From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2012-March/012687.html | 92 +++++++++++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 zarb-ml/mageia-dev/2012-March/012687.html (limited to 'zarb-ml/mageia-dev/2012-March/012687.html') diff --git a/zarb-ml/mageia-dev/2012-March/012687.html b/zarb-ml/mageia-dev/2012-March/012687.html new file mode 100644 index 000000000..2ab7e8b40 --- /dev/null +++ b/zarb-ml/mageia-dev/2012-March/012687.html @@ -0,0 +1,92 @@ + + + + [Mageia-dev] soundwrapper + + + + + + + + + +

[Mageia-dev] soundwrapper

+ Colin Guthrie + mageia at colin.guthr.ie +
+ Tue Mar 6 18:53:07 CET 2012 +

+
+ +
'Twas brillig, and zezinho at 06/03/12 17:33 did gyre and gimble:
+> Le lundi 5 mars 2012 23:53:53, Colin Guthrie a écrit :
+>> If the game uses OSS, it will get exclusive access to it when used with
+>> the ALSA OSS modules.
+>>
+> 
+> Ok so it should only be used by  OSS games. I ask because I tried a simple 
+> LXDE install, and then added OpenArena, and it did not start from the menu.
+> 
+> In fact, soundwrapper was not installed. So I will Require soundwrapper on all 
+> this games.
+> 
+> Is there a simple way to check if a game uses alsa-oss modules ?
+
+You can tell if an application uses oss by doing:
+ sudo fuser -v /dev/dsp
+
+Col
+
+
+-- 
+
+Colin Guthrie
+colin(at)mageia.org
+http://colin.guthr.ie/
+
+Day Job:
+  Tribalogic Limited http://www.tribalogic.net/
+Open Source:
+  Mageia Contributor http://www.mageia.org/
+  PulseAudio Hacker http://www.pulseaudio.org/
+  Trac Hacker http://trac.edgewall.org/
+
+ + + + + + + +
+

+ +
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