From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2011-July/006362.html | 119 +++++++++++++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 zarb-ml/mageia-dev/2011-July/006362.html (limited to 'zarb-ml/mageia-dev/2011-July/006362.html') diff --git a/zarb-ml/mageia-dev/2011-July/006362.html b/zarb-ml/mageia-dev/2011-July/006362.html new file mode 100644 index 000000000..38244c01a --- /dev/null +++ b/zarb-ml/mageia-dev/2011-July/006362.html @@ -0,0 +1,119 @@ + + + + [Mageia-dev] [RPM] cauldron core/release cogl-1.7.2-1.mga2 + + + + + + + + + +

[Mageia-dev] [RPM] cauldron core/release cogl-1.7.2-1.mga2

+ Jani Välimaa + jani.valimaa at gmail.com +
+ Tue Jul 5 10:57:17 CEST 2011 +

+
+ +
2011/7/5 Mageia Team <buildsystem-daemon at mageia.org>:
+> Name        : cogl                         Relocations: (not relocatable)
+> Version     : 1.7.2                             Vendor: Mageia.Org
+> Release     : 1.mga2                        Build Date: Tue Jul  5 10:25:18 2011
+> Install Date: (not installed)               Build Host: ecosse
+> Group       : System/Libraries              Source RPM: (none)
+> Size        : 1221358                          License: LGPLv2+
+> Signature   : (none)
+> Packager    : Mageia Team <http://www.mageia.org>
+> URL         : http://www.clutter-project.org/
+> Summary     : A library for using 3D graphics hardware to draw pretty pictures
+> Description :
+> Cogl is a small open source library for using 3D graphics hardware to draw
+> pretty pictures. The API departs from the flat state machine style of
+> OpenGL and is designed to make it easy to write orthogonal components that
+> can render without stepping on each others toes.
+>
+> As well aiming for a nice API, we think having a single library as opposed
+> to an API specification like OpenGL has a few advantages too; like being
+> able to paper over the inconsistencies/bugs of different OpenGL
+> implementations in a centralized place, not to mention the myriad of OpenGL
+> extensions. It also means we are in a better position to provide utility
+> APIs that help software developers since they only need to be implemented
+> once and there is no risk of inconsistency between implementations.
+>
+> Having other backends, besides OpenGL, such as drm, Gallium or D3D are
+> options we are interested in for the future.
+>
+> wally <wally> 1.7.2-1.mga2:
+> + Revision: 118689
+> - new version 1.7.2
+> - new major 1 for pango lib
+> - clean .spec a bit
+
+Oopsie!
+
+New major was for main lib. Used svn propedit to fix commit msg in
+SVN, %changelog should be correct when building next version/release,
+
+-- 
+Jani Välimaa
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
+

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