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-rw-r--r--phpBB/phpbb/captcha/colour_manager.php527
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diff --git a/phpBB/phpbb/captcha/colour_manager.php b/phpBB/phpbb/captcha/colour_manager.php
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+<?php
+/**
+*
+* This file is part of the phpBB Forum Software package.
+*
+* @copyright (c) phpBB Limited <https://www.phpbb.com>
+* @license GNU General Public License, version 2 (GPL-2.0)
+*
+* For full copyright and license information, please see
+* the docs/CREDITS.txt file.
+*
+*/
+
+namespace phpbb\captcha;
+
+class colour_manager
+{
+ var $img;
+ var $mode;
+ var $colours;
+ var $named_colours;
+
+ /**
+ * Create the colour manager, link it to the image resource
+ */
+ function __construct($img, $background = false, $mode = 'ahsv')
+ {
+ $this->img = $img;
+ $this->mode = $mode;
+ $this->colours = array();
+ $this->named_colours = array();
+
+ if ($background !== false)
+ {
+ $bg = $this->allocate_named('background', $background);
+ imagefill($this->img, 0, 0, $bg);
+ }
+ }
+
+ /**
+ * Lookup a named colour resource
+ */
+ function get_resource($named_colour)
+ {
+ if (isset($this->named_colours[$named_colour]))
+ {
+ return $this->named_colours[$named_colour];
+ }
+
+ if (isset($this->named_rgb[$named_colour]))
+ {
+ return $this->allocate_named($named_colour, $this->named_rgb[$named_colour], 'rgb');
+ }
+
+ return false;
+ }
+
+ /**
+ * Assign a name to a colour resource
+ */
+ function name_colour($name, $resource)
+ {
+ $this->named_colours[$name] = $resource;
+ }
+
+ /**
+ * names and allocates a colour resource
+ */
+ function allocate_named($name, $colour, $mode = false)
+ {
+ $resource = $this->allocate($colour, $mode);
+
+ if ($resource !== false)
+ {
+ $this->name_colour($name, $resource);
+ }
+ return $resource;
+ }
+
+ /**
+ * allocates a specified colour into the image
+ */
+ function allocate($colour, $mode = false)
+ {
+ if ($mode === false)
+ {
+ $mode = $this->mode;
+ }
+
+ if (!is_array($colour))
+ {
+ if (isset($this->named_rgb[$colour]))
+ {
+ return $this->allocate_named($colour, $this->named_rgb[$colour], 'rgb');
+ }
+
+ if (!is_int($colour))
+ {
+ return false;
+ }
+
+ $mode = 'rgb';
+ $colour = array(255 & ($colour >> 16), 255 & ($colour >> 8), 255 & $colour);
+ }
+
+ if (isset($colour['mode']))
+ {
+ $mode = $colour['mode'];
+ unset($colour['mode']);
+ }
+
+ if (isset($colour['random']))
+ {
+ unset($colour['random']);
+ // everything else is params
+ return $this->random_colour($colour, $mode);
+ }
+
+ $rgb = $this->model_convert($colour, $mode, 'rgb');
+ $store = ($this->mode == 'rgb') ? $rgb : $this->model_convert($colour, $mode, $this->mode);
+ $resource = imagecolorallocate($this->img, $rgb[0], $rgb[1], $rgb[2]);
+ $this->colours[$resource] = $store;
+
+ return $resource;
+ }
+
+ /**
+ * randomly generates a colour, with optional params
+ */
+ function random_colour($params = array(), $mode = false)
+ {
+ if ($mode === false)
+ {
+ $mode = $this->mode;
+ }
+
+ switch ($mode)
+ {
+ case 'rgb':
+ // @TODO random rgb generation. do we intend to do this, or is it just too tedious?
