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-rw-r--r--common/plymouth/mga.script337
1 files changed, 337 insertions, 0 deletions
diff --git a/common/plymouth/mga.script b/common/plymouth/mga.script
new file mode 100644
index 0000000..875d907
--- /dev/null
+++ b/common/plymouth/mga.script
@@ -0,0 +1,337 @@
+
+
+# Mga splashy like theme
+
+Window.GetMaxWidth = fun (){
+ i = 0;
+ width = 0;
+ while (Window.GetWidth(i)){
+ width = Math.Max(width, Window.GetWidth(i));
+ i++;
+ }
+ return width;
+};
+
+Window.GetMaxHeight = fun (){
+ i = 0;
+ height = 0;
+ while (Window.GetHeight(i)){
+ height = Math.Max(height, Window.GetHeight(i));
+ i++;
+ }
+ return height;
+};
+
+
+
+
+if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") {
+ background.original_image = ImageNew("suspend.png");
+ Window.SetBackgroundTopColor(1, 0, 0);
+ Window.SetBackgroundBottomColor(0, 1, 0);
+}
+else {
+ logo.original_image = ImageNew("logo.png");
+ background.original_image = ImageNew("background.png");
+ Window.SetBackgroundTopColor(0.234, 0.43, 0.705);
+ Window.SetBackgroundBottomColor(0.16, 0.25, 0.44);
+
+ motif.original_image = ImageNew("shadow.png");
+ motif.image = motif.original_image.Scale(motif.original_image.GetWidth() * Window.GetMaxWidth() / background.original_image.GetWidth(), motif.original_image.GetHeight() * Window.GetMaxHeight() / background.original_image.GetHeight());
+ motif.sprite = SpriteNew();
+ motif.sprite.SetImage(motif.image);
+ motif.sprite.SetOpacity(0);
+ motif.sprite.SetY((Window.GetMaxHeight() - motif.image.GetHeight()) / 2);
+ if (Plymouth.GetMode() == "shutdown") {
+ motif.opacity = 0;
+ }
+ else {
+ motif.opacity = 0;
+ }
+}
+
+scaleheight = Window.GetHeight() / logo.original_image.GetHeight();
+logo.image = logo.original_image.Scale(logo.original_image.GetWidth() * scaleheight, logo.original_image.GetHeight() * scaleheight);
+logo.sprite = SpriteNew();
+logo.sprite.SetImage(logo.image);
+offset = Window.GetWidth() / 2 - logo.sprite.GetImage().GetWidth() / 2 ;
+logo.sprite.SetX (offset );
+logo.opacity_angle = 0;
+
+progressbar1.original_image = ImageNew("bubble1.png");
+progressbar1.image = progressbar1.original_image.Scale(progressbar1.original_image.GetWidth() * scaleheight, progressbar1.original_image.GetHeight() * scaleheight);
+progressbar1.sprite = SpriteNew();
+progressbar1.sprite.SetImage(progressbar1.image);
+progressbar1.sprite.SetX(offset );
+progressbar1.opacity_angle = 0;
+
+progressbar2.original_image = ImageNew("bubble2.png");
+progressbar2.image = progressbar2.original_image.Scale(progressbar2.original_image.GetWidth() * scaleheight, progressbar2.original_image.GetHeight() * scaleheight);
+progressbar2.sprite = SpriteNew();
+progressbar2.sprite.SetImage(progressbar2.image);
+progressbar2.sprite.SetX(offset );
+progressbar2.opacity_angle = 0;
+
+progressbar3.original_image = ImageNew("bubble3.png");
+progressbar3.image = progressbar3.original_image.Scale(progressbar3.original_image.GetWidth() * scaleheight, progressbar3.original_image.GetHeight() * scaleheight);
+progressbar3.sprite = SpriteNew();
+progressbar3.sprite.SetImage(progressbar3.image);
+progressbar3.sprite.SetX(offset );
+progressbar3.opacity_angle = 0;
+
+progressbar4.original_image = ImageNew("bubble4.png");
+progressbar4.image = progressbar4.original_image.Scale(progressbar4.original_image.GetWidth() * scaleheight, progressbar4.original_image.GetHeight() * scaleheight);
+progressbar4.sprite = SpriteNew();
+progressbar4.sprite.SetImage(progressbar4.image);
+progressbar4.sprite.SetX(offset );
+progressbar4.opacity_angle = 0;
+
+progressbar5.original_image = ImageNew("bubble5.png");
+progressbar5.image = progressbar5.original_image.Scale(progressbar5.original_image.GetWidth() * scaleheight, progressbar5.original_image.GetHeight() * scaleheight);
