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|
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
%
% Main menu (boot entry + boot options + panel).
%
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% max number of boot option input fields
/boot.ed.max 2 def
% boot option input line separator
/boot.splitchar 1 def
/boot.splitstr 1 string dup 0 boot.splitchar put def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Create new main window.
%
% ( ) ==> ( window )
%
/window.main {
widget.size array
dup .type t_main put
dup .font font.normal put
dup .ed.font font.normal put
dup .color.fg boot.text.normal put
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Initialize main window.
%
% ( window ) ==> ( )
%
/main.init {
pop
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Redraw main window.
% (E.g. after selecting a new language.)
%
% ( window ) ==> ( )
%
/main.redraw {
% boot.drawlabels
main.drawmenu
/keepbootoptions 1 def
menu.entry true MenuSelect
/keepbootoptions .undef def
panel.show
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Draw boot option input field labels.
%
% ( ) == > ( )
%
/boot.drawlabels {
boot.show not { return } if
boot.text.options setcolor
window.current .font get setfont
boot.ed.list {
dup .inp_x get 10 sub over .inp_y get moveto
currentpoint
currentpoint 0 exch moveto
currentpoint rot 1 add fontheight image
moveto
dup .inp_show get {
.inp_label get exec showright
} { pop } ifelse
} forall
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Setup boot option input field.
%
% ( ) == > ( )
%
/boot.input.setup {
% HACK: we do not need to do this function if not boot.show,
% and since we have some ugly overlap of bootoptions on the panel
% we really do not want to do it if not really useful
boot.show not { return } if
boot.ed.list {
dup .inp_x get over .inp_y get boot.ed.height add moveto
currentpoint boot.ed.width 2 image
currentcolor
currenttransparency
white setcolor
0xe0 settransparency
2 index .inp_show get {
boot.ed.width 2 fillrect
} if
settransparency
setcolor
pop
} forall
} def
/boot.input.preinit {
boot.ed.list { dup .inp_show false put .inp_buf get 0 0 put } forall
menu.args menu.entry get boot.splitchar split
0 1 boot.ed.list length 1 sub {
over over aget dup .undef ne {
boot.ed.list rot get dup .inp_show true put .inp_buf get exch strcpy pop
} {
pop pop exit
} ifelse
} for
free
config.nobootoptions menu.texts menu.entry get iselement {
boot.ed.list 0 get .inp_show false put
} if
boot.ed.list { splitcmdline } forall
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Activate boot option input field.
%
% ( ) == > ( )
%
/bootoptions.init {
window.current .color.fg get setcolor
window.current .ed.font get setfont
boot.ed.list boot.window .ed.focus get get edit.hidecursor
boot.window .ed.focus 0 put
boot.show {
boot.ed.list {
dup .inp_show get {
dup
dup dup .inp_buf get exch over edit.init
"" ne { ' ' edit.input } { pop } ifelse
edit.hidecursor
} {
edit.done
} ifelse
} forall
boot.ed.list boot.window .ed.focus get get dup .inp_show get {
edit.showcursor
% HACK: there is some ugly overlap of bootoptions on the panel
% so force to redraw the panel after displaying bootoptions
panel.show
} { pop } ifelse
boot.ed.list {
dup .inp_show get .inp_visible exch put
} forall
} if
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Redraw boot option input field.
%
% ( ) == > ( )
%
/bootoptions.redraw {
% clear old options
boot.text.options setcolor
window.current .font get setfont
boot.ed.list {
dup .inp_x get 10 sub over .inp_y get moveto
currentpoint
currentpoint 0 exch moveto
currentpoint rot 1 add fontheight image
moveto
dup .inp_show get {
.inp_label get exec showright
} { pop } ifelse
} forall
boot.drawlabels
boot.input.setup
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Draw boot menu.
%
% No entry is marked as selected.
%
% ( ) == > ( )
%
/main.drawmenu {
menu.text.normal setcolor
/x menu.start.x def
/y menu.start.y def
/menu.bar.width.old menu.bar.width def
/menu.bar.width
menu.bar.min.width
menu.texts { menuitemmap strsize pop menu.text.xofs 2 mul add 2 add max } forall
def
0 1 menu.visible.entries 1 sub {
x y moveto currentpoint menu.bar.width.old menu.bar.height image
x config.rtl { menu.bar.width menu.text.xofs sub } { menu.text.xofs } ifelse add
y menu.text.yofs add moveto
menu.texts exch menu.shift add get menuitemmap
currentfont exch font.large setfont show.rtl setfont
/y y menu.item.height add def
} for
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Select/deselect menu entry.
%
% If an entry is selected (status = true), the boot options input field is
% initialized.
%
% ( entry status ) ==> ( )
%
% status:
% false not selected
% true selected
%
% Note: menu.bar.width must be valid even if status = false.
