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authorNicolas Vigier <boklm@mageia.org>2013-04-14 13:46:12 +0000
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+ <TITLE> [Mageia-marketing] [Mageia-artwork] Splash screens ready
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+ <H1>[Mageia-marketing] [Mageia-artwork] Splash screens ready</H1>
+ <B>Romain d'Alverny</B>
+ <A HREF="mailto:mageia-marketing%40mageia.org?Subject=Re%3A%20%5BMageia-marketing%5D%20%5BMageia-artwork%5D%20Splash%20screens%20ready&In-Reply-To=%3CCANa9xwuEYa4n0zXCW2Gvm8rAFzQ9Wdy8My6dYJtzYwnvYN8a3A%40mail.gmail.com%3E"
+ TITLE="[Mageia-marketing] [Mageia-artwork] Splash screens ready">rda at mageia.org
+ </A><BR>
+ <I>Mon Mar 12 16:00:11 CET 2012</I>
+ <P><UL>
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+<PRE>On Mon, Mar 12, 2012 at 14:34, Max Quarterpleen &lt;<A HREF="https://www.mageia.org/mailman/listinfo/mageia-marketing">bogusman222 at gmail.com</A>&gt; wrote:
+&gt;<i> Alright, you want to know more reasons? I'll give you more reasons.
+</I>&gt;<i> [...]
+</I>&gt;<i> I was sincerely hoping that we could prevent that from happening again, and
+</I>&gt;<i> maybe, maybe really work together this time and share the workload. And it
+</I>&gt;<i> appeared to be working.
+</I>
+Granted.
+
+&gt;<i> And then Esteban showed up with a magical external solution which was very
+</I>&gt;<i> good,
+</I>
+That's one thing.
+
+&gt;<i> but very bad for the teams.
+</I>
+That's another one. Be careful on this very bit.
+
+It's not because you trash (would it be at this extent) a team's work,
+in favor of an other one, that it is _bad_ for the team. True, it
+hurts, for several reasons:
+ - work accomplished may look worse than the chosen solution,
+ - even worse, work accomplished may look better than the chosen solution,
+ - time and sweat spent _seem_ discarded and useless.
+
+But that may not necessarily be bad. If you recognize that there is a
+gain in swapping solutions. It's better to acknowledge that, take it
+and learn from it. And keep the good bits from the other proposals
+that didn't make it this time. Yes, it means trashing some hard work,
+some even good work, no question about it, but that's the cost to
+trying, prototyping and choosing the best idea/concept/artefact for
+what it is, rather than for who did it. That makes the team learning,
+improving and being more demanding. That is not bad. But yes it hurts.
+
+&gt;<i> I guess I failed there.
+</I>
+You didn't explain your decision enough; and the way you put things
+seems to have been interpreted as dismissive (related to the &quot;acting
+as&quot; bit). Here you explicited the rationale and explained that you did
+not meant to be harsh, and that's better. And there's the timing point
+too. Not everyone is expected to agree (as the team lead, you're here
+to cut decisions too), but at least, things are more clear and precise
+now. Thanks.
+
+So what to do next? If you think there's extra time to take (yes,
+artwork freeze was past Friday), maybe try to balance both solutions
+again. If not, go ahead with your decision, that's fine too.
+</PRE>
+
+
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