the necesary scripts to
+> autodownload at first run the data files of the game. They where
+> pushed to the BS and should be already available on mirrors.
+> 
+> I'll apply the same autodownload technique to fix the Sauerbraten
+> issue and to other games that also use the ioquake3 engine but have
+> issues with the game data files too.
+> 
+> Please test and have fun !!
+
+Question : what happens once a game is updated upstream and that we provide a 
+new "empty" package ? Will the data files be autodownloaded at next run ?
+
+Samuel
+
+ + + +
+

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