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authorNicolas Vigier <boklm@mageia.org>2013-04-14 13:46:12 +0000
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+ <H1>[Mageia-marketing] It's time to think about Mageia 2</H1>
+ <B>Romain d'Alverny</B>
+ <A HREF="mailto:mageia-marketing%40mageia.org?Subject=Re%3A%20%5BMageia-marketing%5D%20It%27s%20time%20to%20think%20about%20Mageia%202&In-Reply-To=%3CBANLkTimEU_%3DR%2BXy1AXd-%2BT5d0T0sXQvHEQ%40mail.gmail.com%3E"
+ TITLE="[Mageia-marketing] It's time to think about Mageia 2">rda at mageia.org
+ </A><BR>
+ <I>Mon Jun 13 17:42:56 CEST 2011</I>
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+<PRE>Hi Marcello,
+
+On Mon, Jun 13, 2011 at 15:24, Marcello Anni &lt;<A HREF="https://www.mageia.org/mailman/listinfo/mageia-marketing">marcello.anni at alice.it</A>&gt; wrote:
+&gt;<i> so what are the goals of the brainstorming session if no one is forced to work
+</I>&gt;<i> on them?
+</I>
+First, let's make sure we agree on what brainstorming is about:
+<A HREF="http://en.wikipedia.org/wiki/Brainstorming#Osborn.27s_method">http://en.wikipedia.org/wiki/Brainstorming#Osborn.27s_method</A>
+
+&gt;<i>From that can emerge good, actionable things, to discuss/spec further
+</I>and that enough people can commit to and produce. Unless this last
+condition is met, a track/idea won't result in anything; that's part
+of the game.
+
+&gt;<i> can we have at least a sort of promise of developers who want to
+</I>&gt;<i> listen to the marketing key points we chose to improve the distro?
+</I>
+If you can't convince them of the relevance and benefits of your idea,
+you will either have nothing at all, or something that is not properly
+done (and don't expect things to be done in one single row).
+
+&gt;<i> if we chose as a target &quot;newbies&quot; and we think they do need a short guide shortly
+</I>&gt;<i> after the installation, but no one will implement (as it was for mandriva),
+</I>
+Why don't you start to build it and advocate it in a small circle to
+build it further and submit it then?
+
+&gt;<i> what is our role other than giving proposals to others and preparing release notes?
+</I>
+Already answered in my previous mail, but apparently, you don't
+understand that in a volunteer project, what gets done are things that
+drive enough people to commit their time to it. Getting an
+idea/concept approved/supported by the Council is a minimal step to go
+through, but is not even mandatory. Getting supported/executed by
+people that understand and want this thing done is an obviously
+required step: that's kind of a first reality check.
+
+&gt;<i> this is not a marketing team, you're wrong. this is a &quot;comunication team&quot;,
+</I>&gt;<i> that is completely different
+</I>
+Communicating/discussing ideas is a good thing to master before
+thinking/designing through new ones, no?
+
+So, both are closely working together (hence the mar'comm' team). As
+for marketing per se, it should grow through the whole project, and
+the most important task of the marketing team is maybe to
+advocate/educate this through all other teams (as is the role of every
+other team to spread its own particular bits around).
+
+&gt;<i> my ideas are on dev specs since years but they've never been implemented.
+</I>&gt;<i> so, why have i to lost my time proposing stuff that no one will listen to it?
+</I>
+Ideas and proposals are nothing without action (which presupose
+agreement and understanding). It's good to have ideas. But don't blame
+others for not succeeding (yet) in transforming them into reality
+(don't blame you either, just try different or harder).
+
+&gt;<i> there should be a respective trust among marketing- team /dev-team
+</I>&gt;<i> unless the project future can be summarize in a word:
+</I>&gt;<i> ABANDONED.
+</I>
+If you don't take the time to know people, their motivations, to work
+with them, to advocate, discuss, contradict, deconstruct, re-build
+your views, to say no sometimes, to experiment, you won't cross the
+bridge going from your wishes to reality.
+
+Trusting you is not enough a reason to do what you say, or dismiss my
+own priorities regarding a limited resource (time); that's as valid in
+a volunteer context as in a corporate one (only, few people will admit
+it before it's too late).
+
+So the best you can do is: take your time, focus on one thing you want
+to do, build it - and if you need someone to help you, take the time
+to find this person and explain why it's important to build it.
+
+Just don't expect anyone to follow what you say just because you are
+this or that (age, position, title, achievements, whatever).
+
+Cheers!
+
+Romain
+</PRE>
+
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