From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-marketing/2012-June/000936.html | 120 +++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 zarb-ml/mageia-marketing/2012-June/000936.html (limited to 'zarb-ml/mageia-marketing/2012-June/000936.html') diff --git a/zarb-ml/mageia-marketing/2012-June/000936.html b/zarb-ml/mageia-marketing/2012-June/000936.html new file mode 100644 index 000000000..748c45fc1 --- /dev/null +++ b/zarb-ml/mageia-marketing/2012-June/000936.html @@ -0,0 +1,120 @@ + + + + [Mageia-marketing] marcom + artwork + web => atelier ? + + + + + + + + + +

[Mageia-marketing] marcom + artwork + web => atelier ?

+ Donald Stewart + watersnowrock at gmail.com +
+ Mon Jun 11 17:23:13 CEST 2012 +

+
+ +
Few things, but as always, sorry for the top post. I only have my phone.
+
+The name is irrelevant, and it sounding like "magic" also,this was the
+issues with the previous teams, to many fine details.
+
+As for the leadership, I feel that each sub group should still have at
+least a coordinator, but there is still an overall leader who is
+responsible for the whole team. I nominate rda for this, with trish and max
+being the respective chair people.
+
+The wiki should still have sections devoted to each sub group, but
+generally linked from the atelier page. This not only keeps it neat but
+also reduces work.
+
+The goals mga 3 should not be set high, having the core work that we need
+to do done with time for testing/checking will most likely be enough to
+keep us easily busy.
+
+Finally, the implication that there are so few people in marcom and artwork
+that actually do anything is getting really annoying, I for one have seen
+many people, well 3 other than trish and seb working on the release texts,
+and artwork has many people that work behind scenes, they just aren't so
+vocal here but that doesn't mean that they don't work. While I realise that
+the release has been tough and stressful on many people and mageia isnt the
+only thing they need to deal with, but the in fighting and negative feel
+that has appeared recently must stop if this team is to grow and work
+together.
+
+I like thw idea of no meetings and working on stuff yourself, but we must
+keep people aware of what we are doing, artwork lost months because of this
+with choosing the background.
+
+On 11 Jun 2012 16:39, "Romain d'Alverny" <rdalverny at gmail.com> wrote:
+
+On Mon, Jun 11, 2012 at 2:53 PM, Sebastian <sebsebseb_mageia at gmx.com> wrote:
+> Now imagine if I had ...
+So say what you do in the project (shorter and to the point), not what
+the title says.
+
+
+> Also Mageia may be a French distribution really, but Mageia exists in a
+tech
+> world where people...
+So what? It's a team _name_. "mageia" isn't English either. If _that_
+keeps some people away, really, well, it's not a loss.
+
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