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+ <H1>[Mageia-dev] Finalizing update process</H1>
+ <B>Ahmad Samir</B>
+ <A HREF="mailto:mageia-dev%40mageia.org?Subject=Re%3A%20%5BMageia-dev%5D%20Finalizing%20update%20process&In-Reply-To=%3CBANLkTi%3Dg2UfSOfGLgwbZnq7vNTCxmd9yrg%40mail.gmail.com%3E"
+ TITLE="[Mageia-dev] Finalizing update process">ahmadsamir3891 at gmail.com
+ </A><BR>
+ <I>Thu Jun 9 01:40:15 CEST 2011</I>
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+<PRE>On 9 June 2011 01:25, Michael Scherer &lt;<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">misc at zarb.org</A>&gt; wrote:
+&gt;<i> Le jeudi 09 juin 2011 &#224; 00:53 +0300, Ahmad Samir a &#233;crit :
+</I>&gt;&gt;<i> On 8 June 2011 23:40, Anssi Hannula &lt;<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">anssi.hannula at iki.fi</A>&gt; wrote:
+</I>&gt;&gt;<i> &gt; On 08.06.2011 23:23, Ahmad Samir wrote:
+</I>&gt;&gt;<i> &gt;&gt; On 8 June 2011 21:45, Samuel Verschelde &lt;<A HREF="https://www.mageia.org/mailman/listinfo/mageia-dev">stormi at laposte.net</A>&gt; wrote:
+</I>&gt;&gt;<i> &gt;&gt;&gt; Le mercredi 8 juin 2011 19:39:55, Ahmad Samir a &#233;crit :
+</I>&gt;&gt;<i> &gt;&gt;&gt;
+</I>&gt;&gt;<i> &gt;&gt;&gt;&gt; IMHO, rejection reasons:
+</I>&gt;&gt;<i> &gt;&gt;&gt;
+</I>&gt;&gt;<i> &gt;&gt;&gt;&gt; - The sec team doesn't think the update fixes a serious security
+</I>&gt;&gt;<i> &gt;&gt;&gt;
+</I>&gt;&gt;<i> &gt;&gt;&gt;&gt; vulnerability; so it's not updates but backports
+</I>&gt;&gt;<i> &gt;&gt;&gt;
+</I>&gt;&gt;<i> &gt;&gt;&gt; What about bugfix updates ? I guess fixing a bug is a valid reason for an
+</I>&gt;&gt;<i> &gt;&gt;&gt; update, like it was in Mandriva's updates.
+</I>&gt;&gt;<i> &gt;&gt;&gt;
+</I>&gt;&gt;<i> &gt;&gt;&gt; Regards
+</I>&gt;&gt;<i> &gt;&gt;&gt;
+</I>&gt;&gt;<i> &gt;&gt;&gt; Samuel
+</I>&gt;&gt;<i> &gt;&gt;
+</I>&gt;&gt;<i> &gt;&gt; Right, I probably phrased that one wrongly; I meant:
+</I>&gt;&gt;<i> &gt;&gt; fixes a serious bug, e.g. crashing, segfaulting
+</I>&gt;&gt;<i> &gt;
+</I>&gt;&gt;<i> &gt; I don't think we should exclude non-serious bugs :)
+</I>&gt;&gt;<i> &gt;
+</I>&gt;&gt;<i>
+</I>&gt;&gt;<i> Depends, overworking the sec team doesn't look like a good aspect...
+</I>&gt;&gt;<i> (that's why I liked contrib in mdv, I could push an update any time,
+</I>&gt;&gt;<i> without having to go though the bug report -&gt; QA -&gt; Sec team loop).
