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# Mdv splashy like theme
if (PlymouthGetMode() == "suspend" || PlymouthGetMode() == "resume") {
background.original_image = ImageNew("suspend.png");
SpriteWindowSetBackgroundTopColor(1, 0, 0);
SpriteWindowSetBackgroundBottomColor(0, 1, 0);
}
else {
logo.original_image = ImageNew("logo.png");
background.original_image = ImageNew("welcome.png");
SpriteWindowSetBackgroundTopColor(0.234, 0.43, 0.705);
SpriteWindowSetBackgroundBottomColor(0.16, 0.25, 0.44);
}
ratio = ImageGetWidth(logo.original_image) / ImageGetHeight(logo.original_image);
reduction = 0.4;
logo.image = ImageScale(logo.original_image, reduction * SpriteWindowGetWidth() , reduction / ratio * SpriteWindowGetWidth());
logo.sprite = SpriteNew();
SpriteSetImage(logo.sprite, logo.image);
logo.opacity_angle = 0;
SpriteSetX (logo.sprite, ( SpriteWindowGetWidth() - ImageGetWidth(logo.image)) / 2);
SpriteSetY (logo.sprite, 50);
background.image = ImageScale (background.original_image, SpriteWindowGetWidth() , SpriteWindowGetHeight());
background.sprite = SpriteNew();
SpriteSetImage(background.sprite, background.image);
SpriteSetPosition (background.sprite, 0, 0, -10);
sprite_prompt = SpriteNew();
fun refresh_callback ()
{
if (status == "normal")
{
logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ
min_opacity = 0.3;
opacity = (MathCos(logo.opacity_angle) + 1) / 2;
opacity *= 1 - min_opacity;
opacity += min_opacity;
SpriteSetOpacity (logo.sprite, opacity);
}
else
{
SpriteSetOpacity (logo.sprite, 1);
}
}
PlymouthSetRefreshFunction (refresh_callback);
#----------------------------------------- Dialogue --------------------------------
status = "normal";
fun dialog_setup()
{
local.box;
local.lock;
local.entry;
local.prompt_sprite;
box.image = ImageNew("box.png");
lock.image = ImageNew("lock.png");
entry.image = ImageNew("entry.png");
box.sprite = SpriteNew();
SpriteSetImage(box.sprite, box.image);
box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth (box.image)/2;
box.y = SpriteWindowGetHeight() / 2 - ImageGetHeight(box.image)/2;
box.z = 10000;
SpriteSetPosition(box.sprite, box.x, box.y, box.z);
lock.sprite = SpriteNew();
SpriteSetImage(lock.sprite, lock.image);
lock.x = box.x + ImageGetWidth(box.image)/2 - (ImageGetWidth(lock.image) + ImageGetWidth(entry.image)) / 2;
lock.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(lock.image)/2;
lock.z = box.z + 1;
SpriteSetPosition(lock.sprite, lock.x, lock.y, lock.z);
entry.sprite = SpriteNew();
SpriteSetImage(entry.sprite, entry.image);
entry.x = lock.x + ImageGetWidth(lock.image);
entry.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(entry.image)/2;
entry.z = box.z + 1;
SpriteSetPosition(entry.sprite, entry.x, entry.y, entry.z);
prompt_sprite = SpriteNew();
SpriteSetPosition(prompt_sprite, box.x, box.y - 20, box.z);
global.dialog.box = box;
global.dialog.lock = lock;
global.dialog.entry = entry;
global.dialog.bullet_image = ImageNew("bullet.png");
global.dialog.prompt_sprite = prompt_sprite;
dialog_opacity (1);
}
fun dialog_opacity(opacity)
{
SpriteSetOpacity (dialog.box.sprite, opacity);
SpriteSetOpacity (dialog.lock.sprite, opacity);
SpriteSetOpacity (dialog.entry.sprite, opacity);
SpriteSetOpacity (dialog.prompt_sprite, opacity);
for (index = 0; dialog.bullet[index]; index++)
{
