From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/20110501/004329.html | 88 +++++++++++++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 zarb-ml/mageia-dev/20110501/004329.html (limited to 'zarb-ml/mageia-dev/20110501/004329.html') diff --git a/zarb-ml/mageia-dev/20110501/004329.html b/zarb-ml/mageia-dev/20110501/004329.html new file mode 100644 index 000000000..55fe73484 --- /dev/null +++ b/zarb-ml/mageia-dev/20110501/004329.html @@ -0,0 +1,88 @@ + + + + [Mageia-dev] quake2 issues + + + + + + + + + +

[Mageia-dev] quake2 issues

+ Maarten Vanraes + maarten.vanraes at gmail.com +
+ Sun May 1 01:07:51 CEST 2011 +

+
+ +
I was testing some games, and quake2 seemed to be broken by default...
+
+1st, it seems for regular quake2 (and the 2 mods shipped) that you need the 
+demo downloaded. (no install script was provided)
+
+2nd, it required one of the renderers, which were not installed, by default it 
+was the quake2-x11 one. (perhaps that one should be suggested?)
+
+3rd, when running it with GLX, it couldn't find libGL.so (which is normal, 
+because my nvidia setup, there is libGL.so.1) but this seems hardly fixable, i 
+don't know how other graphic card setups or mesa or ATI will react?
+
+4th, sound didn't work, (possibly due to OSS usages) i tried to use 
+soundwrapper on it, but #1070 happend, and soundwrapper segfaulted.
+
+
+To completely fix this, this seems like quite some work and then i'm not sure 
+if this would be enough to put through version freeze.
+
+Secondly, perhaps games like this (packages that require some non-
+redistributable packages, which are still freely obtained) should maybe need a 
+policy?
+
+eg:
+ - script is always provided to get the non-redistributable part.
+ - display a text notification after install that the script to fetch whatever 
+needed, still needs to be run to be able to play this game
+
+So, perhaps this is something to be discussed for after final release...
+
+ + + + + + +
+

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