From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2012-July/017084.html | 192 +++++++++++++++++++++++++++++++ 1 file changed, 192 insertions(+) create mode 100644 zarb-ml/mageia-dev/2012-July/017084.html (limited to 'zarb-ml/mageia-dev/2012-July/017084.html') diff --git a/zarb-ml/mageia-dev/2012-July/017084.html b/zarb-ml/mageia-dev/2012-July/017084.html new file mode 100644 index 000000000..05b732f60 --- /dev/null +++ b/zarb-ml/mageia-dev/2012-July/017084.html @@ -0,0 +1,192 @@ + + + + [Mageia-dev] UiAbstraction4mcc feature proposal + + + + + + + + + +

[Mageia-dev] UiAbstraction4mcc feature proposal

+ Steven Tucker + tuxta2 at gmail.com +
+ Mon Jul 2 04:24:35 CEST 2012 +

+
+ +
Okay, so as promised I am ready to start on MCC2.
+
+I have had a play with libYui that is in Cauldron, so using C++, to 
+create a window and buttons.
+Ready to get going on the real code, but waiting on the Perl bindings to 
+hit Cauldron.
+
+I'll start writing out some formal plans, but I have been giving some 
+thought to the code and am starting to form a general overview of how I 
+think it could be coded.
+
+I'll report back once the perl binding arrive and I have some code and 
+plans ready.
+
+Cheers
+
+Steven
+
+On 28/06/12 09:38, Steven Tucker wrote:
+> Hi Angelo,
+>
+> great to see you put your hand up.
+> My position at the moment, is to get through this week at work, then 
+> starting Monday begin work on this project.
+> The first step is to port the relevant libYui and related libraries 
+> which is what I had planned to work on next week, but if Matteo is 
+> working on this then that will work out great (I am just an apprentice 
+> with only 2 packages to date, so perhaps not the best person for that 
+> job).
+>
+> To begin with, I planned to make a basic proof of concept Control 
+> Centre, so just simply a copy of the current main window of MCC but 
+> without any functionality, just to see it work across the widget sets. 
+> Then work on a single module to work out some standards and 
+> documentation, how to make it as easy as possible for others to come 
+> along and add a module.
+>
+> I understand the desire to have everything in the one language (and 
+> the obvious choice is perl due to inertia), however I am not 
+> personally against individual modules being in python/perl/C++, the 
+> reason is that there are people who potentially would add a module but 
+> don't want to use a language they are not familiar with and would only 
+> use for that module and nothing else. So I guess I would like to give 
+> options so that entry to contribution is as easy as it can be. This 
+> all started for me when I looked into writing a module I wanted but 
+> found very little documentation, and realised it would be more work to 
+> make my module available in curses as well at gtk.
+>
+> As far as other contributors, I only have one willing to dive into 
+> code, but it is very convenient as we work together (We just finished 
+> setting up our new Mageia Cluster and so now are ready for more Mageia 
+> goodness :-P  ) so a very small group at the moment, but to be honest, 
+> I think that is probably a good thing in the early stages.
+>
+> As I said, I have to get through this week at work first, a week of 
+> deadlines, but then I can start writing some more concrete plans, and 
+> start playing with the code.
+>
+> I'll make contact again in a few days when I am ready to get going.
+>
+> Cheers
+>
+> Tuxta
+>
+> On 28/06/12 08:02, Angelo Naselli wrote:
+>> -----BEGIN PGP SIGNED MESSAGE-----
+>> Hash: SHA1
+>>
+>> Hi,
+>> I'm back to this subject, because, as you probably know, the
+>> proposal[1] has been accepted[2] and has to be merged with mine[3]
+>> and discussed a bit to understand what we have to do and who can help.
+>>
+>> Il 13/06/2012 14:35, Steven Tucker ha scritto:
+>>> This proposal may be a bit different to the several others you
+>>> have seen in that a lot of the heavy lifting has already been done.
+>>> The Ui layer is provided by libYui and friends, and the logic is
+>>> already there in mcc. With the perl bindings to libYui the effort
+>>> is no where near as large as a rewrite, which I imagine the several
+>>> other proposals were. I would prefer it all to be written in C++,
+>>> but that would be more work than adapting the current perl code, so
+>>> you see it's not just pie in the sky, I have actually put some
+>>> thought into it.
+>> In a first read i understood the idea was to provide a new gui
+>> abstraction layer, and you told me the suggested libYui library
+>> is written in C++ with some script bindings (one for all perl) and
+>> since I'm not a perl programmer and i know C++ and QT (something on GTk
+>> also) i could help.
+>> So should i assume you want to rewrite all?
+>> Steven, can you please point me and other potential contributors
+>> to your plans?
+>> Planning is also needed to our proposal to be definitely accepted :)
+>>
+>> I don't have a lot of spare time, but i will help as much as possible.
+>>
+>> Matteo Pasotti is adding libyui to mageia repository so we could
+>> start using it, I do also believe he's going to help us as well :)
+>>
+>> Let's start this new adventure...
+>>
+>> Cheers,
+>>     Angelo
+>>
+>>
+>> [1] https://wiki.mageia.org/en/Feature:UiAbstraction4mcc
+>> [2] https://wiki.mageia.org/en/FeatureMageia3_Review
+>> [3] https://wiki.mageia.org/en/Feature:DrakXtoolsReview
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+>
+
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