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ef='#n523'>523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845
<?php
/**
*
* This file is part of the phpBB Forum Software package.
*
* @copyright (c) phpBB Limited <https://www.phpbb.com>
* @license GNU General Public License, version 2 (GPL-2.0)
*
* For full copyright and license information, please see
* the docs/CREDITS.txt file.
*
*/

namespace phpbb\captcha;

/**
* Wave3D CAPTCHA
*/
class gd_wave
{
	var $width		= 360;
	var $height		= 96;

	function execute($code, $seed)
	{
		global $starttime;

		// seed the random generator
		mt_srand($seed);

		// set height and width
		$img_x = $this->width;
		$img_y = $this->height;

		// Generate image
		$img	= imagecreatetruecolor($img_x, $img_y);
		$x_grid = mt_rand(6, 10);
		$y_grid = mt_rand(6, 10);

		// Ok, so lets cut to the chase. We could accurately represent this in 3d and
		// do all the appropriate linear transforms. my questions is... why bother?
		// The computational overhead is unnecessary when you consider the simple fact:
		// we're not here to accurately represent a model, but to just show off some random-ish
		// polygons

		// Conceive of 3 spaces.
		// 1) planar-space (discrete "pixel" grid)
		// 2) 3-space. (planar-space with z/height aspect)
		// 3) image space (pixels on the screen)
		// resolution of the planar-space we're embedding the text code in
		$plane_x	= 100;
		$plane_y	= 30;

		$subdivision_factor = 3;

		// $box is the 4 points in img_space that correspond to the corners of the plane in 3-space
		$box = array(
			'upper_left'	=> array(
				'x' => mt_rand(5, 15),
				'y' => mt_rand(10, 15)
			),
			'upper_right'	=> array(
				'x' => mt_rand($img_x - 35, $img_x - 19),
				'y' => mt_rand(10, 17)
			),
			'lower_left'	=> array(
				'x' => mt_rand($img_x - 45, $img_x - 5),
				'y' => mt_rand($img_y - 15, $img_y - 0),
			),
		);

		$box['lower_right'] = array(
			'x' => $box['lower_left']['x'] + $box['upper_left']['x'] - $box['upper_right']['x'],
			'y' => $box['lower_left']['y'] + $box['upper_left']['y'] - $box['upper_right']['y'],
		);

		// TODO
		$background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255));
		imagefill($img, 0, 0, $background);
		$black = imagecolorallocate($img, 0, 0, 0);

		$random = array();
		$fontcolors = array();

		for ($i = 0; $i < 15; ++$i)
		{
			$random[$i] = imagecolorallocate($img, mt_rand(120, 255), mt_rand(120, 255), mt_rand(120, 255));
		}

		$fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120));

		$colors = array();

		$minr = mt_rand(20, 30);
		$ming = mt_rand(20, 30);
		$minb = mt_rand(20, 30);

		$maxr = mt_rand(150, 230);
		$maxg = mt_rand(150, 230);
		$maxb = mt_rand(150, 230);

		for ($i = -30; $i <= 30; ++$i)
		{
			$coeff1 = ($i + 12) / 45;
			$coeff2 = 1 - $coeff1;
			$colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb));
		}

		// $img_buffer is the last row of 3-space positions (converted to img-space), cached
		// (using this means we don't need to recalculate all 4 positions for each new polygon,
		// merely the newest point that we're adding, which is then cached.
		$img_buffer = array(array(), array());

		// In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space
		$dxx = ($box['upper_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_x);
		$dxy = ($box['upper_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_x);

		// In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space
		$dyx = ($box['lower_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_y);
		$dyy = ($box['lower_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_y);

		// Initial captcha-letter offset in planar-space
		$plane_offset_x = mt_rand(3, 8);
		$plane_offset_y = mt_rand( 12, 15);

		// character map
		$map = $this->captcha_bitmaps();

		// matrix
		$plane = array();