+ break;
+
+ case 'ahsv':
+ case 'hsv':
+ default:
+
+ $default_params = array(
+ 'hue_bias' => false, // degree / 'r'/'g'/'b'/'c'/'m'/'y' /'o'
+ 'hue_range' => false, // if hue bias, then difference range +/- from bias
+ 'min_saturation' => 30, // 0 - 100
+ 'max_saturation' => 80, // 0 - 100
+ 'min_value' => 30, // 0 - 100
+ 'max_value' => 80, // 0 - 100
+ );
+
+ $alt = ($mode == 'ahsv') ? true : false;
+ $params = array_merge($default_params, $params);
+
+ $min_hue = 0;
+ $max_hue = 359;
+ $min_saturation = max(0, $params['min_saturation']);
+ $max_saturation = min(100, $params['max_saturation']);
+ $min_value = max(0, $params['min_value']);
+ $max_value = min(100, $params['max_value']);
+
+ if ($params['hue_bias'] !== false)
+ {
+ if (is_numeric($params['hue_bias']))
+ {
+ $h = intval($params['hue_bias']) % 360;
+ }
+ else
+ {
+ switch ($params['hue_bias'])
+ {
+ case 'o':
+ $h = $alt ? 60 : 30;
+ break;
+
+ case 'y':
+ $h = $alt ? 120 : 60;
+ break;
+
+ case 'g':
+ $h = $alt ? 180 : 120;
+ break;
+
+ case 'c':
+ $h = $alt ? 210 : 180;
+ break;
+
+ case 'b':
+ $h = 240;
+ break;
+
+ case 'm':
+ $h = 300;
+ break;
+
+ case 'r':
+ default:
+ $h = 0;
+ break;
+ }
+ }
+
+ $min_hue = $h + 360;
+ $max_hue = $h + 360;
+
+ if ($params['hue_range'])
+ {
+ $min_hue -= min(180, $params['hue_range']);
+ $max_hue += min(180, $params['hue_range']);
+ }
+ }
+
+ $h = mt_rand($min_hue, $max_hue);
+ $s = mt_rand($min_saturation, $max_saturation);
+ $v = mt_rand($min_value, $max_value);
+
+ return $this->allocate(array($h, $s, $v), $mode);
+
+ break;
+ }
+ }
+
+ /**
+ */
+ function colour_scheme($resource, $include_original = true)
+ {
+ $mode = 'hsv';
+
+ if (($pre = $this->get_resource($resource)) !== false)
+ {
+ $resource = $pre;
+ }
+
+ $colour = $this->model_convert($this->colours[$resource], $this->mode, $mode);
+ $results = ($include_original) ? array($resource) : array();
+ $colour2 = $colour3 = $colour4 = $colour;
+ $colour2[0] += 150;
+ $colour3[0] += 180;
+ $colour4[0] += 210;
+
+ $results[] = $this->allocate($colour2, $mode);
+ $results[] = $this->allocate($colour3, $mode);
+ $results[] = $this->allocate($colour4, $mode);
+
+ return $results;
+ }
+
+ /**
+ */
+ function mono_range($resource, $count = 5, $include_original = true)
+ {
+ if (is_array($resource))
+ {
+ $results = array();
+ for ($i = 0, $size = sizeof($resource); $i < $size; ++$i)
+ {
+ $results = array_merge($results, $this->mono_range($resource[$i], $count, $include_original));
+ }
+ return $results;
+ }
+
+ $mode = (in_array($this->mode, array('hsv', 'ahsv'), true) ? $this->mode : 'ahsv');
+ if (($pre = $this->get_resource($resource)) !== false)
+ {
+ $resource = $pre;
+ }
+
+ $colour = $this->model_convert($this->colours[$resource], $this->mode, $mode);
+
+ $results = array();
+ if ($include_original)
+ {
+ $results[] = $resource;
+ $count--;
+ }
+
+ // This is a hard problem. I chicken out and try to maintain readability at the cost of less randomness.
+
+ while ($count > 0)
+ {
+ $colour[1] = ($colour[1] + mt_rand(40,60)) % 99;
+ $colour[2] = ($colour[2] + mt_rand(40,60));
+ $results[] = $this->allocate($colour, $mode);
+ $count--;
+ }
+ return $results;
+ }
+
+ /**
+ * Convert from one colour model to another
+ */
+ function model_convert($colour, $from_model, $to_model)
+ {
+ if ($from_model == $to_model)
+ {
+ return $colour;
+ }
+
+ switch ($to_model)
+ {
+ case 'hsv':
+
+ switch ($from_model)
+ {
+ case 'ahsv':
+ return $this->ah2h($colour);
+ break;
+
+ case 'rgb':
+ return $this->rgb2hsv($colour);
+ break;
+ }
+ break;
+
+ case 'ahsv':
+
+ switch ($from_model)
+ {
+ case 'hsv':
+ return $this->h2ah($colour);
+ break;
+
+ case 'rgb':
+ return $this->h2ah($this->rgb2hsv($colour));
+ break;
+ }
+ break;
+
+ case 'rgb':
+ switch ($from_model)
+ {
+ case 'hsv':
+ return $this->hsv2rgb($colour);
+ break;
+
+ case 'ahsv':
+ return $this->hsv2rgb($this->ah2h($colour));
+ break;
+ }
+ break;
+ }
+ return false;
+ }
+
+ /**
+ * Slightly altered from wikipedia's algorithm
+ */
+ function hsv2rgb($hsv)
+ {
+ $this->normalize_hue($hsv[0]);
+
+ $h = $hsv[0];
+ $s = min(1, max(0, $hsv[1] / 100));
+ $v = min(1, max(0, $hsv[2] / 100));
+
+ // calculate hue sector
+ $hi = floor($hsv[0] / 60);
+
+ // calculate opposite colour
+ $p = $v * (1 - $s);
+
+ // calculate distance between hex vertices
+ $f = ($h / 60) - $hi;
+
+ // coming in or going out?
