From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2012-March/012633.html | 120 ++++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 zarb-ml/mageia-dev/2012-March/012633.html (limited to 'zarb-ml/mageia-dev/2012-March/012633.html') diff --git a/zarb-ml/mageia-dev/2012-March/012633.html b/zarb-ml/mageia-dev/2012-March/012633.html new file mode 100644 index 000000000..8bb6dd283 --- /dev/null +++ b/zarb-ml/mageia-dev/2012-March/012633.html @@ -0,0 +1,120 @@ + + + + [Mageia-dev] soundwrapper + + + + + + + + + +

[Mageia-dev] soundwrapper

+ Colin Guthrie + mageia at colin.guthr.ie +
+ Mon Mar 5 23:53:53 CET 2012 +

+
+ +
'Twas brillig, and zezinho at 05/03/12 21:14 did gyre and gimble:
+> maybe a silly question, but what is nowadays use of soundwrapper?
+> 
+> Some games still use it in the menu shortcut, while sound still works without 
+> it for me with and without pulse... am I missing some specials configs?
+
+It's been discussed several times on the list over the last few months,
+but it's still needed (or rather desirable) for now.
+
+Ultimately sound would still "work" even without pulse, but the problem
+comes when trying to open the sound system from multiple apps. e.g. your
+mail notifier may try to play an alert sound, or your desktop may try to
+tell you that the battery level is critial while  you're playing your
+full-screen game.
+
+If the game uses OSS, it will get exclusive access to it when used with
+the ALSA OSS modules.
+
+Nowadays things work very different with PulseAudio enabled. It does not
+use the ALSA OSS modules but instead emulates the /dev/dsp nodes via a
+userspace character device emulation layer (CUSE) which in turn proxies
+things directly to PulseAudio. This avoids the need for soundwrapper at
+all and in fact the latest version of soundwrapper will be a NOP if it
+detects osspd as running.
+
+As I stated in mails a few weeks ago on this topic, it might make sense
+to drop soundwrapper in mga3 if osspd can prove to work in all cases
+where we want it. It would be a shame to see soundwrapper go and David
+has done a great job with it over the years, but if it's no longer
+needed then such is the way of things.
+
+Time will tell however.
+
+Col
+
+
+-- 
+
+Colin Guthrie
+colin(at)mageia.org
+http://colin.guthr.ie/
+
+Day Job:
+  Tribalogic Limited http://www.tribalogic.net/
+Open Source:
+  Mageia Contributor http://www.mageia.org/
+  PulseAudio Hacker http://www.pulseaudio.org/
+  Trac Hacker http://trac.edgewall.org/
+
+ + + + + + + + + + + + + + + + + + + +
+

+ +
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