+progressbar5.sprite = SpriteNew();
+progressbar5.sprite.SetImage(progressbar5.image);
+progressbar5.sprite.SetX(offset );
+progressbar5.opacity_angle = 0;
+
+if (Plymouth.GetMode() == "shutdown") {
+ progressbar9.sprite.SetOpacity(1);
+} else {
+ progressbar1.sprite.SetOpacity(0);
+ progressbar2.sprite.SetOpacity(0);
+ progressbar3.sprite.SetOpacity(0);
+ progressbar4.sprite.SetOpacity(0);
+ progressbar5.sprite.SetOpacity(0);
+}
+
+background.image = background.original_image.Scale(Window.GetMaxWidth() , Window.GetMaxHeight());
+background.sprite = SpriteNew();
+background.sprite.SetImage(background.image);
+background.sprite.SetPosition(Window.GetX(), Window.GetY(), -10);
+
+sprite_prompt = SpriteNew();
+
+fun refresh_callback ()
+ {
+ if (status == "normal")
+ {
+ motif.sprite.SetOpacity(motif.opacity);
+ }
+ else
+ {
+ motif.sprite.SetOpacity(0);
+ }
+
+ }
+
+if (Plymouth.GetMode() != "suspend" && Plymouth.GetMode() != "resume") {
+ Plymouth.SetRefreshFunction (refresh_callback);
+}
+
+#----------------------------------------- Dialog --------------------------------
+
+status = "normal";
+
+fun dialog_setup()
+ {
+ local.box;
+ local.lock;
+ local.entry;
+ local.prompt_sprite;
+
+ box.image = ImageNew("box.png");
+ lock.image = ImageNew("lock.png");
+ entry.image = ImageNew("entry.png");
+
+ box.sprite = SpriteNew();
+ box.sprite.SetImage(box.image);
+ box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth()/2;
+ box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
+ box.z = 10000;
+ box.sprite.SetPosition(box.x, box.y, box.z);
+
+ lock.sprite = SpriteNew();
+ lock.sprite.SetImage(lock.image);
+ lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
+ lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
+ lock.z = box.z + 1;
+ lock.sprite.SetPosition(lock.x, lock.y, lock.z);
+
+ entry.sprite = SpriteNew();
+ entry.sprite.SetImage(entry.image);
+ entry.x = lock.x + lock.image.GetWidth();
+ entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
+ entry.z = box.z + 1;
+ entry.sprite.SetPosition(entry.x, entry.y, entry.z);
+
+ prompt_sprite = SpriteNew();
+ prompt_sprite.SetPosition(box.x, box.y - 20, box.z);
+
+ global.dialog.box = box;
+ global.dialog.lock = lock;
+ global.dialog.entry = entry;
+ global.dialog.bullet_image = ImageNew("bullet.png");
+ global.dialog.prompt_sprite = prompt_sprite;
+ dialog_opacity (1);
+ }
+
+fun dialog_opacity(opacity)
+ {
+ dialog.box.sprite.SetOpacity(opacity);
+ dialog.lock.sprite.SetOpacity(opacity);
+ dialog.entry.sprite.SetOpacity(opacity);
+ dialog.prompt_sprite.SetOpacity(opacity);
+ for (index = 0; dialog.bullet[index]; index++)
+ {
+ dialog.bullet[index].sprite.SetOpacity(opacity);
+ }
+ }
+
+fun display_normal_callback ()
+ {
+ global.status = "normal";
+ if (global.dialog)
+ dialog_opacity (0);
+ }
+
+fun display_password_callback (prompt, bullets)
+ {
+ global.status = "password";
+ if (!global.dialog)
+ dialog_setup();
+ else
+ dialog_opacity(1);
+ motif.sprite.SetOpacity(0);
+
+ dialog.prompt_sprite.SetImage(Image.Text(prompt, 1, 1, 1));
+ for (index = 0; dialog.bullet[index] || index < bullets; index++)
+ {
+
+ if (!dialog.bullet[index])
+ {
+ dialog.bullet[index].sprite = SpriteNew();
+ dialog.bullet[index].sprite.SetImage(dialog.bullet_image);
+ dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
+ dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
+ dialog.bullet[index].z = dialog.entry.z + 1;
+ dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
+ }
+ if (index < bullets)
+ dialog.bullet[index].sprite.SetOpacity(1);
+ else
+ dialog.bullet[index].sprite.SetOpacity(0);
+ }
+ }
+
+fun display_message_callback (prompt)
+ {
+
+prompt = Image.Text(prompt, 1, 1, 1);
