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+ <H1>[Mageia-artwork] Design for Mageia 2</H1>
+ <B>Romain d'Alverny</B>
+ <A HREF="mailto:mageia-artwork%40mageia.org?Subject=Re%3A%20%5BMageia-artwork%5D%20Design%20for%20Mageia%202&In-Reply-To=%3CCANa9xwvj3h%3DbWw4oMEPUpSCyzAzvL6nhBG19PmG1C7dZDc8t7Q%40mail.gmail.com%3E"
+ TITLE="[Mageia-artwork] Design for Mageia 2">rdalverny at gmail.com
+ </A><BR>
+ <I>Mon Apr 2 17:20:49 CEST 2012</I>
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+<PRE>On Mon, Apr 2, 2012 at 16:56, Oliver Burger &lt;<A HREF="https://www.mageia.org/mailman/listinfo/mageia-artwork">obgr_seneca at mageia.org</A>&gt; wrote:
+&gt;<i> Am 02.04.2012 16:36, schrieb Max Quarterpleen:
+</I>&gt;&gt;<i>
+</I>&gt;&gt;<i> Are we or are we not allowed to change the colors of the logo?
+</I>&gt;&gt;<i> If so, to what colors can we change it?
+</I>
+I know we failed to finish the logo definition back at the time, that
+is, to provide all variants of the logo that are valid + clear
+guidelines. Basically, you make three variants, usually, when you have
+a graphic identity, so it can be used in several contexts:
+ - the original one (colours as defined, and as it is used on www)
+ - plain white (for use on dark, monochrome background - such as the
+one I linked to earlier)
+ - plain black (for use on clear, monochrome background)
+ - those may even have derivatives (shades, subtle radiants or
+shadows), but let's keep it simple; this depends highly on a graphic
+designer polishing work, in the spirit of the original logo (referring
+here, for instance, to the more polished one, white with blue bubbles
+and light inset shadow).
+
+&gt;&gt;<i> Here we are, after having been chastised for manipulating the logo in
+</I>&gt;&gt;<i> the installer screens trying to do our damnedest not to manipulate the
+</I>&gt;&gt;<i> logo for the background and still make it look good. And then you come
+</I>&gt;&gt;<i> in and say &quot;oh, but what about *this*?&quot;
+</I>
+There's a _world_ between what was done to the logos of _others_ in
+these installer screens, and playing around the cauldron theme, and
+this plain white mask variant of our logo. I certainly could have been
+more specific about the &quot;don't play with logos&quot; rule, especially in
+our case. But there was not much challenge to my post either.
+
+&gt;&gt;<i> I wish that this were better defined, and that the council members had
+</I>&gt;&gt;<i> gotten involve earlier in the process.
+</I>&gt;&gt;<i> Same deal with the installer screens. You can't sit there silently
+</I>&gt;&gt;<i> throughout the whole creative process, and then come in at the deadline
+</I>&gt;&gt;<i> and say &quot;no, we can't do that&quot;.
+</I>
+I agree, that way, it sucks.
+
+&gt;&gt;<i> That hurts, a lot.
+</I>
+That's how it happens everyday. We all have only a few hours a day
+each to work on what we have. So we can't be all everywhere all the
+time. So indeed, there are times when we will not look into everything
+that happens, and there are times when we will. The point is to
+organize so that reviews happen regularly, and if it's a problem
+because we jump in at the least favourable moment for you, it's up to
+you to organize the review too and to ring a bell when it's not
+happening as you think it should.
+
+&gt;&gt;<i> And when I do take initiative and reach out to council members
+</I>&gt;&gt;<i> asking &quot;*this* is what we want to do, is that OK with you?&quot; I get
+</I>&gt;&gt;<i> volumes of silence.
+</I>
+I understand that, but I certainly missed the question to Council
+members above. Or do it/register it for a Council meeting to be sure
+it gets reviewed. Obviously there was a problem with your account
+access to Council list too.
+
+&gt;&gt;<i> It's enough to make one resentful.
+</I>
+Don't be. It hurts, right, but that's a price to pay for polishing
+things, filtering out the bad, keeping the great and finding a better
+way of doing something.
+
+So, what do you want to do?
+</PRE>
+
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