From 1be510f9529cb082f802408b472a77d074b394c0 Mon Sep 17 00:00:00 2001 From: Nicolas Vigier Date: Sun, 14 Apr 2013 13:46:12 +0000 Subject: Add zarb MLs html archives --- zarb-ml/mageia-dev/2011-December/010236.html | 106 +++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 zarb-ml/mageia-dev/2011-December/010236.html (limited to 'zarb-ml/mageia-dev/2011-December/010236.html') diff --git a/zarb-ml/mageia-dev/2011-December/010236.html b/zarb-ml/mageia-dev/2011-December/010236.html new file mode 100644 index 000000000..a2375817b --- /dev/null +++ b/zarb-ml/mageia-dev/2011-December/010236.html @@ -0,0 +1,106 @@ + + + + [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2 + + + + + + + + + +

[Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

+ Juan Luis Baptiste + juancho at mageia.org +
+ Tue Dec 6 18:23:36 CET 2011 +

+
+ +
On Tue, Dec 6, 2011 at 8:58 AM, Oliver Burger <oliver.bgr at googlemail.com> wrote:
+>> otoh, if it comes to that, you can let the user get their "media"
+>> themselves, and still package the engine only. (it's what i do for eduke32)
+>
+> I just see another version of sauerbraten was submitted some hours ago and the
+> changelog doesn't say anything about cleaned up media.
+>
+> juancho, whoever you are: Could you comment?
+>
+
+Oops, I missed this thread from the beginning :S
+
+I imported the package because looking at
+http://pkgs.org/search/?keyword=sauerbraten, I saw the game is in
+Arch, Debian, Fedora, SuSE and Ubuntu repositories, but I didn't
+notice that in the case of Fedora is in a third-party repo called
+"Russian Fedora Nonfree", but in the case of Debian is in their
+contrib repo, so I thought that if it made it into Debian then there's
+no problem having it here too. But now looking more closely, in
+contrib is the engine and in non-free is the data :(
+
+Please remove it or move it to non-free, I'm sorry I didn't check this deeper :(
+
+Also we could install it in the same way I'm preparing other games
+based on ioquake3 engine that have non-free data, by including
+ioquake3 engine in core/release and autodownloading game data at first
+run:
+
+https://mageia.org/pipermail/mageia-dev/2011-November/009862.html
+
+
+-- 
+Juancho
+
+ + + + + + + + + + + + + + + + + + + + +
+

+ +
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