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+ <TITLE> [Mageia-marketing] It's time to think about Mageia 2
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+ <H1>[Mageia-marketing] It's time to think about Mageia 2</H1>
+ <B>Romain d'Alverny</B>
+ <A HREF="mailto:mageia-marketing%40mageia.org?Subject=Re%3A%20%5BMageia-marketing%5D%20It%27s%20time%20to%20think%20about%20Mageia%202&In-Reply-To=%3CBANLkTimqPYUvcm_E-Lzd006GBgyEGTjtbw%40mail.gmail.com%3E"
+ TITLE="[Mageia-marketing] It's time to think about Mageia 2">rda at mageia.org
+ </A><BR>
+ <I>Mon Jun 13 12:48:20 CEST 2011</I>
+ <P><UL>
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+<PRE>Hi,
+
+On Mon, Jun 13, 2011 at 11:37, Marcello Anni &lt;<A HREF="https://www.mageia.org/mailman/listinfo/mageia-marketing">marcello.anni at alice.it</A>&gt; wrote:
+&gt;<i> now that mageia 1 is out i think that marketing team should think about the
+</I>&gt;<i> direction and actions to make for mageia 2.
+</I>
+Indeed! Please see and add your own (global) points to
+<A HREF="http://mageia.org/wiki/doku.php?id=brainstorm_2011">http://mageia.org/wiki/doku.php?id=brainstorm_2011</A> . It's important to
+track the main topics there. Anne posted here a few hours ago about
+the release cycle discussion on -dev and it's already getting
+interesting :-)
+
+&gt;<i> 1) implementation (and improvement) of mageia ideas webiste or the use
+</I>&gt;<i> <A HREF="http://ideascale.com/">http://ideascale.com/</A> (depending on manpower and features of the different
+</I>&gt;<i> platform)
+</I>
+First is, what do you want to do with it, and how? and how could this
+be done (or not) with what we already have? (is it a one-time ideas
+site, for the current brainstorm session, or is it a all-times-long
+website?) I agree that an app like this is a great toold. But I also
+know from experience that having no clear plan of what is its role and
+who manages it is a sure recipe for ... misconceptions.
+
+&gt;<i> 5) rethinking of artwork (i don't like it at all,
+</I>
+Liking is not an argument. The question with artwork is first: what
+purpose/message does it serve? Does it fit or not, and why? Then, do
+we have the full chain of resources to implement it (creation,
+integration, updates)?
+
+&gt;<i> this should be also a work of the marketing team)
+</I>
+If we set up an artwork/designers team, there's a good reason for it.
+Collaboration is the keyword.
+
+&gt;<i> and the role of marketing team beside dev team. (we can
+</I>&gt;<i> force dev team to implement new features?
+</I>
+You can't - this is a volunteer project. Although you can design,
+explain, advocate features and find/gather/help devs to implement
+them.
+
+&gt;<i> which role do we have?)
+</I>
+As for giving strong directions, this is to the Council/Board to decide.
+
+On this part (deciding on the project's directions and implementations
+in other teams), the marketing team role is, at most, to provide
+elements, test/proof them - and if you get a go from the Council,
+advocate them, spread and help others spread them (in- and outside of
+the project).
+
+Cheers!
+
+Romain
+</PRE>
+
+
+
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