+</I>&gt;<i>
+</I>&gt;<i> Well, I didn't asked to secteam to do anything except managing the
+</I>&gt;<i> security aspect :
+</I>&gt;<i> - finding CVE
+</I>&gt;<i> - finding patch ( with the help of maintainer )
+</I>&gt;<i> - finding test and fixes
+</I>&gt;<i>
+</I>&gt;<i> But the building and updating should be done by maintainer, as this
+</I>&gt;<i> would scale better. Let the security team focus on the security aspect,
+</I>&gt;<i> and be there as a help for maintainers and viceversa. We shouldn't
+</I>&gt;<i> overload the secteam, while maintainers are here for that :)
+</I>&gt;<i>
+</I>&gt;<i> One of the problem at Mandriva was that security and stable updates were
+</I>&gt;<i> quite disconnected from maintainers, and so it didn't scale well.
+</I>&gt;<i>
+</I>&gt;<i> It didn't scale because people didn't know security procedure ( it was
+</I>&gt;<i> not part of the expected curriculum of a packager, and often was done
+</I>&gt;<i> without them implied ), it didn't scale because security was only for a
+</I>&gt;<i> restricted set of salaree taking care of everything on separate
+</I>&gt;<i> systems.
+</I>&gt;<i>
+</I>&gt;<i> I think we should focus on having :
+</I>&gt;<i> - a system using already know procedure ( ie regular build system )
+</I>&gt;<i> - make sure that taking care of update is something done regulary as
+</I>&gt;<i> part as packager duty ( after all, that's the whole part of being
+</I>&gt;<i> maintainer )
+</I>&gt;<i>
+</I>&gt;&gt;<i> &gt; (or version updates in some cases, like firefox/opera/flash or updating
+</I>&gt;&gt;<i> &gt; an rc/beta version to a stable one, and maybe some online games that are
+</I>&gt;&gt;<i> &gt; useless unless on latest version)
+</I>&gt;&gt;<i> &gt;
+</I>&gt;&gt;<i>
+</I>&gt;&gt;<i> I agree, (except for the games part, nowadays if it's less than 4GB
+</I>&gt;&gt;<i> it's not really a &quot;game&quot;).
+</I>&gt;<i>
+</I>&gt;<i> I guess we can start with a list of exception :
+</I>&gt;<i>
+</I>&gt;<i> - stuff that should be updated to latest version, because the security
+</I>&gt;<i> support for older releases ( firefox, chrome ) is too hard
+</I>&gt;<i> -&gt; we update to latest version if there is no regression and a strong
+</I>&gt;<i> reason to upgrade ( severe bugfixes, security issue, breakages ).
+</I>&gt;<i> Exception of this category should be very expectional
+</I>&gt;<i>
+</I>&gt;<i> - stuff where there is strict bugfixes only release
+</I>&gt;<i> ( postgresql ), or update to a stable version ( which should be a bugfix
+</I>&gt;<i> only release when compared to beta/rc :) )
+</I>&gt;<i> -&gt; we upgrade to stable ( for rc/beta )
+</I>&gt;<i> -&gt; we do version update if it is bug fixes and if the packager is ok
+</I>&gt;<i> with it ( and if the rules of the bugfix branches are clearly documented
+</I>&gt;<i> )
+</I>&gt;<i>
+</I>&gt;<i> - everything else
+</I>&gt;<i> -&gt; only minimal patches
+</I>&gt;<i>
+</I>&gt;<i> The question of game is still open, ie, should it go in 1st category, or
+</I>&gt;<i> should we have different rules to see what should be there or not ?
+</I>&gt;<i>
+</I>&gt;<i> I guess this would only be for networked game ?
+</I>&gt;<i>
+</I>&gt;&gt;<i> Maybe the sec team should only work on sec fixes, and there should be
+</I>&gt;&gt;<i> a sub-group of the sec team that handle the not
+</I>&gt;&gt;<i> CVE|crash|segfaulting|buffer-overflow updates.
+</I>&gt;<i>
+</I>&gt;<i> segfault, crash are the duty of packager, as well as wrong requires or
+</I>&gt;<i> anything.
+</I>&gt;<i> --
+</I>&gt;<i> Michael Scherer
+</I>&gt;<i>
+</I>&gt;<i>
+</I>
+Yes, but I was talking about the actual submitting to */release, not
+fixing the package itself. IIUC the submission rights will be
+restricted to the Sec team.
+
+--
+Ahmad Samir
+</PRE>
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