From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2012-September/019048.html | 132 ++++++++++++++++++++++++++ 1 file changed, 132 insertions(+) create mode 100644 zarb-ml/mageia-dev/2012-September/019048.html (limited to 'zarb-ml/mageia-dev/2012-September/019048.html') diff --git a/zarb-ml/mageia-dev/2012-September/019048.html b/zarb-ml/mageia-dev/2012-September/019048.html new file mode 100644 index 000000000..86513d6fb --- /dev/null +++ b/zarb-ml/mageia-dev/2012-September/019048.html @@ -0,0 +1,132 @@ + + + + [Mageia-dev] The shiny new Control Center + + + + + + + + + +

[Mageia-dev] The shiny new Control Center

+ Shlomi Fish + shlomif at shlomifish.org +
+ Sun Sep 30 13:35:32 CEST 2012 +

+
+ +
Hi Steven,
+
+On Sat, 29 Sep 2012 22:14:03 +1000
+Steven Tucker <tuxta2 at gmail.com> wrote:
+
+> Hi everyone,
+> 
+> I have been doing a little work on the proposed control center - mcc2
+> 
+> https://wiki.mageia.org/en/Feature:UiAbstraction4mcc
+> 
+> and would like to put a couple of questions forward to find some
+> direction.
+> 
+> 
+> 1/ What should we call it ??
+> 
+>          I have been using mcc2 as a working name, however I'm not 
+> convinced this is the right approach. I will soon be uploading the
+> code (been using my own svn repo up till now), and it would be good
+> to start with the name it will stick with. Should the name relate to
+> Mageia?, or should it be more generic?
+> 
+> 2/ What languages should be available for writing modules? (Perl,
+> C++, python and Ruby are possibilities)
+> 
+>          So far mcc2 has been written in Perl (even though I had
+> never written a line of Perl prior to starting this) so as to make
+> porting existing modules a matter of just replacing the Ui calls, but
+> I do like the idea of allowing the modules to be written in more than
+> 1 language to encourage more contributors who may be turned off by
+> having to learn another language.
+> Sticking with Perl will make mcc2 core easier, so I may do that 
+> initially regardless. What do you all think?? Is sticking with 1 
+> language preferred even if it means less contributors, or is the goal
+> to attract as many module developers as possible?
+> 
+> 3/ What should the license be?
+>          I would be happy to make it GPL V3, but is there any
+> argument for something different ?
+> 
+
+The problem with the GPLv3 is that it is incompatible with code that
+is GPLv2-only. So the code should preferably be GPLv2-and-above or even
+LGPLv2-and-above or under the http://en.wikipedia.org/wiki/MIT_License .
+Otherwise, one is introducing many future potential incompatibilities (and
+you can thank the FSF for that!).
+
+Regards,
+
+	Shlomi Fish
+
+-- 
+-----------------------------------------------------------------
+Shlomi Fish       http://www.shlomifish.org/
+Why I Love Perl - http://shlom.in/joy-of-perl
+
+There is an IGLU Cabal, but its only purpose is to deny the existence of an
+IGLU Cabal.
+    — Martha Greenberg
+
+Please reply to list if it's a mailing list post - http://shlom.in/reply .
+
+ + + + + + + + + + + + + + + + + +
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