[Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

Maarten Vanraes alien at rmail.be
Mon Dec 5 16:42:06 CET 2011


Op maandag 05 december 2011 16:01:14 schreef Samuel Verschelde:
> Le lundi 5 décembre 2011 11:10:00, Samuel Verschelde a écrit :
> > Le mardi 15 novembre 2011 14:23:00, Johnny A. Solbu a écrit :
> > > On Tuesday 15 November 2011 11:26, Samuel Verschelde wrote:
> > > > I don't know if it's still true, but according to the fedora games
> > > > SIG group sauerbraten will not be packaged there because there are
> > > > (were?) "Various non commercial use clauses in the data."
> > > 
> > > According to their homepage, the data (they call it media) is not Free
> > > Software. http://sauerbraten.org/README.html#license
> > 
> > So it must be removed from core and submitted to non-free.
> 
> In fact I'm even not sure we can distribute it at all, for the same reasons
> as Fedora's:
> - media have various licenses, depending on the contributor (lots of them)
> - according to the above readme, some media may even have no license at all
> - according to Fedora, some of those licenses restrict commercial use, and
> our policy does not allow non-free software with redistribution
> restrictions.
> 
> So unless someone digs into the media files, looks at the licences, removes
> media files with unclear or too restrictive licenses (and that the game
> still works after that), then we must drop it. Otherwise it must go to
> non-free.
> 
> Best regards
> 
> Samuel Verschelde

you have a point there...

otoh, if it comes to that, you can let the user get their "media" themselves, 
and still package the engine only. (it's what i do for eduke32)


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