+sprite_prompt.SetImage(prompt);
+sprite_prompt.SetPosition(Window.GetX() + (Window.GetWidth() - prompt.GetWidth()) / 2, Window.GetY() + Window.GetHeight() * 0.93, 2);
+ }
+
+/* instantiate dialog at startup, to ensure all icons are loaded in memory before initrd is unmounted, in case /usr isn't mounted yet */
+dialog_setup(); dialog_opacity(0);
+Plymouth.SetDisplayNormalFunction(display_normal_callback);
+Plymouth.SetDisplayPasswordFunction(display_password_callback);
+Plymouth.SetMessageFunction(display_message_callback);
+
+#----------------------------------------- Progress Bar --------------------------------
+
+if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") {
+ progress_box.original_image = ImageNew("progress_box_background.png");
+ progress_box.image = progress_box.original_image.Scale(Window.GetMaxWidth() * 0.44, progress_box.original_image.GetHeight());
+ progress_box.edge = ImageNew("progress_box_edge.png");
+ progress_box.left_edge_sprite = SpriteNew();
+ progress_box.right_edge_sprite = SpriteNew();
+ progress_box.sprite = SpriteNew();
+ progress_box.sprite.SetImage(progress_box.image);
+ progress_box.left_edge_sprite.SetImage(progress_box.edge);
+ progress_box.right_edge_sprite.SetImage(progress_box.edge);
+
+ progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
+ progress_box.y = Window.GetY() + Window.GetHeight() * 0.86 - progress_box.image.GetHeight() / 2;
+
+ progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
+ progress_box.left_edge_sprite.SetPosition(progress_box.x-1, progress_box.y, 0);
+ progress_box.right_edge_sprite.SetPosition(progress_box.x + progress_box.image.GetWidth() , progress_box.y, 0);
+
+ progress_bar.original_image = ImageNew("progress_bar.png");
+ progress_bar.sprite = SpriteNew();
+
+ progress_bar.sprite.SetPosition(progress_box.x + 1, progress_box.y + 2, 1);
+}
+
+fun progress_callback (duration, progress)
+ {
+if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") {
+ motif.opacity = progress;
+ new_width = (progress_box.image.GetWidth() - 2) * progress;
+ if (progress_bar.image.GetWidth() != Math.Int (new_width))
+ {
+ progress_bar.image = progress_bar.original_image.Scale(new_width, progress_bar.original_image.GetHeight());
+ progress_bar.sprite.SetImage(progress_bar.image);
+ }
+ }
+
+ if (Plymouth.GetMode() == "shutdown") {
+ #motif.opacity = progress;
+ if ( progress > 0.1 ) {
+ progressbar5.sprite.SetOpacity(1);
+ }
+ if ( progress > 0.3 ) {
+ progressbar4.sprite.SetOpacity(1);
+ progressbar5.sprite.SetOpacity(0);
+ }
+ if ( progress > 0.5 ) {
+ progressbar3.sprite.SetOpacity(1);
+ progressbar4.sprite.SetOpacity(0);
+ progressbar5.sprite.SetOpacity(0);
+ }
+ if ( progress > 0.7 ) {
+ progressbar2.sprite.SetOpacity(1);
+ progressbar3.sprite.SetOpacity(0);
+ progressbar4.sprite.SetOpacity(0);
+ progressbar5.sprite.SetOpacity(0);
+ }
+ if ( progress > 0.9 ) {
+ progressbar1.sprite.SetOpacity(1);
+ progressbar2.sprite.SetOpacity(0);
+ progressbar3.sprite.SetOpacity(0);
+ progressbar4.sprite.SetOpacity(0);
+ progressbar5.sprite.SetOpacity(0);
+ }
+
+ }
+ else {
+ #motif.opacity = 1 - progress;
+ if ( progress > 0.1 ) {
+ progressbar1.sprite.SetOpacity(1);
+ }
+ if ( progress > 0.3 ) {
+ progressbar2.sprite.SetOpacity(1);
+ }
+ if ( progress > 0.5 ) {
+ progressbar3.sprite.SetOpacity(1);
+ }
+ if ( progress > 0.7 ) {
+ progressbar4.sprite.SetOpacity(1);
+ }
+ if ( progress > 0.9 ) {
+ progressbar5.sprite.SetOpacity(1);
+ }
+ }
+ }
+
+Plymouth.SetBootProgressFunction(progress_callback);
+
+#----------------------------------------- Quit --------------------------------
+
+fun quit_callback ()
+{
+ if (Plymouth.GetMode() == "shutdown") {
+ motif.sprite.SetOpacity(0);
+ }
+}
+
+Plymouth.SetQuitFunction(quit_callback);