		// for each character, we'll silkscreen it into our boolean pixel plane
		for ($c = 0, $code_num = strlen($code); $c < $code_num; ++$c)
		{
			$letter = $code[$c];

			for ($x = $map['width'] - 1; $x >= 0; --$x)
			{
				for ($y = $map['height'] - 1; $y >= 0; --$y)
				{
					if ($map['data'][$letter][$y][$x])
					{
						$plane[$y + $plane_offset_y + (($c & 1) ? 1 : -1)][$x + $plane_offset_x] = true;
					}
				}
			}
			$plane_offset_x += 11;
		}

		// calculate our first buffer, we can't actually draw polys with these yet
		// img_pos_prev == screen x,y location to our immediate left.
		// img_pos_cur == current screen x,y location
		// we calculate screen position of our
		// current cell based on the difference from the previous cell
		// rather than recalculating from absolute coordinates
		// What we cache into the $img_buffer contains the raised text coordinates.
		$img_pos_prev	= $img_buffer[0][0] = array($box['upper_left']['x'], $box['upper_left']['y']);
		$cur_height		= $prev_height = $this->wave_height(0, 0, $subdivision_factor);
		$full_x			= $plane_x * $subdivision_factor;
		$full_y			= $plane_y * $subdivision_factor;

		for ($x = 1; $x <= $full_x; ++$x)
		{
			$cur_height		= $this->wave_height($x, 0, $subdivision_factor);
			$offset			= $cur_height - $prev_height;
			$img_pos_cur	= array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);

			$img_buffer[0][$x]	= $img_pos_cur;
			$img_pos_prev		= $img_pos_cur;
			$prev_height		= $cur_height;
		}

		for ($y = 1; $y <= $full_y; ++$y)
		{
			// swap buffers
			$buffer_cur		= $y & 1;
			$buffer_prev	= 1 - $buffer_cur;

			$prev_height	= $this->wave_height(0, $y, $subdivision_factor);
			$offset			= $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor);
			$img_pos_cur	= array($img_buffer[$buffer_prev][0][0] + $dyx, min($img_buffer[$buffer_prev][0][1] + $dyy + $offset, $img_y - 1));

			// make sure we don't try to write off the page
			$img_pos_prev	= $img_pos_cur;

			$img_buffer[$buffer_cur][0]	= $img_pos_cur;

			for ($x = 1; $x <= $full_x; ++$x)
			{
				$cur_height		= $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, $x_grid, $y_grid, 1);

				// height is a z-factor, not a y-factor
				$offset			= $cur_height - $prev_height;
				$img_pos_cur	= array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);

				// height is float, index it to an int, get closest color
				$color			= $colors[intval($cur_height)];
				$img_pos_prev	= $img_pos_cur;
				$prev_height	= $cur_height;

				$y_index_old = intval(($y - 1) / $subdivision_factor);
				$y_index_new = intval($y / $subdivision_factor);
				$x_index_old = intval(($x - 1) / $subdivision_factor);
				$x_index_new = intval($x / $subdivision_factor);

				if (!empty($plane[$y_index_new][$x_index_new]))
				{
					$img_pos_cur[1]	+= $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height;
					$color			= $colors[20];
				}
				$img_pos_cur[1] = min($img_pos_cur[1], $img_y - 1);
				$img_buffer[$buffer_cur][$x] = $img_pos_cur;

				// Smooth the edges as much as possible by having not more than one low<->high traingle per square
				// Otherwise, just
				$diag_down	= (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new]));
				$diag_up	= (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old]));

				// natural switching
				$mode = ($x + $y) & 1;

				// override if it requires it
				if ($diag_down != $diag_up)
				{
					$mode = $diag_up;
				}

				if ($mode)
				{
					//		+-/			  /
					// 1	|/		2	 /|
					//		/			/-+
					$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]);
					$poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]);
				}
				else
				{
					//		\			\-+
					// 1	|\		2	 \|
					//		+-\			  \
					$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]);
					$poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]);
				}

				imagefilledpolygon($img, $poly1, 3, $color);
				imagefilledpolygon($img, $poly2, 3, $color);
			}
		}

		// Output image
		header('Content-Type: image/png');
		header('Cache-control: no-cache, no-store');
		//$mtime = explode(' ', microtime());
		//$totaltime = $mtime[0] + $mtime[1] - $starttime;

