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+ <TITLE> [Mageia-dev] freeze push: mesa
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+ <H1>[Mageia-dev] freeze push: mesa</H1>
+ <B>Thierry Vignaud</B>
+ <A HREF="mailto:mageia-dev%40mageia.org?Subject=Re%3A%20%5BMageia-dev%5D%20freeze%20push%3A%20mesa&In-Reply-To=%3CCAONrEtbtSEYq01iPx%3DeJEs9XofAYuGxwScW1M9kNhU4gawAftw%40mail.gmail.com%3E"
+ TITLE="[Mageia-dev] freeze push: mesa">thierry.vignaud at gmail.com
+ </A><BR>
+ <I>Thu Mar 22 08:52:18 CET 2012</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>Hi
+
+Please let in mesa-8.0.2.
+It's a pure bug fixes only minor release that fixes support on newer
+intel cards.
+Here's the changelog:
+
+ Bug 38720 - [SNB] Trine triggers a GPU hang
+ Bug 40059 - [SNB] hang in &quot;Amnesia: The Dark Descent&quot; demo
+ Bug 45216 - [SNB] GPU hang in OilRush
+ Bug 46631 - It's really hard to hit the fast path for the fallback
+glReadPixels code
+ Bug 46679 - glReadPixels on a luminance texture returns the wrong values
+ Bug 46311 - Missing support of point size in Mesa core
+ Bug 46665 - [PNV] webgl conformance case max texture fails
+ Bug 45975 - [Gen4 + ILK] render with pointcoord will fail to render
+ Bug 46666 - [PNV] webgl conformance case NPOT case fails with
+TEXTURE_MIN_FILTER set to LINEAR
+
+See you
+</PRE>
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