%
/MenuSelect {
/menu.status exch def
/menu.idx over def
menu.shift sub
menu.item.height mul menu.start.y add
menu.start.x exch
moveto
currentpoint
menu.status {
menu.bar.color setcolor
currenttransparency
menu.bar.transparency settransparency
menu.bar.width menu.bar.height
fillrect
settransparency
} {
currentpoint menu.bar.width menu.bar.height image
} ifelse
moveto
config.rtl { menu.bar.width menu.text.xofs sub } { menu.text.xofs } ifelse
menu.text.yofs rmoveto
menu.status {
menu.text.select
} {
menu.text.normal
} ifelse
setcolor
menu.texts menu.idx get menuitemmap
menu.status { config.talk { dup speak } if } if
currentfont exch font.large setfont show.rtl setfont
menu.status {
% init boot options
keepbootoptions .undef eq {
boot.input.preinit
false
boot.ed.list {
dup .inp_show get exch .inp_visible get xor or
} forall
{
boot.input.setup
boot.drawlabels
} if
bootoptions.init
} {
bootoptions.redraw
} ifelse
% set help context
"main" help.setcontext
menu.texts menu.idx get
dup help.findpage "" eq {
pop
} {
help.setcontext
} ifelse
} if
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Draw main window.
%
% ( window ) ==> ( )
%
/main.show {
window.push
/menu.shift 0 def
/menu.visible.entries menu.texts length menu.max.entries min def
% get index of default entry
/menu.entry 0 def
0 1 menu.texts length 1 sub {
dup menu.texts exch get menu.dentry eq { /menu.entry exch def exit } { pop } ifelse
} for
menu.entry menu.visible.entries sub 0 ge {
/menu.shift menu.entry menu.texts length menu.visible.entries sub min def
} if
boot.text.options setcolor
window.current .font get setfont
/boot.ed.width screen.size pop boot.pos.x boot.pos.y pop sub ptheme { 60 } { 20 } ifelse sub def
/boot.ed.height fontheight 2 add def
/boot.window window.current def
/boot.ed.list [
0 1 boot.ed.max 1 sub {
[
boot.pos.x boot.pos.y exch 10 add exch 1 sub 4 -1 roll boot.ed.height 5 add mul add
over over moveto boot.ed.width boot.ed.height savescreen
cmdlinelength string
cmdlinelength
.undef
cmdlinelength string
"More Options"
false
false
]
} for
] def
boot.ed.list 0 get .inp_label /txt_bootoptions put
boot.window .ed.list boot.ed.list put
boot.window .ed.focus 0 put
main.drawmenu
boot.drawlabels
menu.entry true MenuSelect
% find default splash mode
% 0 1 splash.options length 1 sub {
% splash.options over get menu.args menu.entry get exch strstr {
% /splash.default exch def
% } {
% pop
% } ifelse
% } for
panel.init
"main" help.setcontext
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Split command line into hidden and normal part.
%
% ( edit_object ) == > ( )
%
/splitcmdline {
dup length .inp_hidden le { pop return } if
dup .inp_hidden get .undef eq { pop return } if
dup .inp_hidden get over .inp_buf get strcpy pop
dup .inp_hidden get "showopts" bootopt.find dup {
dup "showopts" length add skipspaces
2 index .inp_buf get exch strcpy dropspaces
0 0 put
.inp_hidden get dropspaces
} {
pop dup .inp_hidden get 0 0 put
.inp_buf get dropspaces
} ifelse
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Handle keyboard input.
%
% ( key_in ) ==> ( key_out )
%
/main.input {
dup 0 eq { return } if
% handle panel entries
panel.input
dup keyF10 eq {
power_off
pop 0
} if
dup keyEsc eq { exit_popup pop 0 } if
dup keyEnter eq {
/window.action actStart def
pop 0
} if
dup keyUp eq {
menu.entry 0 gt {
menu.entry false MenuSelect
menu.entry menu.shift eq {
/menu.shift menu.shift 1 sub def main.drawmenu
} if
/menu.entry menu.entry 1 sub def
menu.entry true MenuSelect
} if
pop 0
} if
dup keyDown eq {
menu.entry menu.texts length 1 sub lt {
menu.entry false MenuSelect
menu.visible.entries menu.entry menu.shift sub sub 1 eq {
/menu.shift menu.shift 1 add def main.drawmenu
} if
/menu.entry menu.entry 1 add def
menu.entry true MenuSelect
} if
pop 0
} if
dup keyPgUp eq {
menu.entry 0 gt {
menu.entry false MenuSelect
/menu.entry 0 def
menu.shift 0 ne {
/menu.shift 0 def main.drawmenu
} if
menu.entry true MenuSelect
} if
pop 0
} if
dup keyPgDown eq {
menu.entry menu.texts length 1 sub lt {
menu.entry false MenuSelect
/menu.entry menu.texts length 1 sub def
menu.texts length menu.visible.entries sub dup menu.shift ne {
/menu.shift exch def main.drawmenu
} {
pop
} ifelse
menu.entry true MenuSelect
} if
pop 0
} if
dup 0 ne {
"opt" help.setcontext
} if
} def
|