		//echo $totaltime . "<br />\n";
		//echo memory_get_usage() - $tmp;
		imagepng($img);
		imagedestroy($img);
	}

	function wave_height($x, $y, $factor = 1, $tweak = 0.7)
	{
		// stretch the wave. TODO: pretty it up
		$x = $x/5 + 180;
		$y = $y/4;
		return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak);
	}

	function grid_height($x, $y, $x_grid, $y_grid, $factor = 1)
	{
		return ((!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0);
	}

	function captcha_bitmaps()
	{
		return array(
			'width'		=> 9,
			'height'	=> 13,
			'data'		=> array(
				'A' => array(
					array(0,0,1,1,1,1,0,0,0),
					array(0,1,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,1,1,1,1,1,1,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'B' => array(
					array(1,1,1,1,1,1,0,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,1,1,1,1,1,0,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,1,1,1,1,1,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'C' => array(
					array(0,0,1,1,1,1,1,0,0),
					array(0,1,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,1,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'D' => array(
					array(1,1,1,1,1,1,1,0,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,1,0),
					array(1,1,1,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'E' => array(
					array(0,0,1,1,1,1,1,1,1),
					array(0,1,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,1,1,1,1,1,1,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(0,1,0,0,0,0,0,0,0),
					array(0,0,1,1,1,1,1,1,1),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'F' => array(
					array(0,0,1,1,1,1,1,1,0),
					array(0,1,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,1,1,1,1,1,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'G' => array(
					array(0,0,1,1,1,1,1,0,0),
					array(0,1,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,1,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,1,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'H' => array(
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,1,1,1,1,1,1,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'I' => array(
					array(0,1,1,1,1,1,1,1,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,1,1,1,1,1,1,1,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'J' => array(
					array(0,0,0,0,0,0,1,1,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,0,1),
					array(0,0,1,0,0,0,0,1,0),
					array(0,0,0,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'K' => array(
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,1,0,0,0),
					array(1,0,0,0,1,0,0,0,0),
					array(1,0,0,1,0,0,0,0,0),
					array(1,0,1,0,0,0,0,0,0),
					array(1,1,0,0,0,0,0,0,0),
					array(1,0,1,0,0,0,0,0,0),
					array(1,0,0,1,0,0,0,0,0),
					array(1,0,0,0,1,0,0,0,0),
					array(1,0,0,0,0,1,0,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'L' => array(
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(0,1,0,0,0,0,0,0,0),
					array(0,0,1,1,1,1,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'M' => array(
					array(0,1,0,0,0,0,0,1,0),
					array(0,1,1,0,0,0,1,1,0),
					array(0,1,0,1,0,1,0,1,0),
					array(0,1,0,0,1,0,0,1,0),
					array(0,1,0,0,0,0,0,1,0),
					array(0,1,0,0,0,0,0,1,0),
					array(0,1,0,0,0,0,0,1,0),
					array(0,1,0,0,0,0,0,1,0),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'N' => array(
					array(1,0,0,0,0,0,0,0,1),
					array(1,1,0,0,0,0,0,0,1),
					array(1,0,1,0,0,0,0,0,1),
					array(1,0,0,1,0,0,0,0,1),
					array(1,0,0,0,1,0,0,0,1),
					array(1,0,0,0,0,1,0,0,1),
					array(1,0,0,0,0,0,1,0,1),
					array(1,0,0,0,0,0,0,1,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'O' => array(
					array(0,0,0,1,1,1,0,0,0),
					array(0,0,1,0,0,0,1,0,0),
					array(0,1,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,1,0,0,0,1,0,0),
					array(0,0,0,1,1,1,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'P' => array(
					array(1,1,1,1,1,1,0,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,1,1,1,1,1,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'Q' => array(
					array(0,0,1,1,1,1,0,0,0),
					array(0,1,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,1,0,0,1,0),
					array(1,0,0,0,0,1,0,1,0),
					array(0,1,0,0,0,0,1,0,0),
					array(0,0,1,1,1,1,0,1,0),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'R' => array(
					array(1,1,1,1,1,1,0,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,1,0,0),
					array(1,1,1,1,1,1,0,0,0),
					array(1,0,1,0,0,0,0,0,0),
					array(1,0,0,1,0,0,0,0,0),
					array(1,0,0,0,1,0,0,0,0),
					array(1,0,0,0,0,1,0,0,0),
