From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2012-September/018897.html | 94 +++++++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 zarb-ml/mageia-dev/2012-September/018897.html (limited to 'zarb-ml/mageia-dev/2012-September/018897.html') diff --git a/zarb-ml/mageia-dev/2012-September/018897.html b/zarb-ml/mageia-dev/2012-September/018897.html new file mode 100644 index 000000000..714348901 --- /dev/null +++ b/zarb-ml/mageia-dev/2012-September/018897.html @@ -0,0 +1,94 @@ + + + + [Mageia-dev] new fonts? + + + + + + + + + +

[Mageia-dev] new fonts?

+ Felix Miata + mrmazda at earthlink.net +
+ Tue Sep 25 04:13:03 CEST 2012 +

+
+ +
On 2012-09-24 13:21 (GMT-0400) Liam R E Quin composed:
+
+> . rendering quality - irregularities tend to be distracting and cause
+> fatigue but people often say they like them at first;
+
+Rendering quality is highly influenced by screen pixel density. The higher 
+the density, the more pixels are required to render any glyph at a given 
+physical size. As density increases, the effects of smoothing techniques 
+diminish, eventually having no impact if density is high enough or viewing 
+distance is longer. Kerning, character spacing an accuracy also improve as 
+density increases, causing glyphs to render more faithfully to their designs.
+
+The converse is that on low density screens, there's more variability that 
+readers can be sensitive to. Those who are sensitive do well to upgrade to 
+higher quality (higher pixel density) display devices. Even the apparent 20% 
+jump from 100 to 120 can be striking. The reality is the density increase is 
+a function of the squares of 100 and 120: 44%!
+-- 
+"The wise are known for their understanding, and pleasant
+words are persuasive." Proverbs 16:21 (New Living Translation)
+
+  Team OS/2 ** Reg. Linux User #211409 ** a11y rocks!
+
+Felix Miata  ***  http://fm.no-ip.com/
+
+ + + + + + + + + + + + + + + + + +
+

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