From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-discuss/20100923/000877.html | 84 +++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 zarb-ml/mageia-discuss/20100923/000877.html (limited to 'zarb-ml/mageia-discuss/20100923/000877.html') diff --git a/zarb-ml/mageia-discuss/20100923/000877.html b/zarb-ml/mageia-discuss/20100923/000877.html new file mode 100644 index 000000000..3bbb96b83 --- /dev/null +++ b/zarb-ml/mageia-discuss/20100923/000877.html @@ -0,0 +1,84 @@ + + + + [Mageia-discuss] Artwork - Mageia Logo contest + + + + + + + + + +

[Mageia-discuss] Artwork - Mageia Logo contest

+ Michael Scherer + misc at zarb.org +
+ Thu Sep 23 19:03:39 CEST 2010 +

+
+ +
Le jeudi 23 septembre 2010 à 14:19 +0200, Thorsten van Lil a écrit :
+
+> Decisions need to be made with regard to pallett and style.  Graphic artists
+> and Marketing will need a style manual first before there is a decision
+> about the logo.  To do that there needs to be an identifying of target market 
+> because different pallets appeal to different demographics and engender 
+> different reactions.  We need to identify the sort of emotions we want to 
+> engender in that target market.
+
+In fact, I would do quite the contrary. In order to test the process and
+organize the community, I would first do a test-run of the process and
+try to work on it. 
+
+Later, once we are sure that the process is working, etc, etc, then we
+can rethink on the real logo.
+
+Ie, like we do prototyping for software, we should prototype the
+process.
+-- 
+Michael Scherer
+
+
+ + + + + + + + + + +
+

+ +
+More information about the Mageia-discuss +mailing list
+ -- cgit v1.2.1