					array(1,0,0,0,0,0,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'S' => array(
					array(0,0,1,1,1,1,1,1,1),
					array(0,1,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(0,1,0,0,0,0,0,0,0),
					array(0,0,1,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,1,0),
					array(1,1,1,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'T' => array(
					array(1,1,1,1,1,1,1,1,1),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'U' => array(
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,1,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'V' => array(
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,1,0,0,0,1,0,0),
					array(0,0,0,1,0,1,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'W' => array(
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,1,0,0,0,1),
					array(1,0,0,1,0,1,0,0,1),
					array(1,0,1,0,0,0,1,0,1),
					array(1,1,0,0,0,0,0,1,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'X' => array(
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,1,0,0,0,1,0,0),
					array(0,0,0,1,0,1,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,1,0,1,0,0,0),
					array(0,0,1,0,0,0,1,0,0),
					array(0,1,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'Y' => array(
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,1,0,0,0,1,0,0),
					array(0,0,0,1,0,1,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'Z' => array(
					array(1,1,1,1,1,1,1,1,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,1,0,0),
					array(0,0,0,0,0,1,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,1,0,0,0,0,0),
					array(0,0,1,0,0,0,0,0,0),
					array(0,1,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,1),
					array(1,1,1,1,1,1,1,1,1),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'1' => array(
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,1,1,0,0,0,0),
					array(0,0,1,0,1,0,0,0,0),
					array(0,1,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,1,1,1,1,1,1,1,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'2' => array(
					array(0,0,0,1,1,1,0,0,0),
					array(0,0,1,0,0,0,1,0,0),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,1,0,0),
					array(0,0,0,0,0,1,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,1,0,0,0,0,0),
					array(0,0,1,0,0,0,0,0,0),
					array(0,1,1,1,1,1,1,1,1),
					array(0,0,0,0,0,0,0,0,0),
				),
				'3' => array(
					array(0,0,0,1,1,1,1,0,0),
					array(0,0,1,0,0,0,0,1,0),
					array(0,1,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,1,1,0,0),
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,0,1),
					array(0,0,1,0,0,0,0,1,0),
					array(0,0,0,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'4' => array(
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,1,1,0),
					array(0,0,0,0,0,1,0,1,0),
					array(0,0,0,0,1,0,0,1,0),
					array(0,0,0,1,0,0,0,1,0),
					array(0,0,1,0,0,0,0,1,0),
					array(0,1,1,1,1,1,1,1,1),
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'5' => array(
					array(1,1,1,1,1,1,1,1,1),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(0,1,0,0,0,0,0,0,0),
					array(0,0,1,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,1,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'6' => array(
					array(0,0,1,1,1,1,1,0,0),
					array(0,1,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,0,0,0,0,0,0),
					array(1,0,0,1,1,1,1,0,0),
					array(1,0,1,0,0,0,0,1,0),
					array(1,1,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,1,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'7' => array(
					array(1,1,1,1,1,1,1,1,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,1,0),
					array(0,0,0,0,0,0,1,0,0),
					array(0,0,0,0,0,1,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,1,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'8' => array(
					array(0,0,1,1,1,1,1,0,0),
					array(0,1,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,1,1,1,1,1,0,0),
					array(0,1,0,0,0,0,0,1,0),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(1,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,0),
					array(0,0,1,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
				'9' => array(
					array(0,0,0,1,1,1,1,0,0),
					array(0,0,1,0,0,0,0,1,0),
					array(0,1,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,1,1),
					array(0,0,1,1,1,1,1,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,0,0,0,0,0,0,0,1),
					array(0,1,0,0,0,0,0,0,1),
					array(0,0,1,0,0,0,0,1,0),
					array(0,0,0,1,1,1,1,0,0),
					array(0,0,0,0,0,0,0,0,0),
					array(0,0,0,0,0,0,0,0,0),
				),
			)
		);
	}
}