SpriteSetOpacity(dialog.bullet[index].sprite, opacity);
}
}
fun display_normal_callback ()
{
global.status = "normal";
if (global.dialog)
dialog_opacity (0);
}
fun display_password_callback (prompt, bullets)
{
global.status = "password";
if (!global.dialog)
dialog_setup();
else
dialog_opacity(1);
logo.opacity_angle=0;
SpriteSetOpacity(logo.sprite, 1);
SpriteSetImage(dialog.prompt_sprite, ImageText(prompt, 1.0, 1.0, 1.0));
for (index = 0; dialog.bullet[index] || index < bullets; index++)
{
if (!dialog.bullet[index])
{
dialog.bullet[index].sprite = SpriteNew();
SpriteSetImage(dialog.bullet[index].sprite, dialog.bullet_image);
dialog.bullet[index].x = dialog.entry.x + index * ImageGetWidth(dialog.bullet_image);
dialog.bullet[index].y = dialog.entry.y + ImageGetHeight(dialog.entry.image) / 2 - ImageGetHeight(dialog.bullet_image) / 2;
dialog.bullet[index].z = dialog.entry.z + 1;
SpriteSetPosition(dialog.bullet[index].sprite, dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
}
if (index < bullets)
SpriteSetOpacity(dialog.bullet[index].sprite, 1);
else
SpriteSetOpacity(dialog.bullet[index].sprite, 0);
}
}
fun display_message_callback (prompt)
{
prompt = ImageText(prompt,1.0, 1.0, 1.0);
SpriteSetImage(sprite_prompt, prompt);
SpriteSetPosition(sprite_prompt, (SpriteWindowGetWidth() - ImageGetWidth(prompt)) / 2, SpriteWindowGetHeight() * 0.89, 2);
}
PlymouthSetDisplayNormalFunction(display_normal_callback);
PlymouthSetDisplayPasswordFunction(display_password_callback);
PlymouthSetMessageFunction(display_message_callback);
#----------------------------------------- Progress Bar --------------------------------
progress_box.original_image = ImageNew("progress_box_background.png");
progress_box.image = ImageScale(progress_box.original_image, SpriteWindowGetWidth() * 0.44, ImageGetHeight(progress_box.original_image));
progress_box.edge = ImageNew("progress_box_edge.png");
progress_box.left_edge_sprite = SpriteNew();
progress_box.right_edge_sprite = SpriteNew();
progress_box.sprite = SpriteNew();
SpriteSetImage(progress_box.sprite, progress_box.image);
SpriteSetImage(progress_box.left_edge_sprite, progress_box.edge);
SpriteSetImage(progress_box.right_edge_sprite, progress_box.edge);
progress_box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth(progress_box.image) / 2;
progress_box.y = SpriteWindowGetHeight() * 0.86 - ImageGetHeight(progress_box.image) / 2;
SpriteSetPosition(progress_box.sprite, progress_box.x, progress_box.y, 0);
SpriteSetPosition(progress_box.left_edge_sprite, progress_box.x-1, progress_box.y, 0);
SpriteSetPosition(progress_box.right_edge_sprite, progress_box.x + ImageGetWidth(progress_box.image) , progress_box.y, 0);
progress_bar.original_image = ImageNew("progress_bar.png");
progress_bar.sprite = SpriteNew();
SpriteSetPosition(progress_bar.sprite, progress_box.x + 1, progress_box.y + 2, 1);
fun progress_callback (duration, progress)
{
new_width = (ImageGetWidth (progress_box.image) - 2) * progress;
if (ImageGetWidth (progress_bar.image) != MathInt (new_width))
{
progress_bar.image = ImageScale(progress_bar.original_image, new_width, ImageGetHeight(progress_bar.original_image));
SpriteSetImage (progress_bar.sprite, progress_bar.image);
}
}
PlymouthSetBootProgressFunction(progress_callback);
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