+ if (!($hi & 1))
+ {
+ $f = 1 - $f;
+ }
+
+ // calculate adjacent colour
+ $q = $v * (1 - ($f * $s));
+
+ switch ($hi)
+ {
+ case 0:
+ $rgb = array($v, $q, $p);
+ break;
+
+ case 1:
+ $rgb = array($q, $v, $p);
+ break;
+
+ case 2:
+ $rgb = array($p, $v, $q);
+ break;
+
+ case 3:
+ $rgb = array($p, $q, $v);
+ break;
+
+ case 4:
+ $rgb = array($q, $p, $v);
+ break;
+
+ case 5:
+ $rgb = array($v, $p, $q);
+ break;
+
+ default:
+ return array(0, 0, 0);
+ break;
+ }
+
+ return array(255 * $rgb[0], 255 * $rgb[1], 255 * $rgb[2]);
+ }
+
+ /**
+ * (more than) Slightly altered from wikipedia's algorithm
+ */
+ function rgb2hsv($rgb)
+ {
+ $r = min(255, max(0, $rgb[0]));
+ $g = min(255, max(0, $rgb[1]));
+ $b = min(255, max(0, $rgb[2]));
+ $max = max($r, $g, $b);
+ $min = min($r, $g, $b);
+
+ $v = $max / 255;
+ $s = (!$max) ? 0 : 1 - ($min / $max);
+
+ // if max - min is 0, we want hue to be 0 anyway.
+ $h = $max - $min;
+
+ if ($h)
+ {
+ switch ($max)
+ {
+ case $g:
+ $h = 120 + (60 * ($b - $r) / $h);
+ break;
+
+ case $b:
+ $h = 240 + (60 * ($r - $g) / $h);
+ break;
+
+ case $r:
+ $h = 360 + (60 * ($g - $b) / $h);
+ break;
+ }
+ }
+ $this->normalize_hue($h);
+
+ return array($h, $s * 100, $v * 100);
+ }
+
+ /**
+ */
+ function normalize_hue(&$hue)
+ {
+ $hue %= 360;
+
+ if ($hue < 0)
+ {
+ $hue += 360;
+ }
+ }
+
+ /**
+ * Alternate hue to hue
+ */
+ function ah2h($ahue)
+ {
+ if (is_array($ahue))
+ {
+ $ahue[0] = $this->ah2h($ahue[0]);
+ return $ahue;
+ }
+ $this->normalize_hue($ahue);
+
+ // blue through red is already ok
+ if ($ahue >= 240)
+ {
+ return $ahue;
+ }
+
+ // ahue green is at 180
+ if ($ahue >= 180)
+ {
+ // return (240 - (2 * (240 - $ahue)));
+ return (2 * $ahue) - 240; // equivalent
+ }
+
+ // ahue yellow is at 120 (RYB rather than RGB)
+ if ($ahue >= 120)
+ {
+ return $ahue - 60;
+ }
+
+ return $ahue / 2;
+ }
+
+ /**
+ * hue to Alternate hue
+ */
+ function h2ah($hue)
+ {
+ if (is_array($hue))
+ {
+ $hue[0] = $this->h2ah($hue[0]);
+ return $hue;
+ }
+ $this->normalize_hue($hue);
+
+ // blue through red is already ok
+ if ($hue >= 240)
+ {
+ return $hue;
+ }
+ else if ($hue <= 60)
+ {
+ return $hue * 2;
+ }
+ else if ($hue <= 120)
+ {
+ return $hue + 60;
+ }
+ else
+ {
+ return ($hue + 240) / 2;
+ }
+ }
+}