[Mageia-marketing] marcom + artwork + web => atelier ?

nicolas vigier boklm at mars-attacks.org
Mon Jun 18 16:56:11 CEST 2012


On Mon, 18 Jun 2012, Marcello wrote:

> Il 18/06/2012 15:49, Romain d'Alverny ha scritto:
>> On Mon, Jun 18, 2012 at 2:46 PM, Marcello<marcello.anni at alice.it>  wrote:
>>> ok for this, but for marketing team what is needed is not a new ml, but real
>>> marketing objectives and people dedicated to them. what should do a
>>> marketing team is not (at least, only) writing blog post announces and
>>> things like that, but planning:
>>> - marketing-plan
>>> - balanced scorecard
>>
>> Among other things yes. Just propose and see if it can build from there.
>
> ok, i will start a thread there asking to devs if there is someone who 
> wants to follow marketing team plans... here is there anyone who is able to 
> contribute regarding this?

Before asking people to follow marketing team plans, those plans
should exist.

>>
>>> in plus, we need people from dev and artwork that follow our suggestions and
>>> our plans (naturally, the plans should be agreed also by them). i can help
>>> in these areas of long-term view, i cannot follow tasks that should be done
>>> in a day.
>>
>> But that's a problem. If you can't lead, follow or make things here,
>> you're out of phase.
>
> i don't want lead, i would simply contributing in what a marketing team is 
> expected to do.
>>
>>> Bugzilla 4 is a perfect example of what should do a marketing team (atelier,
>>> if you prefer) for real. Bugzilla would help qa team work, would improve the
>>> overall quality of the distro and would allow to manage bugs that affect
>>> different versions, but instead of porting it, we're at mageia 3 specs...
>>> useless
>>
>> Useless to you, from your point of view. Not useless to everyone.
>
> not useless in the short-term, useless in a long-term horizont. if you 
> don't have a long sight, you resolve small issues as they verify, missing 
> the real things that should be done to assure the success in the long 
> period. bugzilla is one of this: now everyone is involved in proposing new 
> feauture that will improve the distro, but there is a single tool that 
> influence many aspects that isn't taken in consideration

Bugzilla upgrade is already planned, but it has nothing to do with new
feature proposals or marketing, and is not something that will "assure
the success in the long period", it's just one of the many tools we use
to create the distribution.



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