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+ <TITLE> [Mageia-dev] The shiny new Control Center
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+ <H1>[Mageia-dev] The shiny new Control Center</H1>
+ <B>Steven Tucker</B>
+ <A HREF="mailto:mageia-dev%40mageia.org?Subject=Re%3A%20%5BMageia-dev%5D%20The%20shiny%20new%20Control%20Center&In-Reply-To=%3C5066E60B.8000306%40gmail.com%3E"
+ TITLE="[Mageia-dev] The shiny new Control Center">tuxta2 at gmail.com
+ </A><BR>
+ <I>Sat Sep 29 14:14:03 CEST 2012</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>Hi everyone,
+
+I have been doing a little work on the proposed control center - mcc2
+
+<A HREF="https://wiki.mageia.org/en/Feature:UiAbstraction4mcc">https://wiki.mageia.org/en/Feature:UiAbstraction4mcc</A>
+
+and would like to put a couple of questions forward to find some direction.
+
+
+1/ What should we call it ??
+
+ I have been using mcc2 as a working name, however I'm not
+convinced this is the right approach. I will soon be uploading the code
+(been using my own svn repo up till now), and it would be good to start
+with the name it will stick with. Should the name relate to Mageia?, or
+should it be more generic?
+
+2/ What languages should be available for writing modules? (Perl, C++,
+python and Ruby are possibilities)
+
+ So far mcc2 has been written in Perl (even though I had never
+written a line of Perl prior to starting this) so as to make porting
+existing modules a matter of just replacing the Ui calls, but I do like
+the idea of allowing the modules to be written in more than 1 language
+to encourage more contributors who may be turned off by having to learn
+another language.
+Sticking with Perl will make mcc2 core easier, so I may do that
+initially regardless. What do you all think?? Is sticking with 1
+language preferred even if it means less contributors, or is the goal to
+attract as many module developers as possible?
+
+3/ What should the license be?
+ I would be happy to make it GPL V3, but is there any argument
+for something different ?
+
+4/ As an official Mageia project, do I need to sign the copyright over
+to Mageia ??
+ I am more than happy to do so, I would only ask that I get
+noted somewhere as the developer, hopefully others will join the
+developer list as well.
+
+
+Just to give you an idea of where my code is at ......
+
+It is still in early stages, with I would guess about 400 - 500 lines of
+code.
+It works across ncurses, gtk and qt with a consistent interface, however
+there seems to be a bug in the libyui-qt libriaries which Angelo and
+Matteo will be looking into (Big thank you to those guys for packaging
+the libyui libraries and helping out when I have questions). It reads
+all the Category and Module information from a config file then
+generates a menu of the categories and alters the view of modules
+depending on which category is selected (think of the existing mcc, but
+much uglier). I have written and launched a test module, however I did
+not like the way I did it, so have scrapped that and will come back to
+it next week.
+
+I have little time to work on this for the next 6 weeks, but I hope to
+have the core system complete, or near to complete when Santa visits,
+though porting (and adding new) modules will be the bigger task.
+
+Cheers
+
+Tuxta
+
+</PRE>
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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