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# vim: set et ts=4 sw=4:
package ManaTools::Category;
#============================================================= -*-perl-*-
=head1 NAME
ManaTools::Category - add new category to window
=head1 SYNOPSIS
my $category = new ManaTools::Category({name => 'Category Name'});
=head1 DESCRIPTION
This class is used by MainDisplay internally and should not
be used outside, since MainDisplay::setupGui use it to
build GUI layout.
=head1 EXPORT
exported
=head1 SUPPORT
You can find documentation for this module with the perldoc command:
perldoc ManaTools::Category
=head1 SEE ALSO
ManaTools::MainDisplay
=head1 AUTHOR
Angelo Naselli <anaselli@linux.it>
=head1 COPYRIGHT and LICENSE
Copyright 2013-2017, Angelo Naselli.
Copyright 2012, Steven Tucker.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2, as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
=head1 METHODS
=cut
use Moose;
use diagnostics;
use yui;
has 'name' => (
is => 'ro',
isa => 'Str',
);
has 'icon' => (
is => 'ro',
isa => 'Str',
);
has 'button' => (
is => 'rw',
isa => 'Maybe[yui::YPushButton]',
init_arg => undef,
);
has 'modules' => (
is => 'rw',
isa => 'ArrayRef[ManaTools::Module]',
init_arg => undef,
default => sub {[];},
);
## Can only add the config file data at constructor
## The Gui elements are added in setupGui inside MainDisplay
#=============================================================
=head2 new
=head3 INPUT
hash ref containing
name: new category name
icon: new category icon
=head3 DESCRIPTION
Constructor: creates a new category named Name
=cut
#=============================================================
## Add a new module to the list
#=============================================================
=head2 loadModule
=head3 INPUT
$self: this object
$module: module to add
=head3 OUTPUT
1: if the module has been added
0: otherwise
=head3 DESCRIPTION
This method adds a module to the loaded
modules if it is not already in.
=cut
#=============================================================
sub loadModule {
my ($self, $module) = @_;
if (!$self->moduleLoaded($module->{name})) {
push ( @{$self->modules()}, $module );
return 1;
}
return 0;
}
#=============================================================
=head2 moduleLoaded
=head3 INPUT
$self: this object
$module_name or -CLASS => name : module/CLASS name to look for
=head3 OUTPUT
$present: module present or not
=head3 DESCRIPTION
This method looks for the given module and if already in
returns true.
=cut
#=============================================================
sub moduleLoaded {
my $self = shift;
my ($module_name) = @_;
my %params = ();
if ($module_name eq '-CLASS') {
(%params) = @_;
}
my $present = 0;
if (!$module_name || (scalar @{$self->modules()} == 0) ) {
return $present;
}
foreach my $mod (@{$self->modules()}) {
if (exists $params{-CLASS} && ref($mod) eq $params{-CLASS}) {
$present = 1;
last;
}
elsif ($mod->name() eq $module_name) {
$present = 1;
last;
}
}
return $present;
}
#=============================================================
=head2 addButtons
=head3 INPUT
$self: this object
$mainDisplay: main dialog
=head3 DESCRIPTION
Creates and adds buttons for each module_name
=cut
#=============================================================
sub addButtons {
my($self, $mainDisplay) = @_;
my $tmpButton;
my $currLayout = 0;
my %weights = ();
my $curr;
my $count = 0;
my $factory = $mainDisplay->factory();
foreach my $mod (@{$self->modules()}) {
if(($count % 2) != 1) {
$factory->createVSpacing($mainDisplay->rightPane(), 0.5);
$currLayout = $factory->createHBox($mainDisplay->rightPane());
$factory->createHSpacing($currLayout, 1);
$currLayout->setWeight($yui::YD_VERT, 10);
}
$tmpButton = $factory->createPushButton(
$currLayout,
$mod->name
);
$count++;
if (($count < scalar @{$self->modules()}) || (($count >= scalar @{$self->modules()}) && ($count % 2) == 0)) {
$tmpButton->setWeight($yui::YD_HORIZ, 20);
}
$factory->createHSpacing($currLayout, 1);
$mod->setButton($tmpButton);
$tmpButton->setLabel($mod->name);
$tmpButton->setIcon($mod->icon);
$mainDisplay->mainWin()->addWidget(
$mod->name(),
$tmpButton, sub {
my $event = shift; ## ManaTools::Shared::GUI::Event
my $self = $event->parentDialog()->module(); #this object
my $mod = $self->_moduleSelected($event->widget());
if ($mod) {
$self->selectedModule($mod);
return 0;
}
return 1;
}
);
}
}
#=============================================================
=head2 removeButtons
=head3 INPUT
$self: this object
=head3 DESCRIPTION
Delete the module buttons
=cut
#=============================================================
sub removeButtons {
my($self) = @_;
for(@{$self->modules()}) {
$_->removeButton();
}
}
#=============================================================
=head2 setIcon
=head3 INPUT
$self: this object
=head3 DESCRIPTION
set the button icon
=cut
#=============================================================
sub setIcon {
my($self) = @_;
$self->button()->setIcon($self->icon());
}
no Moose;
1;
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